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Everything posted by Auntie Mangos
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useless bug report is useless. Please read this and try again: http://getmangos.eu/community/viewtopic.php?id=7568
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[Fix] Don't allow enter an instance while raid is in combat
Auntie Mangos replied to Auntie Mangos's topic in ... rejectedOld
The original code author it's Emme and I finish the job -
Wooow this seems very nice . I agree that this is a very complex issue...so thank you for the research . Just for clarification, there is already one thread - http://getmangos.eu/community/viewtopic.php?id=9923 which does some changes in the pet scaling system. I also have a question before testing it - does the sql part actually work? Because as far as I know pets are still not getting any HP (and maybe also other stats?) from stamina specified in pet_levelstats... Hope that at least any part of it will get implemented soon.
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In the interests of keeping this topic alive, I updated cccyril's post with stuff on the second page and more. @The_Game_Master : Your Lightning Generator data works fine for me (no AP/SP bonus). Were you looking online for checking damage? Because the damage has been decreased in 3.1.0, which was released 3 days before your post. @Alez : Gouge works fine (tested on [7970]) @cccyril : On Holy Vengeance, in my tests, I used 0.88/5 ticks => 0.0176 rather than 0.018. Not that there's any really noticeable difference though. - Also blanked data for Seal of Command (it has a hardcoded bonus in EffectWeaponDmg) and Judgement of Vengeance/Corruption (Judgement of Vengeance has a hardcoded bonus, so I assume Judgement of Corruption will too) and added data for Judgement of Martyr/Blood backlash (the trigger for the backlash damage is called before spell bonuses are added, so these backlash spells should have 1/3 the coefficients. You can confirm this after applying my fix for these seals ). - I don't think multiple ranks of a spell should be used in spell_bonus_data where it can be helped because it makes updating like this a bit more tedious. I used spell_chain instead, since there's already some triggered spells in there anyhow. So where I bolded an entire line, it means that I removed some redundancies (only in this patch, not what's already in the table) and added the ranks to spell_chain. EDIT: see below
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If you read the first post of the Git mirror announcement you will find the URL for the mirrored SVN repository. *cough* there is no hundreds of pages to read, just one post. Honestly, get used with Git. It is by far superior to SVN, and with libgit2 (a portable, libified version of Git running on plain Windows, too) being in development, a TortoiseGit is not far off.
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as UDB forums is down: http://getmangos.eu/community/post/132557/#p132557 this should give some information. Everything about SD2 installation can be found on www.scriptdev2.com forums.
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this should solve the gear scaling problem for ele: http://getmangos.eu/community/showthread.php?10609-[fix]-Spellmod-Spell-Bonus-Damage and this for elemental oath/clearcasting mechanic: http://getmangos.eu/community/showthread.php?11594-[Fix]-Elemental-Oath new fire nova spell: http://getmangos.eu/community/showthread.php?12040-[fix]Fire-Nova
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http://getmangos.eu/community/showthread.php?11905-[fix]Improved-Mend-Pet < It's working
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Whether SVN or Git is better is only a matter of personal preferences, and the project you are involved in. In case of MaNGOS, the move to Git has been made. There is no need for any further discussion on this topic. We do not want to know if you like Subversion, Mercurial, bzr, or CVS. MaNGOS uses Git, and that's about it. If you have trouble making friends with Git, there is our Source Code Mastery discussion section, spear-headed by freghar, who does an excellent job of dissecting Git and its' capabilities. In the future, make use of freghar's presence and learn how to master Git instead of refusing to do so.
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AS i think this should not be uncommented: (*) Posts that are not at topic will be removed to the "trash-bin" subforum. This is usual forum administration and a must if people don't respect topics enough to stay with them. This happened with the post yesterday. It was removed because it was absolutely not at topic. This had nothing to do with containing links actually. (For anybody else: sart13 posted into the Roadmap-Thread, and besides some generic complaining a link to a single commit of him. The link would actually be welcomed, but just not into a thread which is about _generic_ steps to go. ) So from my view - which I am sure consists the view of other devs - you are very welcome to post code, references to code and discuss them. But there are proper places (**) for this, and I wished you would use them. mangos.ru forums is a special place, at first because the translators russian <-> english seems to suck and at least I often miss nice stuff there because I cannot read it. (A fun fact: I even was not able to register at mangos.ru forums due to translation problems..) And secondly I can admit that "you" might feel treated badly with reason in the way that "I" (from getmangos.eu side) rarely see contribution from you, and "you" see no interest from mangos devs (as you contribute over mangos.ru) Also it might be noteworthy, that I explicit asked to PM me, if there was some unhappy feeling about my moderating style - I even PMed you to explain why some posts where removed from the vehicle-dev thread (after you had been warned, and then secondly warnend that further off-topic posts would be removed) So, I am really unhappy that you feel like your opinion or your contributions are not allowed here. I can only tell that I expect anybody posting here to * post at topic (or create a new topic for other things) * don't use posts to advertise an own fork - this is a forum about mangos, not about mangos-forks * at least try to be respectfull towards other people Also I feel that I am not doing anything bad, if I move topics to the "trash-bin" subforum that violate these rather simple rules.. However I consider your worries that posts of yours are removed without reason, hence I PMed TheLuda, to take a look into the forum-logs, that we have proper facts to see what is going on (as I am very sure - but might be wrong of course - that no posts are deleted here without reason!) (*) Though actually my post as well is entirely not at topic, maybe after a night full of sleep I might split this to a topic to generic, but don't know.. (**) and actually proper ways to do so, insulting mangos devs probably won't do any good to the patches (unfortunately)
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http://getmangos.eu/community/viewtopic.php?id=84 have all required links for 2.4.3 compatible code/scripting/db. For helpers: please alway point to link thread instead direct branch. This will lot more helpful. For thread topic: forum search is good thing...
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Should be wait for Wojta to make an update maybe a next week but, come on grab: vehicle patch for MaNGOS core [9842] http://filebeam.com/8ca3464fdfccebe1a459bd981a26056f attend and this patch: http://getmangos.eu/community/showthread.php?11759-dev-Vehicles&p=113338&viewfull=1#post113338 but if you do not want it, just comment or delete these rows in Spell.cpp for(int i = 0; i < MAX_EFFECT_INDEX; ++i) // if(caster->GetMap()->IsDungeon()) // m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i]; // else m_currentBasePoints[i] = m_spellInfo->CalculateSimpleValue(SpellEffectIndex(i));
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---> http://getmangos.eu/community/showthread.php?11752
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Anyone with build problem related to openssl detection can test patch suggested in http://getmangos.eu/community/showthread.php?12148-%5B9219%5D%5Bpatch%5D-Allow-configure-to-find-OpenSSL-if-pkg-config-fails&p=101395&viewfull=1#post101395 ? Ofc, confirmation that it still work in other cases alsocan be informative, but plese include in note is you have or not build porblems before this patch apply.
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Hello, I have used the code from http://getmangos.eu/community/topic/15446/request-double-xp-donner-player/ however I cannot get it to work in-game. I have created the command, it updates the database but that's about it. It has no effect on the XP gained in-game. My aim is to have a player command so that I can choose my own level rate. Can anyone help? Thanks.
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6767 is extremely old. MaNGOS left that repository and went to Git. The current revision is 7042. http://github.com/mangos/mangos/tree/master http://getmangos.eu/community/viewtopic.php?id=4045
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look here http://getmangos.eu/community/showthread.php?13344-dev-Reload-item_template-amp-creature_template&highlight=reload
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Here is it! Let's suffer together my friend! http://getmangos.eu/community/showthread.php?4235-Linux-crash-dumps&p=103890&viewfull=1#post103890
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http://getmangos.eu/community/showthread.php?12456-[9311]-Crash-client
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Thanks for your help with the link, its all sorted out now. Mainly my fault, I messed up with my build script. Cheers
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[In dev] Creatures fleeing to get assistance
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
I know, just check on this project who commited it It needed SD system to work but this new one only need to be in core fully. -
What bug does the patch fix? What features does the patch add? Molten armor triggered spell shouldn't recive bonus damage. For which repository revision was the patch created? [7227] Implement prismatic sockets. Related code cleanups. Is there a thread in the bug report section or at lighthouse? Report Who has been writing this patch? Reverend DELETE FROM spell_bonus_data WHERE entry IN (34913, 43043, 43044); INSERT INTO spell_bonus_data VALUES (34913, 0, 0, 0, "Mage - Molten Armor Triggered Rank 1"), (43043, 0, 0, 0, "Mage - Molten Armor Triggered Rank 2"), (43044, 0, 0, 0, "Mage - Molten Armor Triggered Rank 3");
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@mnsok date sound logic but where to get the counter nummer?
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