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Scripting quest progression from gameobject
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Question
Corsol
Hi!
I'm scripting a quest progression that need interaction of some things, but basically i need to increment gameobject counter of quest to set his progression.
The quest is Evaquate the Merchant Square
What i've done is to script the interacion between player and door. So the door now spawn required creature but i can't increment quest progression (that need a gameobject)
Here is my code, where i use pPlayer->SendQuestUpdateAddCreatureOrGo(...) method to "do the magic".... but it doesn't work.....
Server log say
That mean method called correctly but response from client was not coded?
Anyone has scripted something similar and can help me?
Thanks!
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