Jump to content

[Three / Four] Random Instance Mobs


antz

Recommended Posts

After doing some testing recently I discovered some serious missing functionality in Three.

Some mobs, in dungeons, are a random placement enter you enter. i.e. same position, different mob.

Currently the creature line uses one id

i.e. INSERT INTO `creature` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `currentwaypoint`, `curhealth`, `curmana`, `DeathState`, `MovementType`) VALUES

Utimately we need some sort of 'random id' and 'amount' values.

A good example of this is brd. The start mobs, they change positions when resetting dungeon, therefore they are random mobs. but with a set 'count'

You can enter and you might enter and find two on the right, then reenter and find one is a seer and the other is now a 'warden'

You can see it yourself in blackrock depths retail, first round room. the mobs change, but seem to keep same count. this covers many dungeons =P lbrs lower trash..likely even ubrs

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use