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The_Game_Master

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Everything posted by The_Game_Master

  1. I created a .patch file for anybody that wants to use it and dosen't have the time to manually apply. With this ocasion i managed to review the patch. It's a very good start, but i've seen that some work still needs to be added. I think it's about 60-70% complete. 8902 patch
  2. Just one question. I've seen that the skills are inserted into character_skills, that means that they are deleted from the data blob right? I'm just asking becouse i haven't seen anything like this in here. http://github.com/mangos/mangos/blob/5151306ea49eb3bc1d4feee4d574edc30c096cb0/sql/updates/8874_01_characters_character_skills.sql
  3. "Log in on the 23rd of November, 2009" So, you can delete this topic. Not needed anymore. Ever again.
  4. Any ideea how to quick fix this achievement? http://www.wowhead.com/?achievement=4400 You gain it loggin in today. Along side with a http://www.wowhead.com/?spell=69002
  5. I don't think that aura state exists ... I don't see anything related to it here. http://www.wowhead.com/?spell=17962
  6. I'm tracking this topic for some time now, and i can see you guys untangled warden. Good job! What's the next step of this project?
  7. I didn't quite understand for what this patch is for, exept to be used with mtmaps for a stable core. Is that right?
  8. Yes, but what are the flags to mark them? Or we should just add 3v3 extended cost for all shoulders and relentless weapons?
  9. Whilre you're add it, got any ideea how 3v3 arena rating is used ONLY for relentless items? How to diferentiate the items from 2v2 rating?
  10. I'm running in screen as well. I found the solution. It was becouse when i modifyed the limit to over 1024 i enabled core dumps. was the magical syntax in this case.
  11. Hello, when the core is crashing i'm getting the topic error message. I'm using a Linux machine and a core [8758]. My question is, how can i stop the core from making the core dump? This takes quite some time and blocks the entire machine usage when it's happening.
  12. Have you ever stopped to think that you don't have a dedicated server? And btw, PSP it's a emulator, mangos it's a server. There's a big difference, and i'm tired explaing it over and over again, maybe someone else cand do it this time.
  13. Please update your patch when you have the time and use git or pastebin.ca Thank you! Works incredibly well so far.
  14. waza123, i could not apply your patch. Outdated or a alternative method was added?
  15. Can't compile on the latest version. 8754. 1>------ Build started: Project: tbb, Configuration: Release Win32 ------ 1>Assembling... 1>'ml.exe' is not recognized as an internal or external command, 1>operable program or batch file. 1>Project : error PRJ0019: A tool returned an error code from "Assembling..." 1>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\tbb__Win32_Release\\BuildLog.htm" 1>tbb - 1 error(s), 0 warning(s) 2>------ Build started: Project: tbbmalloc, Configuration: Release Win32 ------ 2>Assembling... 2>'ml.exe' is not recognized as an internal or external command, 2>operable program or batch file. 2>Project : error PRJ0019: A tool returned an error code from "Assembling..." 2>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\tbbmalloc__Win32_Release\\BuildLog.htm" 2>tbbmalloc - 1 error(s), 0 warning(s) 3>------ Build started: Project: shared, Configuration: Release Win32 ------ 3>Extract revision 3>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\shared__Win32_Release\\BuildLog.htm" 3>shared - 0 error(s), 0 warning(s) 4>------ Build started: Project: realmd, Configuration: Release Win32 ------ 4>Linking... 4>LINK : fatal error LNK1181: cannot open input file '..\\..\\dep\\lib\\win32_release\\tbbmalloc.lib' 4>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\realmd__Win32_Release\\BuildLog.htm" 4>realmd - 1 error(s), 0 warning(s) 5>------ Build started: Project: mangosd, Configuration: Release Win32 ------ 5>Linking... 5>LINK : fatal error LNK1181: cannot open input file '..\\..\\dep\\lib\\win32_release\\tbbmalloc.lib' 5>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\mangosd__Win32_Release\\BuildLog.htm" 5>mangosd - 1 error(s), 0 warning(s) 6>------ Build started: Project: script, Configuration: Release Win32 ------ 6>Linking... 6>LINK : fatal error LNK1181: cannot open input file 'mangosd.lib' 6>Build log was saved at "file://f:\\games\\World_of_Warcraft_LAN\\mangos_origin\\win\\VC90\\script__Win32_Release\\BuildLog.htm" 6>script - 1 error(s), 0 warning(s) ========== Build: 1 succeeded, 5 failed, 7 up-to-date, 0 skipped ========== Where the heck did i go wrong?
  16. Hello, how can I modify the limit of battleground queues that a player can join in? I tried setting "#define PLAYER_MAX_BATTLEGROUND_QUEUES 2" from SharedDefines.h to 4 but that dosen't do the trick. Any ideeas?
  17. I was wondering, couln't you make "tbb.so/tbbmalloc.so on *nix and tbb(_debug).dll/tbbmalloc(_debug).dll on windows" auto copy in the release dir? And offcourse not copy in case USE_STANDARD_MALLOC is given?
  18. It's crashing instantly on linux in the current state. You're back?
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