zergtmn
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Posts posted by zergtmn
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If you use vehicles from my branch (or rsa) you are missing VehicleHandler.cpp in VC90 project. I don't use VC90 and don't supply updates for its project files.
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New patch link: http://github.com/zergtmn/mangos/commit/79d8580274b56ff58ae0e5253a3872f4923a0692.diff
Also fixed negative damage from leech auras.
Update 2: http://paste2.org/p/1002709
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In Unit::UpdateSpeed speed_run and speed_walk are not taken into account in any way. Therefore after creature gains any MOD_SPEED aura base creature speed is set to 1.0.
I think speed_run and speed_walk should be used as multiplier (ratio) in Unit::UpdateSpeed.
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Who cares about your public server?
Let the devs do the job, you're using a development branch. Devs don't have to permanently fix crashes, they do want they want...you should be constantly thanking them for gaving you the tools to create a public server.
Some of server owners donate money to keep this forum up and running.
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Maybe it's possible to implement through one function with enum param like MessageType?
Also, note that No-Fly Zone warning works through SMSG_MESSAGECHAT too. In this case sender = receiver and message type = 42.
S->C: SMSG_MESSAGECHAT (0x96) Size: 190 ----------------------------------------------------------------------------- Type: Raid Boss Whisper, Language: Universal GUID: { 0x700000004271F20, Type: Player } Unk: 0 Name: Character Name Receiver GUID: { 0x700000004271F20, Type: Player } Text Length: 137 Message: Предупреждение: вы вошли в зону, запрещенную для полетов, и будете спешены! Chat tag: 0
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Write script.
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GM mode bug maybe?
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git log or in src/shared/revision_nr.h
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Just curious, is this the rewrite of vehicles patch in a way MaNGOS devs want it (iirc a certain sql table was a problem) or just an updated version of the longer existing 'old vehicles patch'?
Regards
Skirnir
I'm trying to implement vehicles without hacks using some ideas from old patch and from TC vehicles (and ofc using data from sniffs). Currently I plan to rewrite 60% of my current code (rewrite of rewrite, lol). If MaNGOS devs give some comments about my implementation I'll start working to improve it in way they want.
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but it works, and mangos DON'T have only blizzlike things
Why mangos should accept patches that will require almost full rewrite in future?
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Fix for http://www.wowhead.com/spell=60764
For revision: 10442
Author: me
diff --git a/src/game/UnitAuraProcHandler.cpp b/src/game/UnitAuraProcHandler.cpp index 3ae3cd4..54be933 100644 --- a/src/game/UnitAuraProcHandler.cpp +++ b/src/game/UnitAuraProcHandler.cpp @@ -1847,6 +1847,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, EFFECT_INDEX_1); + // Totem of Splintering + if (Aura* aura = GetAura(60764, EFFECT_INDEX_0)) + extra_attack_power += aura->GetModifier()->m_amount; + // Off-Hand case if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND) {
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I think such check must be implemented in Unit class (to support case of charmed creatures too).
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As I remember gossips for guards were removed from SD2 recently. Ask your DB provider for replacement.
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Thanks for linking.
Unfortunately it is unrelated, nothing to do with my patch, beside changing the field name from unknown.
Ah I see, I was thinking QAston already implemented it.
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Maybe you can find some good ideas here: http://code.google.com/p/trinitycore/source/detail?r=8d26854d19f3247c1216019b14a0ee6ba9d0a591
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No, implementation is not blizzlike.
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Such kind of changes will be reverted on next MySQL libraries update. So report to MySQL developers.
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.mod morph 17116 causes crash too
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Not one boss, clearly.
I had in mind to only implement the things that are needed in Core and AcidFor ACID standard SelectAttackingTarget is enough. When do you plan to use expanded function in core?
Having multiple solutions with one purpose is bad (one in core, one in SD2 and many similar in scripts). With functors it's possible to have one solution suitable for every boss.
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How you would implement custom sorting order in target selection? in case you need n-th unit from list ordered by health/mana/distance/aura stacks... I did it using additional functor
For speedup I'm using two functions, with and without sorting. Also I have an idea of implementing function SelectUnits in similar way for choosing several targets that satisfy some criteria (functor).
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Problem is slowingAuras is a reference...cannot modify it
So it's not needed.
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Why 'fake' arena points and honor points have required level >= 60?
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Orc, Troll, Dreanei and Tauren all have different sets of totem models.
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Post your crash dump.
std::string
in OldGeneral support
Posted
Why not
Edit: That works for strstream, dunno what the difference from stringstream.