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Wowka321

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Posts posted by Wowka321

  1. rev. 9316

    #0  Object::GetFloatValue (this=0x0, index=65) at ../../../src/game/Object.h:189
    189                ASSERT( index < m_valuesCount || PrintIndexError( index , false ) );
    #0  Object::GetFloatValue (this=0x0, index=65) at ../../../src/game/Object.h:189
       __FUNCTION__ = "GetFloatValue"
       __PRETTY_FUNCTION__ = "const float& Object::GetFloatValue(uint16) const"
    #1  0x0000000000786569 in Unit::GetCombatDistance (this=0x7f4a2b6fbe90, target=0x0) at ../../../src/game/Unit.cpp:9088
    No locals.
    #2  0x000000000051993c in CreatureAI::CanCastSpell (this=0x7f4a2b6a07b0, pTarget=0x0, pSpell=<value optimized out>, isTriggered=false)
       at ../../../src/game/CreatureAI.cpp:58
       fDistance = 0
       fMinRange = <value optimized out>
       pSpellRange = (const SpellRangeEntry *) 0x7f4a6455b250
    #3  0x0000000000519b6c in CreatureAI::DoCastSpellIfCan (this=0x7f4a2b6a07b0, pTarget=0x0, uiSpell=<value optimized out>, uiCastFlags=1, 
       uiOriginalCasterGUID=0) at ../../../src/game/CreatureAI.cpp:97
       castResult = <value optimized out>
       pSpell = <value optimized out>
       pCaster = (class Unit *) 0x7f4a2b6fbe90
    #4  0x00007f4a6c82f6e2 in ScriptedAI::AttackStart (this=0x7f4a2b6a07b0, pWho=0x1082c5c0) at ../../../../src/bindings/ScriptDev2/include/sc_creature.cpp:63
    No locals.
    #5  0x0000000000824f9f in MaNGOS::PlayerRelocationNotifier::Visit (this=0x4240dab0, m=<value optimized out>) at ../../../src/game/GridNotifiers.cpp:90
       c = (class Creature *) 0x7f4a2b6fbe90
       relocated_for_ai = true
    #6  0x0000000000603071 in Map::Visit<MaNGOS::PlayerRelocationNotifier, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > > (this=<value optimized out>, cell=@0x4240db50, visitor=<value optimized out>)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:47
       x = 1111546712
       y = 1111546656
       cell_x = 3
       cell_y = 1

  2. Compile error

    10>..\\..\\src\\game\\Group.cpp(917) : error C2065: guid: необъявленный идентификатор

    10>..\\..\\src\\game\\Group.cpp(919) : error C2065: guid: необъявленный идентификатор

    10>..\\..\\src\\game\\Group.cpp(922) : error C2065: guid: необъявленный идентификатор

    10>..\\..\\src\\game\\Group.cpp(928) : error C2065: guid: необъявленный идентификатор

  3. Ты бы лучше вместо того чтобы понтоваться, подготовил бы все в виде патча и выложил бы на обсуждение и доводку до идеала. Или ты пришел сюда только понты гонять и кричать всем какой ты умный и все реализовал?

  4. Tested 2 days. Not found any negative influence.

    I moved this in more correct place (as i think) :)

    diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
    index c0c5bbe..bbffdf8 100644
    --- a/src/game/Spell.cpp
    +++ b/src/game/Spell.cpp
    @@ -1291,7 +1291,15 @@ bool Spell::IsAliveUnitPresentInTargetList()
    
                // either unit is alive and normal spell, or unit dead and deathonly-spell
                if (unit && (unit->isAlive() != IsDeathOnlySpell(m_spellInfo)))
    +            {  
                    needAliveTargetMask &= ~ihit->effectMask;   // remove from need alive mask effect that have alive target
    +                // check if spell aura on target does not exist anymore (for channeled spells)
    +                if (IsChanneledSpell(m_spellInfo) && m_spellInfo->AuraInterruptFlags != 0)
    +                {
    +                    if ( !unit->HasAura(m_spellInfo->Id) )
    +                       return false;
    +                }
    +            }
            }
        }

  5. [patch] SPELL_AURA_MOD_BLOCK_CRIT_CHANCE

    What bug does the patch fix? What features does the patch add?

    Implement SPELL_AURA_MOD_BLOCK_CRIT_CHANCE.

    This fix talent [Critical Block]

    For which repository revision was the patch created?

    master

    Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

    Did not find any

    Who has been writing this patch? Please include either forum user names or email addresses.

    Me

    http://paste2.org/p/636479

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