daixso Posted September 22, 2015 Report Posted September 22, 2015 This is a fresh compile, pulled database and server from Git and followed the directions on the wiki for Mangos Zero. However I seem to have an issue when compiling. I think it *might* be my compiler but I'm not entirely sure. I am using the newest Visual Studio (VS 2015) for the compiler. I am getting 20 succeeded, 4 failed, and 0 skipped. I put as much of the output from the build as I could for the sake of getting as much info as possible. Any help or tips would be great appreciated! Thanks in advance, Daixso 14> map-extractor.vcxproj -> C:\Users\Zachary Williams\Desktop\server\win\VC120\Release\map-extractor.exe 15>------ Rebuild All started: Project: vmap-extractor, Configuration: Release Win32 ------ 1> WIN32_Proactor.cpp 15> adtfile.cpp 15> dbcfile.cpp 1> XML_Svc_Conf.cpp 15> gameobject_extract.cpp 15> model.cpp 1> XTI_ATM_Mcast.cpp 15>..\..\src\tools\vmap-extractor\model.cpp(80): error C2220: warning treated as error - no 'object' file generated 15>..\..\src\tools\vmap-extractor\model.cpp(80): warning C4458: declaration of 'outfilename' hides class member 15> ..\..\src\tools\vmap-extractor\model.cpp(80): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings 15> c:\users\zachary williams\desktop\server\src\tools\vmap-extractor\model.h(100): note: see declaration of 'Model::outfilename' (compiling source file ..\..\src\tools\vmap-extractor\model.cpp) 15> mpq_libmpq.cpp 15> vmapexport.cpp 15> wdtfile.cpp 15>..\..\src\tools\vmap-extractor\vmapexport.cpp(363): error C2220: warning treated as error - no 'object' file generated 15>..\..\src\tools\vmap-extractor\vmapexport.cpp(363): warning C4459: declaration of 'hasInputPathParam' hides global declaration 15> ..\..\src\tools\vmap-extractor\vmapexport.cpp(363): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings 15> ..\..\src\tools\vmap-extractor\vmapexport.cpp(77): note: see declaration of 'hasInputPathParam' 15>..\..\src\tools\vmap-extractor\vmapexport.cpp(364): warning C4459: declaration of 'preciseVectorData' hides global declaration 15> ..\..\src\tools\vmap-extractor\vmapexport.cpp(364): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings 15> ..\..\src\tools\vmap-extractor\vmapexport.cpp(78): note: see declaration of 'preciseVectorData' 15> wmo.cpp 15>..\..\src\tools\vmap-extractor\wmo.cpp(389): error C2220: warning treated as error - no 'object' file generated 15>..\..\src\tools\vmap-extractor\wmo.cpp(389): warning C4838: conversion from 'unsigned int' to 'int' requires a narrowing conversion 15> ..\..\src\tools\vmap-extractor\wmo.cpp(389): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings 15>..\..\src\tools\vmap-extractor\wmo.cpp(405): warning C4838: conversion from 'unsigned int' to 'int' requires a narrowing conversion 15> ..\..\src\tools\vmap-extractor\wmo.cpp(405): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings 1> Creating library Release/ace.lib and object Release/ace.exp 1> ace.vcxproj -> C:\Users\Zachary Williams\Desktop\server\win\VC120\Release\ace.dll 16>------ Rebuild All started: Project: mangosscript, Configuration: Release Win32 ------ 17>------ Rebuild All started: Project: shared, Configuration: Release Win32 ------ 16> precompiled.cpp 17> AuthCrypt.cpp 17> BigNumber.cpp 17> Hmac.cpp 17> Sha1.cpp 17> Config.cpp 17> Database.cpp 17> DatabaseMysql.cpp 17> DatabasePostgre.cpp 17> Field.cpp 17> QueryResultMysql.cpp 17> QueryResultPostgre.cpp 17> SqlDelayThread.cpp 17> SqlOperations.cpp 17> SqlPreparedStatement.cpp 17> SQLStorage.cpp 17> DBCFileLoader.cpp 17> Log.cpp 17> ByteBuffer.cpp 16> ScriptDevMgr.cpp 16> escort_ai.cpp 17> ProgressBar.cpp 17> Util.cpp 17> Common.cpp 17> Threading.cpp 16> follower_ai.cpp 16> guard_ai.cpp 16> pet_ai.cpp 16> sc_creature.cpp 16> sc_grid_searchers.cpp 17> WheatyExceptionReport.cpp 17> ServiceWin32.cpp 17>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(1544): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file ..\..\src\shared\WheatyExceptionReport.cpp) 17>C:\Program Files (x86)\Windows Kits\8.1\Include\um\dbghelp.h(3190): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file ..\..\src\shared\WheatyExceptionReport.cpp) 17>..\..\src\shared\WheatyExceptionReport.cpp(856): warning C4477: 'sprintf' : format string '%.31s' requires an argument of type 'char *', but variadic argument 1 has type 'DWORD' 16> sc_instance.cpp 16> ScriptLoader.cpp 16> system.cpp 16> battleground.cpp 16> areatrigger_scripts.cpp 16> bosses_emerald_dragons.cpp 16> go_scripts.cpp 16> guards.cpp 19>------ Rebuild All started: Project: mmap-generator, Configuration: Release Win32 ------ 16> burning_steppes.cpp 16> dun_morogh.cpp 19> IntermediateValues.cpp 19> generator.cpp 16> eastern_plaguelands.cpp 16> elwynn_forest.cpp 16> hinterlands.cpp 19> MapBuilder.cpp 16> ironforge.cpp 19> TerrainBuilder.cpp 16> loch_modan.cpp 19>..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(772): error C2220: warning treated as error - no 'object' file generated 19>..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(772): warning C4456: declaration of 'i' hides previous local declaration 19> ..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(772): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings 19> ..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(661): note: see declaration of 'i' 19>..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(775): warning C4456: declaration of 'i' hides previous local declaration 19> ..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(775): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings 19> ..\..\src\tools\Movemap-Generator\TerrainBuilder.cpp(661): note: see declaration of 'i' 19> VMapExtensions.cpp 16> redridge_mountains.cpp 19>..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(53): error C2220: warning treated as error - no 'object' file generated 19>..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(53): warning C4458: declaration of 'groupModels' hides class member 19> ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(53): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings 19> ..\..\src\game\vmap\WorldModel.h(361): note: see declaration of 'VMAP::WorldModel::groupModels' (compiling source file ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp) 19>..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(59): warning C4458: declaration of 'vertices' hides class member 19> ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(59): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings 19> ..\..\src\game\vmap\WorldModel.h(281): note: see declaration of 'VMAP::GroupModel::vertices' (compiling source file ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp) 19>..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(59): warning C4458: declaration of 'triangles' hides class member 19> ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp(59): note: to simplify migration, consider the temporary use of /Wv:18 flag with the version of the compiler with which you used to build without warnings 19> ..\..\src\game\vmap\WorldModel.h(282): note: see declaration of 'VMAP::GroupModel::triangles' (compiling source file ..\..\src\tools\Movemap-Generator\VMapExtensions.cpp) 16> searing_gorge.cpp 22>------ Rebuild All started: Project: game, Configuration: Release Win32 ------ 22> pchdef.cpp 22> AuctionHouseBot.cpp 22> BattleGround.cpp 22> BattleGroundAB.cpp 22> BattleGroundAV.cpp 22> BattleGroundHandler.cpp 22> BattleGroundMgr.cpp 22> BattleGroundWS.cpp 22> debugcmds.cpp 22> Level0.cpp 22> Level1.cpp 22> Level2.cpp 22> Level3.cpp 22> ConfusedMovementGenerator.cpp 22> FleeingMovementGenerator.cpp 22> HomeMovementGenerator.cpp 22> IdleMovementGenerator.cpp 22> MotionMaster.cpp 22> MovementGenerator.cpp 22> PathFinder.cpp 22> PointMovementGenerator.cpp 22> RandomMovementGenerator.cpp 22> TargetedMovementGenerator.cpp 22> WaypointMovementGenerator.cpp 22> MoveSpline.cpp 22> MoveSplineInit.cpp 22> packet_builder.cpp 22> spline.cpp 22> util.cpp 22> AggressorAI.cpp 22> AuctionHouseMgr.cpp 22> Bag.cpp 22> Camera.cpp 22> Corpse.cpp 22> Creature.cpp 22> CreatureAI.cpp 22> CreatureAIRegistry.cpp 22> CreatureAISelector.cpp 22> CreatureEventAI.cpp 22> CreatureEventAIMgr.cpp 22> DynamicObject.cpp 22> GameObject.cpp 22> GMTicketMgr.cpp 22> GuardAI.cpp 22> Guild.cpp 22> Item.cpp 22> ItemEnchantmentMgr.cpp 22> LootMgr.cpp 22> NullCreatureAI.cpp 22> Object.cpp 22> ObjectAccessor.cpp 22> ObjectGuid.cpp 22> ObjectMgr.cpp 22> ObjectPosSelector.cpp 22> Pet.cpp 22> PetAI.cpp 22> Player.cpp 22> ReactorAI.cpp 22> ReputationMgr.cpp 22> SocialMgr.cpp 22> SpellMgr.cpp 22> StatSystem.cpp 22> TemporarySummon.cpp 22> Totem.cpp 22> TotemAI.cpp 22> Unit.cpp 22> OutdoorPvP.cpp 22> OutdoorPvPEP.cpp 22> OutdoorPvPMgr.cpp 22> OutdoorPvPSI.cpp 22> FollowerReference.cpp 22> GroupReference.cpp 22> HostileRefManager.cpp 22> ThreatManager.cpp 22> DBCStores.cpp 22> Opcodes.cpp 22> SQLStorages.cpp 22> WorldSession.cpp 22> WorldSocket.cpp 22> WorldSocketMgr.cpp 22> CharacterDatabaseCleaner.cpp 22> PlayerDump.cpp 22> BIH.cpp 22> DynamicTree.cpp 22>c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(189): warning C4838: conversion from 'float' to 'int' requires a narrowing conversion (compiling source file ..\..\src\game\vmap\DynamicTree.cpp) 22> c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(188): note: while compiling class template member function 'RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>::Cell RegularGrid2D<GameObjectModel,Node,NodeCreator<Node>,PositionTrait<GameObjectModel>>::Cell::ComputeCell(float,float)' 22> with 22> [ 22> Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>> 22> ] (compiling source file ..\..\src\game\vmap\DynamicTree.cpp) 22> c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(210): note: see reference to function template instantiation 'RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>::Cell RegularGrid2D<GameObjectModel,Node,NodeCreator<Node>,PositionTrait<GameObjectModel>>::Cell::ComputeCell(float,float)' being compiled 22> with 22> [ 22> Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>> 22> ] (compiling source file ..\..\src\game\vmap\DynamicTree.cpp) 22> c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(210): note: see reference to class template instantiation 'RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>::Cell' being compiled 22> with 22> [ 22> Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>> 22> ] (compiling source file ..\..\src\game\vmap\DynamicTree.cpp) 22> c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(209): note: while compiling class template member function 'BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>> &RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>::getGridFor(float,float)' 22> with 22> [ 22> Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>> 22> ] (compiling source file ..\..\src\game\vmap\DynamicTree.cpp) 22> c:\users\zachary williams\desktop\server\src\game\vmap\RegularGrid.h(122): note: see reference to function template instantiation 'BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>> &RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>::getGridFor(float,float)' being compiled 22> with 22> [ 22> Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>> 22> ] (compiling source file ..\..\src\game\vmap\DynamicTree.cpp) 22> ..\..\src\game\vmap\DynamicTree.cpp(62): note: see reference to class template instantiation 'RegularGrid2D<GameObjectModel,BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>>,NodeCreator<Node>,PositionTrait<GameObjectModel>>' being compiled 22> with 22> [ 22> Node=BIHWrap<GameObjectModel,BoundsTrait<GameObjectModel>> 22> ] 22> GameObjectModel.cpp 22> MapTree.cpp 22> ModelInstance.cpp 22> TileAssembler.cpp 22> VMapFactory.cpp 22> VMapManager2.cpp 22> WorldModel.cpp 22> AccountMgr.cpp 22> AddonHandler.cpp 22> AuctionHouseHandler.cpp 22> Channel.cpp 22> ChannelHandler.cpp 22> ChannelMgr.cpp 22> CharacterHandler.cpp 22> Chat.cpp 22> ChatHandler.cpp 22> CombatHandler.cpp 22> CreatureLinkingMgr.cpp 22> DuelHandler.cpp 22> GameEventMgr.cpp 22> GMTicketHandler.cpp 22> GossipDef.cpp 22> GridMap.cpp 22> GridNotifiers.cpp 22> GridStates.cpp 22> Group.cpp 22> GroupHandler.cpp 22> GuildHandler.cpp 22> GuildMgr.cpp 22> InstanceData.cpp 22> ItemHandler.cpp 22> LFGHandler.cpp 22> LFGMgr.cpp 22> LootHandler.cpp 22> Mail.cpp 22> MailHandler.cpp 22> Map.cpp 22> MapManager.cpp 22> MapPersistentStateMgr.cpp 22> MassMailMgr.cpp 22> MiscHandler.cpp 22> MoveMap.cpp 22> MovementHandler.cpp 22> NPCHandler.cpp 22> ObjectGridLoader.cpp 22> PetHandler.cpp 22> PetitionsHandler.cpp 22> PoolManager.cpp 22> QueryHandler.cpp 22> QuestDef.cpp 22> QuestHandler.cpp 22> ScriptMgr.cpp 22> SkillHandler.cpp 22> Spell.cpp 22> SpellAuras.cpp 22> SpellEffects.cpp 22> SpellHandler.cpp 22> TaxiHandler.cpp 22> TradeHandler.cpp 22> Transports.cpp 22> UnitAuraProcHandler.cpp 22> UpdateData.cpp 22> WaypointManager.cpp 22> Weather.cpp 22> World.cpp 22>..\..\src\game\WorldHandlers\World.cpp(1979): error C3688: invalid literal suffix 'UI64FMTD'; literal operator or literal operator template 'operator ""UI64FMTD' not found 22>..\..\src\game\WorldHandlers\World.cpp(1990): error C3688: invalid literal suffix 'UI64FMTD'; literal operator or literal operator template 'operator ""UI64FMTD' not found 23>------ Rebuild All started: Project: mangosd, Configuration: Release Win32 ------ 23> CliRunnable.cpp 23> Main.cpp 23> Master.cpp 23> RASocket.cpp 23> WorldRunnable.cpp 23> MaNGOSsoap.cpp 23> soapC.cpp 23> soapServer.cpp 23>LINK : fatal error LNK1181: cannot open input file 'Release\game.lib' 24>------ Rebuild All started: Project: CopytoOutput, Configuration: Release Win32 ------ 24> ****************************************************** 24> ** COPY STEP ** 24> ****************************************************** 24> Creating: build Folder 24> Creating: build\bin Folder 24> Creating: build\bin\Release Folder 24> 24> == Parameters == 24> ==================== 24> Source: "C:\Users\Zachary Williams\Desktop\server\win\VC120" 24> Destination: ..\..\build\bin 24> Configuration: Release 24> Press any key to continue . . . 24> Path 24> C:\Users\Zachary Williams\Desktop\server\win\VC120 24> 24> = Copy Server Exe's / Dll's = 24> ============================= 24> From: "C:\Users\Zachary Williams\Desktop\server\win\VC120"\Release 24> To: ..\..\build\bin\Release 24> ============================= 24> 1 file(s) copied. 24> The system cannot find the file specified. 24> 1 file(s) copied. 24> 24> = Copy Extraction Exe's = 24> ========================= 24> From: "C:\Users\Zachary Williams\Desktop\server\win\VC120"\Release 24> To: ..\..\build\bin\Release 24> ===================== 24> 1 file(s) copied. 24> The system cannot find the file specified. 24> 1 file(s) copied. 24> The system cannot find the file specified. 24> . 24> = mangosd.conf = 24> ==================== 24> 1 file(s) copied. 24> . 24> = realmd.conf = 24> ==================== 24> 1 file(s) copied. 24> . 24> = ahbot.conf = 24> ==================== 24> 1 file(s) copied. 24> . 24> = Extraction Scripts = 24> ====================== 24> ..\..\src\tools\Extractor_Binaries\ExtractResources.sh 24> ..\..\src\tools\Extractor_Binaries\MoveMapGen.sh 24> 2 file(s) copied. 24> ..\..\src\tools\Extractor_Binaries\mmap_excluded.txt 24> ..\..\src\tools\Extractor_Binaries\offmesh.txt 24> ..\..\src\tools\Extractor_Binaries\README.txt 24> 3 file(s) copied. 24> ..\..\src\tools\Extractor_Binaries\make_vmaps.bat 24> 1 file(s) copied. 24> Press any key to continue . . . 24> . 24> ********************** 24> ** OpenSSL DLL's ** 24> ********************** 24> 1 file(s) copied. 24> 1 file(s) copied. 24> . 24> ********************** 24> ** MySQL DLL's ** 24> ********************** 24> 1 file(s) copied. 24> Press any key to continue . . . 24> . 24> ********************** 24> * Eluna base Scripts * 24> ********************** 24> C:\Users\Zachary Williams\Desktop\server\src\modules\Eluna\extensions\ObjectVariables.ext -> C:\Users\Zachary Williams\Desktop\server\build\bin\Release\lua_scripts\extensions\ObjectVariables.ext 24> C:\Users\Zachary Williams\Desktop\server\src\modules\Eluna\extensions\_Misc.ext -> C:\Users\Zachary Williams\Desktop\server\build\bin\Release\lua_scripts\extensions\_Misc.ext 24> C:\Users\Zachary Williams\Desktop\server\src\modules\Eluna\extensions\StackTracePlus\LICENSE -> C:\Users\Zachary Williams\Desktop\server\build\bin\Release\lua_scripts\extensions\StackTracePlus\LICENSE 24> C:\Users\Zachary Williams\Desktop\server\src\modules\Eluna\extensions\StackTracePlus\README.md -> C:\Users\Zachary Williams\Desktop\server\build\bin\Release\lua_scripts\extensions\StackTracePlus\README.md 24> C:\Users\Zachary Williams\Desktop\server\src\modules\Eluna\extensions\StackTracePlus\StackTracePlus.ext -> C:\Users\Zachary Williams\Desktop\server\build\bin\Release\lua_scripts\extensions\StackTracePlus\StackTracePlus.ext 24> 5 File(s) copied 24> . 24> ********************** 24> * Copy Step Complete * 24> ********************** 24> Press any key to continue . . . ========== Rebuild All: 20 succeeded, 4 failed, 0 skipped ==========
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