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VladimirMangos

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Everything posted by VladimirMangos

  1. Overpower work for me with check fine. So not understand what you talk about. Only small problem in case _cheating_ use it report about combo points but for warrior case more logical report aura state fail. I will fix this part in next commit.
  2. Hmm, intresting... we use internal server instance ids generation so can easy switch to guid way work BUT if this client guid then must be exist opcodes where it send to client in some way... Do you know info about like opcodes?
  3. You can't modify constant objects,s o can't use 'insert' to 'text'
  4. in fact warrior get 1 combo point as ready for overpower This how this made by client creators. But i will re-test overpower...
  5. SummonProperteis.dbc have for this spell id 61 with type guardian. But many totems also use 61/121 mixed with non-totem case [added]For referenced and some other cases must be fixed in [10637]. But not for some other cases... Unclear how better check...
  6. instead new field maybe better check target item in Spell:CheckCast? We already have loop by spell effects with effect specific checks, so maybe one this one also.... Do like checks with spell fail case too later in effect code.
  7. if you do local commit (git commit -a) then this can be simplified to: git pull --rebase
  8. data fields form by UpdateFields.h indexes. So for item: 2 cases, simple item: 64 value , container: 138 values
  9. At IRC discussion get more confirmations that at adding to client MapDifficulties.dbc 5-10 soft limits has been stricted to hard 5 man limits in 3.x finally. So mark thread as not bug.
  10. for learn skill you must learn spell that provide this skill, this how system work. So do .lookup spell Mail and learn related spell. it expected to be marked as [passive]
  11. testing in mangos not need in fact. It's sure will not allowed enter with 5+ group. Code work in this way currently base at used dbc fields. What unclear is this same work at retail servers....
  12. Lol, about both your points... How your credit note conflict with my note that they wait mangos implemention for this? How name project that can't exist without copy main parts from another project long time after fork from....
  13. Must be fixed for master in [10622] and for mangos-0.12 in [s0339]
  14. if creatures spawn independent from current point control state then its not listed in creature_battleground. Absent errors meaning that some creatures listed for events, so partly work. But possible not all related creatures listed. I repeat related problem at mangoszero where i currently backport similar code and where existed DB project have more data. And i will attempt check problematic cases in part its listing in related tables. [added]I think i sure now also that this code problem. I will look in debug problem sources. [added2] In fact same problem exist in master. I not understand why no reports about master case.
  15. In fact without normal work this part i can't use forum for development In different from random flame in threads.
  16. this is impossible implement in fast way. So bumping not change anything... this part not work in past if just "look like working". Referenced commits fix real problems with height and open way implement normal swimming npc implemention. So this real fixes and stop "look like working" what not work in fact in past.
  17. Do you have errors at loading: And etc? for map 30 This prevent linking creatures/GO with BG events. (missing data in DB project controlled creature_battleground/gameobject_battleground tables) i compare TBCDB data with UDB and see that in first missing data for map 30 in creature_battleground/gameobject_battleground. If you use this DB ptoject for mangos 0.12 then you will have described problem.
  18. I will wait for ban you forever from forum... if you do it...
  19. In fact not many for creatures case. This is creature versions hunter traps + 2 less clear cases.
  20. Creatures also can summon own gameobjects (in different wild gameobjects that not have owner). Owner set faction gameobject /etc.
  21. Ok, if say about wide used DB projects can be same wide used as UDB only YTDB ( http://ytdb.ru/ ) It linked in 3-rd party section pined threads with some other less known DB projects. Just for note YTDB have English section but mostly all discussions at Russian.
  22. cipherCOM do cmake support for mangos. This for mangos-0.12 but it not dependent in anything really from branch. http://github.com/cipherCOM/mangos/commits/cmake-0.12 We active discuss it's problems and possible improvements last weeks and he make good progress. Currently for me know 2 problem that need resolve for good work: 1) at build part ACE/TBB always relinking that slowdown development rebuilds 2) impossible start debug from IDB. dlls copied to finaly bin directory only at install project run but at ide start used binaries in non-installed locations with missing libs path. So or must befixed lib paths into original locations or bin dir must considered as built targed instead install target dir. Both mostly affect development and existed cmake must fine work for endusers
  23. Need compare with master DB related content... This tables not part core DB part so i possible has been chnaged for master at DB project side for support changes.
  24. if you see its all in DB so how core related?
  25. return res[3]; You retunr pointer just after last element. So pointer to not used/wrong memory
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