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[7429][fix] Shield Slam


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diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index b9151f3..7001899 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -372,7 +372,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
                    damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
                }
                // Shield Slam
-                else if(m_spellInfo->SpellFamilyFlags & 0x100000000LL)
+                else if(m_spellInfo->SpellFamilyFlags & 0x0000020000000000LL)
                    damage += int32(m_caster->GetShieldBlockValue());
                // Victory Rush
                else if(m_spellInfo->SpellFamilyFlags & 0x10000000000LL)

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