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VladimirMangos

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Everything posted by VladimirMangos

  1. In GM case we cleary have setting when GM not like receive really whisper and see it.
  2. in fact only 90 for 0385 compatibale DB. I am for example have FAR file manager menu command for apply to DB selected file. So for me apply sql update just menaing F2->hot-char press
  3. Agree with Spp_ if packet not allowed by set this is good report error. This let for devs know new packet cases handeled not propertly Maybe with more info for cheating cases. We can't sort new unexpected in time packets cases or cheating. As always for like cases in fact. But i agrre that hadnler Handle_NULL don't must output error (but debug instead) because if it called then packet allowed but not implemented In [10544] implemented this way and 2 packets status updated.
  4. Maybe wrong coeff in table... As i known MiLk13 prepare updated content for table. I will look if this core related. But note: we currently not have fully backported all spell_bonus changes so some bug from old master code possible not yet fixed. Master code req. lot less data in table also.
  5. In [10541]. Thank you As pointed, please post patches to under review section always
  6. In [10541]. Thank you As pointed, please post patches to under review section always
  7. this is not so important tables for make special way partly-revert with possible problems And i make this one more time .... holes in memory ^^ [added]In [s0243]. Thank you
  8. UpdateGroundPositionZ must set Z to proper value but use destZ as original more safe for correct work that possible far and then more diff by Z value from final expected. [added]In [10539]. Thank you
  9. If error say that not found .maps then it not in right directory where mangosd look its. So re-read error message. It output also some hints for fix problem.
  10. if config not found then not found. Check what current dir used at realmd execute for example. Why ppl (and i am also sometime) always think that something wrong not in his side...
  11. In [10537]. Thank you Can you next time make hint in post about fixed word. I found diffs in lines only in tortouse diff that collor in line differences...
  12. I not see problems in suggested patch so add it into [10534] in master. Thank you I only extract common code for next time calculation to function. I will backport it to mangos-0.12 with some delay.
  13. HandleRequestVehiclePrevSeat not exist in clean mangos sources.
  14. In fact i see same for master... Added to master branch in [10530]. I will backport later to mangos-0.12. Thank you
  15. Why reject? it applied same changes. I miss this fix in some later commits after spell bonus main commits. Thank you for look for missed/broken changes at backports.
  16. nos4r2zod confirm that yes: [9456]
  17. Where you see 1000 sql updates. sql updates included not in each revision so its not so many.
  18. Patch with discussed modifications added into [10526]. Thank you
  19. I test spell http://www.wowhead.com/spell=30283 that single player directly learned form having no std. gcd time. And not see that this spell gcd affected any speedup/slowdown casting mods. For example ( http://www.wowhead.com/spell=29310 ) not affect client show gcd for this spell but not for other spells. So i think all non std. gdc values not affected any mods. At least this good expected way work by tests. If some different results will be found we can fgix this local problem.
  20. yes, also see this cases. I attempt look in game how this calculated in client side for like spells... In other parts i see we have ready patch now. I test pet side and work ok. Current version: http://gist.github.com/593512
  21. hmm, maybe. Also my version have one not nice problem: if player have 2 controlled pets as possible by some spells (but not yet implemented in mangos) then its will share global cooldown. I select this version originally just becase see that only pets have currently global cooldown and not do research spells. If global cooldown spells only exist for player/pet cases thne not reason have data in Unit. I think we in this case can have same structure in charmed data (this will affect pets/charmed cases/controlled players) and in player as currently. As you see i move some your code to spell for speedup and this can hide this 2 way work in 2 spell functions. Ofc, if some raw creature spells have global cooldown data then no reason not have its just in Unit. I will do look at spell. Any way you implement main functionality of gcd system in right way as i look and only need select proper implementation details
  22. It still player client cast. And different from creature gcd way work. I prepare currently modifed patch with include controlled unit cases [added] This is version with extended to controlled units: http://gist.github.com/593512 It not deep tested (i will do some hours later). But if someone test for player and pets/etc will be nice.
  23. Is it tested specially in fit good use categories way checks to client? If this part work then other look very clear.
  24. In [10520]. Thank you
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