The_Game_Master
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Everything posted by The_Game_Master
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[patch][8944] Use SummonProperties.dbc and related
The_Game_Master replied to Auntie Mangos's topic in ... acceptedOld
I created a .patch file for anybody that wants to use it and dosen't have the time to manually apply. With this ocasion i managed to review the patch. It's a very good start, but i've seen that some work still needs to be added. I think it's about 60-70% complete. 8902 patch -
[patch 303][7160] Profession Ability fix
The_Game_Master replied to Auntie Mangos's topic in ... acceptedOld
+1 I can confirm that. -
That's not sutch a bad ideea.
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[8874][patch] Extract player skills from data blob
The_Game_Master replied to Auntie Mangos's topic in ... acceptedOld
Just one question. I've seen that the skills are inserted into character_skills, that means that they are deleted from the data blob right? I'm just asking becouse i haven't seen anything like this in here. http://github.com/mangos/mangos/blob/5151306ea49eb3bc1d4feee4d574edc30c096cb0/sql/updates/8874_01_characters_character_skills.sql -
[patch][8944] Use SummonProperties.dbc and related
The_Game_Master replied to Auntie Mangos's topic in ... acceptedOld
Bump! Please review! -
"Log in on the 23rd of November, 2009" So, you can delete this topic. Not needed anymore. Ever again.
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Any ideea how to quick fix this achievement? http://www.wowhead.com/?achievement=4400 You gain it loggin in today. Along side with a http://www.wowhead.com/?spell=69002
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I don't think that aura state exists ... I don't see anything related to it here. http://www.wowhead.com/?spell=17962
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[8874][patch] Extract player skills from data blob
The_Game_Master replied to Auntie Mangos's topic in ... acceptedOld
Bump! Please update! -
I'm tracking this topic for some time now, and i can see you guys untangled warden. Good job! What's the next step of this project?
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[patch][8799] Thread safe BGQueue updates
The_Game_Master replied to Auntie Mangos's topic in ... acceptedOld
I didn't quite understand for what this patch is for, exept to be used with mtmaps for a stable core. Is that right? -
Yes, but what are the flags to mark them? Or we should just add 3v3 extended cost for all shoulders and relentless weapons?
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Whilre you're add it, got any ideea how 3v3 arena rating is used ONLY for relentless items? How to diferentiate the items from 2v2 rating?
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[8874][patch] Extract player skills from data blob
The_Game_Master replied to Auntie Mangos's topic in ... acceptedOld
Fist post link outdated. Is this solution still viable? -
I'm running in screen as well. I found the solution. It was becouse when i modifyed the limit to over 1024 i enabled core dumps. was the magical syntax in this case.
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Hello, when the core is crashing i'm getting the topic error message. I'm using a Linux machine and a core [8758]. My question is, how can i stop the core from making the core dump? This takes quite some time and blocks the entire machine usage when it's happening.
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It's 1500, my sources on offi confirm it.
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Have you ever stopped to think that you don't have a dedicated server? And btw, PSP it's a emulator, mangos it's a server. There's a big difference, and i'm tired explaing it over and over again, maybe someone else cand do it this time.
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[patch][8944] Use SummonProperties.dbc and related
The_Game_Master replied to Auntie Mangos's topic in ... acceptedOld
Please update your patch when you have the time and use git or pastebin.ca Thank you! Works incredibly well so far. -
[Crash] [8661] Crash while a map is loading: Map Container
The_Game_Master replied to a topic in OldBug reports
waza123, i could not apply your patch. Outdated or a alternative method was added? -
Kung Fu Bump!
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[patch][8735] Intel Memory Allocator
The_Game_Master replied to Auntie Mangos's topic in ... acceptedOld
Can't compile on the latest version. 8754. 1>------ Build started: Project: tbb, Configuration: Release Win32 ------ 1>Assembling... 1>'ml.exe' is not recognized as an internal or external command, 1>operable program or batch file. 1>Project : error PRJ0019: A tool returned an error code from "Assembling..." 1>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\tbb__Win32_Release\\BuildLog.htm" 1>tbb - 1 error(s), 0 warning(s) 2>------ Build started: Project: tbbmalloc, Configuration: Release Win32 ------ 2>Assembling... 2>'ml.exe' is not recognized as an internal or external command, 2>operable program or batch file. 2>Project : error PRJ0019: A tool returned an error code from "Assembling..." 2>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\tbbmalloc__Win32_Release\\BuildLog.htm" 2>tbbmalloc - 1 error(s), 0 warning(s) 3>------ Build started: Project: shared, Configuration: Release Win32 ------ 3>Extract revision 3>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\shared__Win32_Release\\BuildLog.htm" 3>shared - 0 error(s), 0 warning(s) 4>------ Build started: Project: realmd, Configuration: Release Win32 ------ 4>Linking... 4>LINK : fatal error LNK1181: cannot open input file '..\\..\\dep\\lib\\win32_release\\tbbmalloc.lib' 4>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\realmd__Win32_Release\\BuildLog.htm" 4>realmd - 1 error(s), 0 warning(s) 5>------ Build started: Project: mangosd, Configuration: Release Win32 ------ 5>Linking... 5>LINK : fatal error LNK1181: cannot open input file '..\\..\\dep\\lib\\win32_release\\tbbmalloc.lib' 5>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\mangosd__Win32_Release\\BuildLog.htm" 5>mangosd - 1 error(s), 0 warning(s) 6>------ Build started: Project: script, Configuration: Release Win32 ------ 6>Linking... 6>LINK : fatal error LNK1181: cannot open input file 'mangosd.lib' 6>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\script__Win32_Release\\BuildLog.htm" 6>script - 1 error(s), 0 warning(s) ========== Build: 1 succeeded, 5 failed, 7 up-to-date, 0 skipped ========== Where the heck did i go wrong? -
Hello, how can I modify the limit of battleground queues that a player can join in? I tried setting "#define PLAYER_MAX_BATTLEGROUND_QUEUES 2" from SharedDefines.h to 4 but that dosen't do the trick. Any ideeas?
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[patch][8735] Intel Memory Allocator
The_Game_Master replied to Auntie Mangos's topic in ... acceptedOld
I was wondering, couln't you make "tbb.so/tbbmalloc.so on *nix and tbb(_debug).dll/tbbmalloc(_debug).dll on windows" auto copy in the release dir? And offcourse not copy in case USE_STANDARD_MALLOC is given? -
It's crashing instantly on linux in the current state. You're back?
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