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Corsol

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Everything posted by Corsol

  1. [quote=Chucksta]Coolio, Corsol :) Merry xmas, and 'appy New Year :D[/quote] Thanks! Happy new year also to you and all MaNGOS staff!!! :)
  2. [quote=Chucksta]This might be what Corsol is talking about: [url]http://www.wowhead.com/spells?filter=na=dismount[/url] Lots of dismount spells :) Without looking at the code, I presume something like:[/quote] yes! This is what i mean as second step to fix the problem. ;)
  3. [quote=Nagilum]Hi Corsol, I'm still busy debuging server three, but just do not know how to modify some things like the vehicle bug. Just can't get my head around the github/ c++ compile stuff, is there a noob or step bij step guide somehere? Thx in advance Nagilum[/quote] From my search of month ago, i've discovered that the main issue was related to correct manage of OPCODE comunication within client and server. With my commit that you can see [URL="https://github.com/Corsol/server/commit/3cba8ca5a5b7e71aa8a4570e77710ee4db4020f3"]here [/URL]([url]https://github.com/Corsol/server/commit/3cba8ca5a5b7e71aa8a4570e77710ee4db4020f3[/url]) i've partially solved the issue... from what i remember the issue now is related to the right spell that need to be used to dismount from vehicle. Each vehicle has his own spell to active the dismount action... This spell can be discovered from search on wowhead or other portal that describe the vehicle in object. I've not found other documentation on this issue.. Hope to help. Greetings
  4. I've corrected that issue by enabling OPCODE into Opcodes.cpp source file. [URL="https://github.com/Corsol/server/commit/3cba8ca5a5b7e71aa8a4570e77710ee4db4020f3"]Here[/URL] you can see my edit. :) Hope this can help.
  5. Leave vehicle button not implemented When i'm on a vehicle like horse, i can't dismount with button "Leave vechicle". In server log i've founded that error: SESSION: received unimplemented opcode CMSG_REQUEST_VEHICLE_EXIT (0x2B35)
  6. Arcane Missiles not work The spell "Arcane Missiles" (id 5143) need an aura to be activated. That aura is "Arcane Missiles!" (id 79683) and it will be applied to player correctly. But (and now ther's the problem) the spell will not be activated to be used.
  7. Quest progression blocked for a spell kill credit trigger not catch For all starting class quest the trigger required for complete the firts class quest will not be triggere when required. For example quest id 14266 (Charge: Speak to Sergeant Cleese and learn Charge. Practice using Charge against a Bloodfang Worgen.) the killcredit when spell is used is not triggered. This bug is for every starging class quest.
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