Wowka321
-
Posts
212 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by Wowka321
-
-
.Rev 9465. Clean core x64 + SD2 1606
Crash 5-30 min
any ideas how to resolve this?
-
Rev. 9450 Some custom (i thing not related) patches.
Every 1-20 min like:
Anybody get crashes like that?
-
current use of SpellDamageBonus for calculating tick damage is still wrong, applies damage mods twice
More correct way, i think
-
I thing it's bag in description. cuz effect has 400.
-
This is with assert, one more SD2 crash.
May be wrong forum for discuss about SD2 crashs, but CreatureAI::DoCastSpellIfCan directly related
Also with pools crash
-
.rev 9357 and older after switch to use DoCastSpellIfCan
But now i can't find any related scripts =(
Some times it happened even generic_creature =(
-
-
rev. 9316
#0 Object::GetFloatValue (this=0x0, index=65) at ../../../src/game/Object.h:189 189 ASSERT( index < m_valuesCount || PrintIndexError( index , false ) ); #0 Object::GetFloatValue (this=0x0, index=65) at ../../../src/game/Object.h:189 __FUNCTION__ = "GetFloatValue" __PRETTY_FUNCTION__ = "const float& Object::GetFloatValue(uint16) const" #1 0x0000000000786569 in Unit::GetCombatDistance (this=0x7f4a2b6fbe90, target=0x0) at ../../../src/game/Unit.cpp:9088 No locals. #2 0x000000000051993c in CreatureAI::CanCastSpell (this=0x7f4a2b6a07b0, pTarget=0x0, pSpell=<value optimized out>, isTriggered=false) at ../../../src/game/CreatureAI.cpp:58 fDistance = 0 fMinRange = <value optimized out> pSpellRange = (const SpellRangeEntry *) 0x7f4a6455b250 #3 0x0000000000519b6c in CreatureAI::DoCastSpellIfCan (this=0x7f4a2b6a07b0, pTarget=0x0, uiSpell=<value optimized out>, uiCastFlags=1, uiOriginalCasterGUID=0) at ../../../src/game/CreatureAI.cpp:97 castResult = <value optimized out> pSpell = <value optimized out> pCaster = (class Unit *) 0x7f4a2b6fbe90 #4 0x00007f4a6c82f6e2 in ScriptedAI::AttackStart (this=0x7f4a2b6a07b0, pWho=0x1082c5c0) at ../../../../src/bindings/ScriptDev2/include/sc_creature.cpp:63 No locals. #5 0x0000000000824f9f in MaNGOS::PlayerRelocationNotifier::Visit (this=0x4240dab0, m=<value optimized out>) at ../../../src/game/GridNotifiers.cpp:90 c = (class Creature *) 0x7f4a2b6fbe90 relocated_for_ai = true #6 0x0000000000603071 in Map::Visit<MaNGOS::PlayerRelocationNotifier, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > > (this=<value optimized out>, cell=@0x4240db50, visitor=<value optimized out>) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:47 x = 1111546712 y = 1111546656 cell_x = 3 cell_y = 1
-
Compile error
10>..\\..\\src\\game\\Group.cpp(917) : error C2065: guid: необъявленный идентификатор10>..\\..\\src\\game\\Group.cpp(919) : error C2065: guid: необъявленный идентификатор
10>..\\..\\src\\game\\Group.cpp(922) : error C2065: guid: необъявленный идентификатор
10>..\\..\\src\\game\\Group.cpp(928) : error C2065: guid: необъявленный идентификатор
-
On clean core?, or you have any custom patches? I had this crashes very often too, but after revert Remove CellLock class and all cell-level thread locking and related, never saw this crash anymore.
-
Some trainers spells have 2 or more effects "learn spell'. Like Flight Form. And if you already have Expert Riding or higher rank, you can't learn spell with this effect. This is a bug for now.
-
Very interesting. And what CPU on server?
-
I saw this. But even you learn it, you can't speak and andestand. But i remember in 2.4.3 it worked.
-
Yes. Very intersting what is it now languages. Skill, spell, or may be need some flags also?? =\\
-
Ты бы лучше вместо того чтобы понтоваться, подготовил бы все в виде патча и выложил бы на обсуждение и доводку до идеала. Или ты пришел сюда только понты гонять и кричать всем какой ты умный и все реализовал?
-
Tested 2 days. Not found any negative influence.
I moved this in more correct place (as i think)
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index c0c5bbe..bbffdf8 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1291,7 +1291,15 @@ bool Spell::IsAliveUnitPresentInTargetList() // either unit is alive and normal spell, or unit dead and deathonly-spell if (unit && (unit->isAlive() != IsDeathOnlySpell(m_spellInfo))) + { needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target + // check if spell aura on target does not exist anymore (for channeled spells) + if (IsChanneledSpell(m_spellInfo) && m_spellInfo->AuraInterruptFlags != 0) + { + if ( !unit->HasAura(m_spellInfo->Id) ) + return false; + } + } } }
-
[patch] SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
What bug does the patch fix? What features does the patch add?
Implement SPELL_AURA_MOD_BLOCK_CRIT_CHANCE.
This fix talent [Critical Block]
For which repository revision was the patch created?
master
Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.
Did not find any
Who has been writing this patch? Please include either forum user names or email addresses.
Me
-
Yep, ufter undo this commit stability come back. =)
-
I made some test. All fine, while. )) Thx, reeshack.
-
Confirm. Think related http://github.com/mangos/mangos/commit/e8929f3c939dfad55518e316711ed260cdbddca8
I'll try to revert...
-
New crashes in Groups
May be related this commit?
http://github.com/mangos/mangos/commit/e8929f3c939dfad55518e316711ed260cdbddca8#diff-4
-
I saw this.
Try do first make. And after compile - make install.
-
revision top - it's not revison. update sources. I thing this crash related arena-points according last changes... it was fixed.
-
Nice patch. All working good exept one... If your eye atacking by mobs and in this time you logout, after eye die - server crash. Eye must unsummon if owner not in world.
Linux crash dumps
in OldBug reports
Posted
It's not LoL already . When this crash early was 1-3 per day - it's normal, but now crash 3-15 times per hours =((
Something strange in ByteBuffer.... =\\