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daixso

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This is a fresh compile, pulled database and server from Git and followed the directions on the wiki for Mangos Zero. However I seem to have an issue when compiling. I think it *might* be my compiler but I'm not entirely sure. I am using the newest Visual Studio (VS 2015) for the compiler. I am getting 20 succeeded, 4 failed, and 0 skipped.

I put as much of the output from the build as I could for the sake of getting as much info as possible. Any help or tips would be great appreciated!

Thanks in advance,

Daixso

14>  map-extractor.vcxproj -> C:\Users\Zachary Williams\Desktop\server\win\VC120\Release\map-extractor.exe
15>------ Rebuild All started: Project: vmap-extractor, Configuration: Release Win32 ------
1>  WIN32_Proactor.cpp
15>  adtfile.cpp
15>  dbcfile.cpp
1>  XML_Svc_Conf.cpp
15>  gameobject_extract.cpp
15>  model.cpp
1>  XTI_ATM_Mcast.cpp
15>..\..\src\tools\vmap-extractor\model.cpp(80): error C2220: warning treated as error - no 'object' file generated
15>..\..\src\tools\vmap-extractor\model.cpp(80): warning C4458: declaration of 'outfilename' hides class member
15>  ..\..\src\tools\vmap-extractor\model.cpp(80): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
15>  c:\users\zachary williams\desktop\server\src\tools\vmap-extractor\model.h(100): note: see declaration of 'Model::outfilename' (compiling source file ..\..\src\tools\vmap-extractor\model.cpp)
15>  mpq_libmpq.cpp
15>  vmapexport.cpp
15>  wdtfile.cpp
15>..\..\src\tools\vmap-extractor\vmapexport.cpp(363): error C2220: warning treated as error - no 'object' file generated
15>..\..\src\tools\vmap-extractor\vmapexport.cpp(363): warning C4459: declaration of 'hasInputPathParam' hides global declaration
15>  ..\..\src\tools\vmap-extractor\vmapexport.cpp(363): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
15>  ..\..\src\tools\vmap-extractor\vmapexport.cpp(77): note: see declaration of 'hasInputPathParam'
15>..\..\src\tools\vmap-extractor\vmapexport.cpp(364): warning C4459: declaration of 'preciseVectorData' hides global declaration
15>  ..\..\src\tools\vmap-extractor\vmapexport.cpp(364): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
15>  ..\..\src\tools\vmap-extractor\vmapexport.cpp(78): note: see declaration of 'preciseVectorData'
15>  wmo.cpp
15>..\..\src\tools\vmap-extractor\wmo.cpp(389): error C2220: warning treated as error - no 'object' file generated
15>..\..\src\tools\vmap-extractor\wmo.cpp(389): warning C4838: conversion from 'unsigned int' to 'int' requires a narrowing conversion
15>  ..\..\src\tools\vmap-extractor\wmo.cpp(389): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
15>..\..\src\tools\vmap-extractor\wmo.cpp(405): warning C4838: conversion from 'unsigned int' to 'int' requires a narrowing conversion
15>  ..\..\src\tools\vmap-extractor\wmo.cpp(405): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
1>     Creating library Release/ace.lib and object Release/ace.exp
1>  ace.vcxproj -> C:\Users\Zachary Williams\Desktop\server\win\VC120\Release\ace.dll
16>------ Rebuild All started: Project: mangosscript, Configuration: Release Win32 ------
17>------ Rebuild All started: Project: shared, Configuration: Release Win32 ------
16>  precompiled.cpp
17>  AuthCrypt.cpp
17>  BigNumber.cpp
17>  Hmac.cpp
17>  Sha1.cpp
17>  Config.cpp
17>  Database.cpp
17>  DatabaseMysql.cpp
17>  DatabasePostgre.cpp
17>  Field.cpp
17>  QueryResultMysql.cpp
17>  QueryResultPostgre.cpp
17>  SqlDelayThread.cpp
17>  SqlOperations.cpp
17>  SqlPreparedStatement.cpp
17>  SQLStorage.cpp
17>  DBCFileLoader.cpp
17>  Log.cpp
17>  ByteBuffer.cpp
16>  ScriptDevMgr.cpp
16>  escort_ai.cpp
17>  ProgressBar.cpp
17>  Util.cpp
17>  Common.cpp
17>  Threading.cpp
16>  follower_ai.cpp
16>  guard_ai.cpp
16>  pet_ai.cpp
16>  sc_creature.cpp
16>  sc_grid_searchers.cpp
17>  WheatyExceptionReport.cpp
17>  ServiceWin32.cpp
17>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(1544): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file ..\..\src\shared\WheatyExceptionReport.cpp)
17>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(3190): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file ..\..\src\shared\WheatyExceptionReport.cpp)
17>..\..\src\shared\WheatyExceptionReport.cpp(856): warning C4477: 'sprintf' : format string '%.31s' requires an argument of type 'char *', but variadic argument 1 has type 'DWORD'
16>  sc_instance.cpp
16>  ScriptLoader.cpp
16>  system.cpp
16>  battleground.cpp
16>  areatrigger_scripts.cpp
16>  bosses_emerald_dragons.cpp
16>  go_scripts.cpp
16>  guards.cpp

19>------ Rebuild All started: Project: mmap-generator, Configuration: Release Win32 ------
16>  burning_steppes.cpp
16>  dun_morogh.cpp
19>  IntermediateValues.cpp
19>  generator.cpp
16>  eastern_plaguelands.cpp
16>  elwynn_forest.cpp
16>  hinterlands.cpp
19>  MapBuilder.cpp
16>  ironforge.cpp
19>  TerrainBuilder.cpp
16>  loch_modan.cpp
19>..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(772): error C2220: warning treated as error - no 'object' file generated
19>..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(772): warning C4456: declaration of 'i' hides previous local declaration
19>  ..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(772): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
19>  ..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(661): note: see declaration of 'i'
19>..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(775): warning C4456: declaration of 'i' hides previous local declaration
19>  ..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(775): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
19>  ..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(661): note: see declaration of 'i'
19>  VMapExtensions.cpp
16>  redridge_mountains.cpp
19>..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(53): error C2220: warning treated as error - no 'object' file generated
19>..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(53): warning C4458: declaration of 'groupModels' hides class member
19>  ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(53): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
19>  ..\..\src\game\vmap\WorldModel.h(361): note: see declaration of 'VMAP::WorldModel::groupModels' (compiling source file ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp)
19>..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(59): warning C4458: declaration of 'vertices' hides class member
19>  ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(59): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
19>  ..\..\src\game\vmap\WorldModel.h(281): note: see declaration of 'VMAP::GroupModel::vertices' (compiling source file ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp)
19>..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(59): warning C4458: declaration of 'triangles' hides class member
19>  ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(59): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings
19>  ..\..\src\game\vmap\WorldModel.h(282): note: see declaration of 'VMAP::GroupModel::triangles' (compiling source file ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp)
16>  searing_gorge.cpp


22>------ Rebuild All started: Project: game, Configuration: Release Win32 ------
22>  pchdef.cpp
22>  AuctionHouseBot.cpp
22>  BattleGround.cpp
22>  BattleGroundAB.cpp
22>  BattleGroundAV.cpp
22>  BattleGroundHandler.cpp
22>  BattleGroundMgr.cpp
22>  BattleGroundWS.cpp
22>  debugcmds.cpp
22>  Level0.cpp
22>  Level1.cpp
22>  Level2.cpp
22>  Level3.cpp
22>  ConfusedMovementGenerator.cpp
22>  FleeingMovementGenerator.cpp
22>  HomeMovementGenerator.cpp
22>  IdleMovementGenerator.cpp
22>  MotionMaster.cpp
22>  MovementGenerator.cpp
22>  PathFinder.cpp
22>  PointMovementGenerator.cpp
22>  RandomMovementGenerator.cpp
22>  TargetedMovementGenerator.cpp
22>  WaypointMovementGenerator.cpp
22>  MoveSpline.cpp
22>  MoveSplineInit.cpp
22>  packet_builder.cpp
22>  spline.cpp
22>  util.cpp
22>  AggressorAI.cpp
22>  AuctionHouseMgr.cpp
22>  Bag.cpp
22>  Camera.cpp
22>  Corpse.cpp
22>  Creature.cpp
22>  CreatureAI.cpp
22>  CreatureAIRegistry.cpp
22>  CreatureAISelector.cpp
22>  CreatureEventAI.cpp
22>  CreatureEventAIMgr.cpp
22>  DynamicObject.cpp
22>  GameObject.cpp
22>  GMTicketMgr.cpp
22>  GuardAI.cpp
22>  Guild.cpp
22>  Item.cpp
22>  ItemEnchantmentMgr.cpp
22>  LootMgr.cpp
22>  NullCreatureAI.cpp
22>  Object.cpp
22>  ObjectAccessor.cpp
22>  ObjectGuid.cpp
22>  ObjectMgr.cpp
22>  ObjectPosSelector.cpp
22>  Pet.cpp
22>  PetAI.cpp
22>  Player.cpp
22>  ReactorAI.cpp
22>  ReputationMgr.cpp
22>  SocialMgr.cpp
22>  SpellMgr.cpp
22>  StatSystem.cpp
22>  TemporarySummon.cpp
22>  Totem.cpp
22>  TotemAI.cpp
22>  Unit.cpp
22>  OutdoorPvP.cpp
22>  OutdoorPvPEP.cpp
22>  OutdoorPvPMgr.cpp
22>  OutdoorPvPSI.cpp
22>  FollowerReference.cpp
22>  GroupReference.cpp
22>  HostileRefManager.cpp
22>  ThreatManager.cpp
22>  DBCStores.cpp
22>  Opcodes.cpp
22>  SQLStorages.cpp
22>  WorldSession.cpp
22>  WorldSocket.cpp
22>  WorldSocketMgr.cpp
22>  CharacterDatabaseCleaner.cpp
22>  PlayerDump.cpp
22>  BIH.cpp
22>  DynamicTree.cpp
22>c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(189): warning C4838: conversion from 'float' to 'int' requires a narrowing conversion (compiling source file ..\..\src\game\vmap\DynamicTree.cpp)
22>  c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(188): note: while compiling class template member function 'RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>::Cell RegularGrid2D<GameObjectModel,Node,NodeCreator<Node>,PositionTrait<GameObjectModel>>::Cell::ComputeCell(float,float)'
22>          with
22>          [
22>              Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>
22>          ] (compiling source file ..\..\src\game\vmap\DynamicTree.cpp)
22>  c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(210): note: see reference to function template instantiation 'RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>::Cell RegularGrid2D<GameObjectModel,Node,NodeCreator<Node>,PositionTrait<GameObjectModel>>::Cell::ComputeCell(float,float)' being compiled
22>          with
22>          [
22>              Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>
22>          ] (compiling source file ..\..\src\game\vmap\DynamicTree.cpp)
22>  c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(210): note: see reference to class template instantiation 'RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>::Cell' being compiled
22>          with
22>          [
22>              Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>
22>          ] (compiling source file ..\..\src\game\vmap\DynamicTree.cpp)
22>  c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(209): note: while compiling class template member function 'BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>> &RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>::getGridFor(float,float)'
22>          with
22>          [
22>              Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>
22>          ] (compiling source file ..\..\src\game\vmap\DynamicTree.cpp)
22>  c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(122): note: see reference to function template instantiation 'BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>> &RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>::getGridFor(float,float)' being compiled
22>          with
22>          [
22>              Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>
22>          ] (compiling source file ..\..\src\game\vmap\DynamicTree.cpp)
22>  ..\..\src\game\vmap\DynamicTree.cpp(62): note: see reference to class template instantiation 'RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>' being compiled
22>          with
22>          [
22>              Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>
22>          ]
22>  GameObjectModel.cpp
22>  MapTree.cpp
22>  ModelInstance.cpp
22>  TileAssembler.cpp
22>  VMapFactory.cpp
22>  VMapManager2.cpp
22>  WorldModel.cpp
22>  AccountMgr.cpp
22>  AddonHandler.cpp
22>  AuctionHouseHandler.cpp
22>  Channel.cpp
22>  ChannelHandler.cpp
22>  ChannelMgr.cpp
22>  CharacterHandler.cpp
22>  Chat.cpp
22>  ChatHandler.cpp
22>  CombatHandler.cpp
22>  CreatureLinkingMgr.cpp
22>  DuelHandler.cpp
22>  GameEventMgr.cpp
22>  GMTicketHandler.cpp
22>  GossipDef.cpp
22>  GridMap.cpp
22>  GridNotifiers.cpp
22>  GridStates.cpp
22>  Group.cpp
22>  GroupHandler.cpp
22>  GuildHandler.cpp
22>  GuildMgr.cpp
22>  InstanceData.cpp
22>  ItemHandler.cpp
22>  LFGHandler.cpp
22>  LFGMgr.cpp
22>  LootHandler.cpp
22>  Mail.cpp
22>  MailHandler.cpp
22>  Map.cpp
22>  MapManager.cpp
22>  MapPersistentStateMgr.cpp
22>  MassMailMgr.cpp
22>  MiscHandler.cpp
22>  MoveMap.cpp
22>  MovementHandler.cpp
22>  NPCHandler.cpp
22>  ObjectGridLoader.cpp
22>  PetHandler.cpp
22>  PetitionsHandler.cpp
22>  PoolManager.cpp
22>  QueryHandler.cpp
22>  QuestDef.cpp
22>  QuestHandler.cpp
22>  ScriptMgr.cpp
22>  SkillHandler.cpp
22>  Spell.cpp
22>  SpellAuras.cpp
22>  SpellEffects.cpp
22>  SpellHandler.cpp
22>  TaxiHandler.cpp
22>  TradeHandler.cpp
22>  Transports.cpp
22>  UnitAuraProcHandler.cpp
22>  UpdateData.cpp
22>  WaypointManager.cpp
22>  Weather.cpp
22>  World.cpp
22>..\..\src\game\WorldHandlers\World.cpp(1979): error C3688: invalid literal suffix 'UI64FMTD'; literal operator or literal operator template 'operator ""UI64FMTD' not found
22>..\..\src\game\WorldHandlers\World.cpp(1990): error C3688: invalid literal suffix 'UI64FMTD'; literal operator or literal operator template 'operator ""UI64FMTD' not found
23>------ Rebuild All started: Project: mangosd, Configuration: Release Win32 ------
23>  CliRunnable.cpp
23>  Main.cpp
23>  Master.cpp
23>  RASocket.cpp
23>  WorldRunnable.cpp
23>  MaNGOSsoap.cpp
23>  soapC.cpp
23>  soapServer.cpp
23>LINK : fatal error LNK1181: cannot open input file 'Release\game.lib'
24>------ Rebuild All started: Project: CopytoOutput, Configuration: Release Win32 ------
24>  ******************************************************
24>  ** COPY STEP                                        **
24>  ******************************************************
24>  Creating: build Folder
24>  Creating: build\bin Folder
24>  Creating: build\bin\Release Folder
24>
24>  ==   Parameters   ==
24>  ====================
24>         Source: "C:\Users\Zachary Williams\Desktop\server\win\VC120"
24>    Destination: ..\..\build\bin
24>  Configuration: Release
24>  Press any key to continue . . .
24>  Path
24>  C:\Users\Zachary Williams\Desktop\server\win\VC120
24>
24>  = Copy Server Exe's / Dll's =
24>  =============================
24>  From: "C:\Users\Zachary Williams\Desktop\server\win\VC120"\Release
24>    To: ..\..\build\bin\Release
24>  =============================
24>          1 file(s) copied.
24>  The system cannot find the file specified.
24>          1 file(s) copied.
24>
24>  = Copy Extraction Exe's =
24>  =========================
24>  From: "C:\Users\Zachary Williams\Desktop\server\win\VC120"\Release
24>    To: ..\..\build\bin\Release
24>  =====================
24>          1 file(s) copied.
24>  The system cannot find the file specified.
24>          1 file(s) copied.
24>  The system cannot find the file specified.
24>  .
24>  =   mangosd.conf   =
24>  ====================
24>          1 file(s) copied.
24>  .
24>  =   realmd.conf   =
24>  ====================
24>          1 file(s) copied.
24>  .
24>  =    ahbot.conf    =
24>  ====================
24>          1 file(s) copied.
24>  .
24>  = Extraction Scripts =
24>  ======================
24>  ..\..\src\tools\Extractor_Binaries\ExtractResources.sh
24>  ..\..\src\tools\Extractor_Binaries\MoveMapGen.sh
24>          2 file(s) copied.
24>  ..\..\src\tools\Extractor_Binaries\mmap_excluded.txt
24>  ..\..\src\tools\Extractor_Binaries\offmesh.txt
24>  ..\..\src\tools\Extractor_Binaries\README.txt
24>          3 file(s) copied.
24>  ..\..\src\tools\Extractor_Binaries\make_vmaps.bat
24>          1 file(s) copied.
24>  Press any key to continue . . .
24>  .
24>  **********************
24>  **  OpenSSL DLL's   **
24>  **********************
24>          1 file(s) copied.
24>          1 file(s) copied.
24>  .
24>  **********************
24>  **   MySQL DLL's    **
24>  **********************
24>          1 file(s) copied.
24>  Press any key to continue . . .
24>  .
24>  **********************
24>  * Eluna base Scripts *
24>  **********************
24>  C:\Users\Zachary Williams\Desktop\server\src\modules\Eluna\extensions\ObjectVariables.ext -> C:\Users\Zachary Williams\Desktop\server\build\bin\Release\lua_scripts\extensions\ObjectVariables.ext
24>  C:\Users\Zachary Williams\Desktop\server\src\modules\Eluna\extensions\_Misc.ext -> C:\Users\Zachary Williams\Desktop\server\build\bin\Release\lua_scripts\extensions\_Misc.ext
24>  C:\Users\Zachary Williams\Desktop\server\src\modules\Eluna\extensions\StackTracePlus\LICENSE -> C:\Users\Zachary Williams\Desktop\server\build\bin\Release\lua_scripts\extensions\StackTracePlus\LICENSE
24>  C:\Users\Zachary Williams\Desktop\server\src\modules\Eluna\extensions\StackTracePlus\README.md -> C:\Users\Zachary Williams\Desktop\server\build\bin\Release\lua_scripts\extensions\StackTracePlus\README.md
24>  C:\Users\Zachary Williams\Desktop\server\src\modules\Eluna\extensions\StackTracePlus\StackTracePlus.ext -> C:\Users\Zachary Williams\Desktop\server\build\bin\Release\lua_scripts\extensions\StackTracePlus\StackTracePlus.ext
24>  5 File(s) copied
24>  .
24>  **********************
24>  * Copy Step Complete *
24>  **********************
24>  Press any key to continue . . .
========== Rebuild All: 20 succeeded, 4 failed, 0 skipped ==========

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