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  • Vehicle exit


    Corsol
    • Status: suggested
      Main Category: Core / Mangos Daemon
      Sub-Category: Player Interaction
      Version: 0.20 Milestone: 20 Priority: Normal
      Implemented Version: 0.20

    Leave vehicle button not implemented

    When i'm on a vehicle like horse, i can't dismount with button "Leave vechicle".
    In server log i've founded that error:
    SESSION: received unimplemented opcode CMSG_REQUEST_VEHICLE_EXIT (0x2B35)


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    Recommended Comments

    Corsol

    Posted

    I've corrected that issue by enabling OPCODE into Opcodes.cpp source file.
    [URL="https://github.com/Corsol/server/commit/3cba8ca5a5b7e71aa8a4570e77710ee4db4020f3"]Here[/URL] you can see my edit.
    :)

    Hope this can help.

    Nagilum

    Posted

    Hi Corsol,

    I'm still busy debuging server three, but just do not know how to modify some things like the vehicle bug.
    Just can't get my head around the github/ c++ compile stuff, is there a noob or step bij step guide somehere?

    Thx in advance

    Nagilum

    Corsol

    Posted

    [quote=Nagilum]Hi Corsol,

    I'm still busy debuging server three, but just do not know how to modify some things like the vehicle bug.
    Just can't get my head around the github/ c++ compile stuff, is there a noob or step bij step guide somehere?

    Thx in advance

    Nagilum[/quote]

    From my search of month ago, i've discovered that the main issue was related to correct manage of OPCODE comunication within client and server.
    With my commit that you can see [URL="https://github.com/Corsol/server/commit/3cba8ca5a5b7e71aa8a4570e77710ee4db4020f3"]here [/URL]([url]https://github.com/Corsol/server/commit/3cba8ca5a5b7e71aa8a4570e77710ee4db4020f3[/url]) i've partially solved the issue...
    from what i remember the issue now is related to the right spell that need to be used to dismount from vehicle. Each vehicle has his own spell to active the dismount action... This spell can be discovered from search on wowhead or other portal that describe the vehicle in object.

    I've not found other documentation on this issue..

    Hope to help.
    Greetings

    Nagilum

    Posted

    Ok, but because i'm a noop at git, how to implement your update ?

    Do i just copy and past your addition in to the Opcode.ccp and do a build?

    Thats where i get lost...

    Nagilum

    Chucksta

    Posted

    [quote=Nagilum]Ok, but because i'm a noop at git, how to implement your update ?

    Do i just copy and past your addition in to the Opcode.ccp and do a build?

    Thats where i get lost...

    Nagilum[/quote]

    If that is the fix for it, then yes.

    Look for those lines in the file ([B]src/game/Server/Opcodes.cpp[/B]), and if the ones highlighted in red are still there, then replace them with the lines highlighted in green. Then rebuild :)


    [quote=Nagilum]Noop, Noob i just dont get it :D[/quote]

    Welcome to my world :D

    -------------------------------------------------------------------------------
    I just checked that file, and that code has already been applied.
    (I hadn't read the whole of the thread, lol)

    Chucksta

    Posted

    [quote=Corsol].. Each vehicle has his own spell to active the dismount action... This spell can be discovered from search on wowhead or other portal that describe the vehicle in object.[/quote]

    This might be what Corsol is talking about:

    [url]http://www.wowhead.com/spells?filter=na=dismount[/url]

    Lots of dismount spells :)

    Without looking at the code, I presume something like:

    [QUOTE]Deathknight exits mount
    cast Dismount Deathcharger [COLOR="#FF0000"]

    Corsol

    Posted

    [quote=Chucksta]This might be what Corsol is talking about:

    [url]http://www.wowhead.com/spells?filter=na=dismount[/url]

    Lots of dismount spells :)

    Without looking at the code, I presume something like:[/quote]

    yes! This is what i mean as second step to fix the problem.
    ;)

    Chucksta

    Posted

    [quote=Corsol]yes! This is what i mean as second step to fix the problem.
    ;)[/quote]

    Coolio, Corsol :)

    Merry xmas, and 'appy New Year :D

    Corsol

    Posted

    [quote=Chucksta]Coolio, Corsol :)

    Merry xmas, and 'appy New Year :D[/quote]

    Thanks!
    Happy new year also to you and all MaNGOS staff!!! :)



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