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VladimirMangos

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Everything posted by VladimirMangos

  1. Can't confirm. Check your case and other and pets in non-combat state use owner speed for move.
  2. Mangoszero have own forum: http://udw.altervista.org/zeroproject/ And your info anyway not provide any usefull data for determinate why your server crash.
  3. What possible (hmm, possible) as custom patch: modify MapEntry helper function for make map instanceable or Modify MapDifficulty fill map support additional difficulty modes. And then in DB add for new difficulty modes different spawn data. I think client will not unhappy (will continue work) with like server side differences.
  4. I think we not need additional field. We have currently Creature::m_needNotify that set to true if grids updates detect for example player move in visibility range This flag let call Creature reaction not from deep call stack place but from main server loop, from Creature::Update Sometime ago has been discussed replacing this bool variable by time_t variable this let for example proccess reactions not at next tick but for example one in 2-3-... ticks for CPU less load, without visible changes for players In this case field set to now + reaction_delay (possible from config) if not set to time > now currently, and Creature::Update call reaction proccessing only when time expired. It easy can be reuse also for aggro delay at respawn: just at respawn set timer = now + 5 secs
  5. At least it will be more fast
  6. For inline functions have one problem related to C/C++ way work with includes... For make possible inline function used not in single .cpp file need place code of function into .h file. This required all used in code types has been complete defined, so required additional #includes to related .h files Last fast increase chance get cyclic .h file dependences: file1.h -> file2.h -> ... -> file1.h So some good for inline functions in result can't be made inline just in result horrible module system used in C/C++
  7. Hmm, good point. I will attempt remember this for next like case.
  8. as any DB error it can be 2 case: error exactly describe problem and then point to fix. In this cases for above error you just need drop data from `creature_movement` fir creature guid 326 Or can be second case: error only indirect point to real bug. In this cases for creature in `creature` (or `creature_template`) set wrong movemend type and need set waypoint movement. What from 2 ways correct dependent from creature itself.
  9. In 99.9% cases we avoid this but sometime no other way...
  10. Not all sql updates safe apply without reading notes. Some weeks ago have some that specially notes check DB name compatibility before apply. So you anyway need read related commit notes before apply sql update
  11. 1. This auras change long time has been on todo list as "will be nice if we do in this way" 2. This not only Laise secret patch, but discussed including with me long time before patch has been added to repo. 3. Laise publish patch weeks before adding to repo for testing. And no big bugs has been reported. As i like say "If users lazy test patch in patch form then users will test it in repo" Devs expected all working when not reports feedback. 4. None in world pressure yiu use last revision. No like, wait more stability then use old revision until will happy. 5. As you remember we do recently full release for minor client switch. _Specially_ for mark stable version before large changes like new vmaps system and aura holders. This is not your problem and task talk about who must be mangos dev. Let do this to theluda as project leader. Maybe week ban will help you understand this and avoud personal attack mangos devs. Is i can't example that make your notes just lie...
  12. Provided DB record that not handled... because i not see how " 67mill" related to 1...100 value expected to be stored for even_t_hp
  13. `event_param1` int(11) signed NOT NULL default '0', so normal int ~ +-2000million But even_t_hp store percents, not raw hp values
  14. With this thread in same forum section exist pinned thread with links to 3rd party projects and it list not only forums but also projects svn/git repos. So not important forum up state for access to last existed version.
  15. For VS we have same problem. Currently we need manually support 3 VS project versions. This is not nice for devs. If you as user not have problems with VS this just result in lost by devs time for make it no-problem for users. When user have bonuses in price dev time devs look very self-centric
  16. Strange question, ru-mangos.ru IS Russian language forum created and supported by russian mangos community.
  17. In [10414]. Thank you Sorry, forgot set author for commit
  18. please avoid any client creators site graphics or links.
  19. Providing as examples links to public server like sites... hmm... i think moderator has been in friendly state because in my case you have chance in like cases get permanent ban...
  20. And this will most wrong way from possible. Remember simple thing: never never add new includes to .h file if you not 100% sure that this correct and will not add unexpected results. In C/C++ very easy get cyclic header dependences with very unclear error messages. Alswasy instead if possible use forward class/structure declarations.
  21. Thanks for clarify. I move thread to accepted as we in like cases... Maybe it can be linked from other section or other way shared info.
  22. Maybe add with follow Fill free push it with this clarify ^^
  23. And like questions i think must be asked at ACID forum...
  24. register at mangos wiki, and add info... what problem?
  25. He meaning: you build mangos core and then build sd2 library or just get mangosscript.dll from unknown place...
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