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Anti cheat system for 1.12.1?


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Posted

I'm the main manager for the Warden AntiCheat system under Zero and it's implemented. Unfortunately the core it's self needs a gigantic touch up before Warden can function properly. So i can't do very much with warden right now.

Posted

i'm asking because this is rally important part of the server and you are saying that it has been implemented.

months ago, i've also tried to port warden from mangos-one to zero. i've managed to do it. server was able to compile without any error and it was running pretty well (if noone try to connect it ;) )

then it core dumped with some shitty message. unfortunately no one was really interested with this problem so i drop'd it.

post some news about wardern on zero. maybe this time more ppl will try to fix it, touch it, anything else

kupix

Posted

WAC works in the sense of DLL and MPQ detection because it's simply searching for strings with a certain file extension.

How ever actual signatures are much harder because the core's cryptography is so under developed. The cryptography that TrinityCore has is correct for proper signature scanning, while ours is under developed and warden cannot read the signatures. Thus resulting in a signature scan fail and the default config option is applied. As in if set to ban, you'll be banned for failed signature.

Posted

https://github.com/mangoszero/server/tree/warden/src/shared/Auth

https://github.com/TrinityCore/TrinityCore/tree/master/src/server/shared/Cryptography

Compare the two.

Edit: Also to mention, there is Heuristic based detection available for Warden as-well. Only Retail is has Heuristics working on their warden i believe.

They use Heuristics for Sniffers/Packet loggers. Though it may take a long time for detection (1 hour avg) Warden can still pick you up after that and flag you're account for "Suspicious" activity.

Blizzard doesn't perma ban for Heuristic based bans (Temp ban) due to possible false detection.

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