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tibbi

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Everything posted by tibbi

  1. both mangosd.conf and realmd.conf are really well documented, so its surely worth reading through.
  2. what you mean by normal? If you can implement it, or someone has it, and you dont want to? I think that with some addons the map is unrevealed, but cant really tell addon name.. maybe cartographer
  3. what do you mean by changing starting gear, but without putting items to player's inventory? You want them to have the custom items equiped ?
  4. i think its because you dont have the ScriptDev2 folder in src/bindings
  5. Still happens. Try aggroing like 4 mobs, and they will stand all around you. In the past, they would stand all in 1 place. Always if you move, all of them will attack from a different side.
  6. try compiling in Release mode, not Debug. That should be selectable somewhere at the top of visual c++
  7. you can create your own events, like raid scheduling, or be invited by someone to an event. For example could be used by GMs for making custom events appear in calendar aswell. I havent played on blizz either, so cant tell more than wowwiki
  8. well, you can see the list of its uses at http://www.wowwiki.com/Calendar . Biggest use imo is creating custom events, and notes.
  9. ah ok thanks, that would really slow down things tho Maybe i will just open issues at mangos github and paste the commits as possible fixes then..
  10. Ive read it, but it still doesnt seem to do what I want For example that guide says: You're asking github to pull 3 commits into ... Id like to make it 1 commit, not everything that has been commited since the commit in base branch.
  11. a bit offtopic, can I send pull request for just 1 commit ? whatever I do, it wants to pull way too many commits, which Ive done in some time.
  12. just keep going on with the icc project, as it looks promising. I personally know like 3-4 ppl who are following it except me. Such guide is surely needed, as its really hard to start learning scripting. I will someday check my servers commits, and do some pull requests of stuff, which isnt that hacky, so it might get accepted.
  13. When I was setting up my local, I also had to run some sql files, and i dont know about any better solution yet. But since the best programmers are lazy people, there already has to be some way to run many sqls at once.
  14. ye, as i see you got it I havent been here, but usually you just have to run a few last sqls.
  15. Hello, I advise you getting udb as the database your server will use, its at https://unifieddb.svn.sourceforge.net/svnroot/unifieddb/trunk/Full_DB/ However, I also have ytdb on my local, so I can get some things from there too. http://svn2.assembla.com/svn/ytdbase/ Neither of them is perfect, so of course getting things you need, from both, is the best. As of npc/quest.. scripts, acid should be the best. https://sd2-acid.svn.sourceforge.net/svnroot/sd2-acid/trunk/wotlk/3.0.9/ Thats a link for the 3.0.9 update, it probably doesnt contain previous versions, but i couldnt find link for it. If you have official mangos without any db structure changes, you should have no problems with updating these.
  16. From that site, "Originally, UDB wanted to support both MaNGOS and Trinity, but it was suggested by Brian that UDB should completely disband to form Trinity, as a way to “make the MaNGOS project die” as some sort of “revenge”."... And they are doing it well, as trinity is nowadays developed much more than mangos
  17. no need to go to dbc, its simply done in the database, at item_template. You have an AllowableRace column there, just set it to -1 so each race can use it http://getmangos.eu/wiki/Item_template#AllowableRace
  18. why only DK spells? As i check that query now its old, we have made some custom change on it. With procflag 131752 (what we have now) it proc on each direct attack that damages the DK. According to dbc flag 172712 bone shield procs also on being damaged by aoe, and received heal, which it shouldnt as far as I know.
  19. Mangos rev 11368 Lately I got a few crashes about Sword and Board, crashdump says: ERROR:SpellAuraHolder (Spell 58363) is in process but attempt removed at SpellAuraHolder (Spell 50227) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAuraHolder Anyone else getting these, or its just us?
  20. Works fine for me with Spell_proc_event filled well, mangos rev 11368, try: -- (49222) Bone Shield DELETE FROM spell_proc_event WHERE entry = 49222; INSERT INTO spell_proc_event VALUES (49222, 0x00, 0x0F, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 4); Taken from https://github.com/bwsrv/spell_proc_event/blob/master/014_mangos_spell_proc_event.sql Charges should be consumed when the DK gets attacked, not when he attacks afaik.
  21. just found out that its not connected only to bloodlust/heroism, as my haste got stuck from different things too. For example my lesser healing wave was on 1,25 secs from 1,5, which is sth below 17%, before I used bloodlust for the first time...
  22. I want to ask (if its the correct thread) if any of you have problems with Bloodlust/heroism haste, like haste persisting even after bl/he. So far I couldnt find the reason of it, it happens mostly if I have Bloodlust/heroism on me when I leave a bg, or when I die, but it can also happen randomly, in other cases too. The haste persists through death and everything else too, only relog fixes it, so its pretty annoying. Currently I use mangos 11368, but it appeared like a month ago, or more. I also have many custom fixes which I wont list, so just wanted to know if it happens to others too, or its some of my custom things. If it doesnt happen to anyone, I could also use some tips what could be the problem. Thanks
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