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Everything posted by Auntie Mangos
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1 month after sorry for same bug report http://getmangos.eu/community/viewtopic.php?id=14978
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Oh really? http://getmangos.eu/community/showthread.php?14365-Does-mangos-support-3.3.5-already Here goes your answer i guess
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I reported this a few weeks ago (topic), thanks for the patch! Will check if it works for the 0.12 branch as well
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I tried the "-ex <filename>" setting and it slowdown the speed a lot, what I did wrong? For now I tried to take at least SS ( http://getmangos.eu/community/showthread.php?p=50278#post50278 ) but a log file would be better
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I'm looking for good guides - how to apply patch for mangos one under Debian. Im intrested in http://getmangos.eu/community/topic/13676/patch-auction-house-bot-xeross-branch/ but i totaly dont know how to apply this .patch file?
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I made patch long time ago, never checked: http://getmangos.eu/community/topic/15730/spellsteal-resist-chance/
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The integration of patches into the main repository mainly depends on the involvement of the community. The more testing, co-development, etc. the community provides, the higher the chance for a patch to become part of the main source tree. With the recent changes to our repository structure, we now also support three separate branches of MaNGOS for WoW 1.12.1, 2.4.3, and 3.3.5a, and most bigger patches get ported back to older versions, too. As you may have noticed, currently patches focussing on the inner workings, or improving the overall performance do have priority. Help with testing these, and submit feedback on these, and enjoy a better core for everyone. To name a few, mmaps redux by faramir118, or the Warden patch by Neo2003. Despite the looks of things, there are ground-breaking changes going on right under your nose, and many of these are features wanted by the community for a very long time, and unique to MaNGOS, too.
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http://getmangos.eu/community/viewtopic.php?id=7568 and http://www.scriptdev2.com (you dont seem to have compiled and installed SD2 properly)
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Here is the base: http://getmangos.eu/community/showthread.php?9094-[update]-prepareDataForTriggerSystem And SQL: http://github.com/orangevirus/mangos/raw/master/sql/custom/059_03_mangos_spell_proc_event_%28pasdVn%29.sql The problem of damage breakable root auras is a generic one. Those patches just fix the proc.
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For the record: there's a patch currently under review here that so far seems to fix this issue. Thanks Laise and Balrok for looking into it!
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ok I think I understand what I have to do I follow this guide which makes sense http://getmangos.eu/community/topic/7318/guide-mangos-windows-setup/ when i am getting the manogs source I get the version for client Patch 3.0.3 or do i need patch 3.0.8 (help with this would be really helpful) which is this though I dont understand what i do with it ac6d01a6b0bf2ffd874db2097ade90ecfd7b1ff7 ---------- 880deab5dda9cdc510d85040a3b08dbf9b57bb88------- 3.0.3 -------------- 9135 / 9138 but before i compile I combind the core patches i want such as player bot so am I on the right track ?
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It's one of the threads that survived the conversion (yeah, they _really_ exist), so here you go: http://getmangos.eu/community/viewtopic.php?id=383
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[Bug] Heartpierce(dagger) proc & Rouge
Auntie Mangos replied to Auntie Mangos's topic in OldBug reports
How about Cheat death cd ? Look at this pls http://getmangos.eu/community/viewtopic.php?id=14306 -
New Dual Spec Gossip for Mangos [9715][patch] Gossip
Auntie Mangos replied to Auntie Mangos's topic in OldGeneral support
no other implemention is not reqiured, because gossip iplemented in core, need only post this sql to database forums. i tryed it with ytdb, works fine, only one small thing is bugged, in ytdb, trainer have double gossips... -
What bug does the patch fix? What features does the patch add? fixes healing part of Divine Storm For which repository revision was the patch created? 9457 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?11978-%5BSpell-Bug%5D-Divine-Storm http://getmangos.eu/community/showthread.php?10626-%5BBUG%5D%5B8734%5DDivine-Storm http://getmangos.eu/community/showthread.php?9613-%5BBug-R8372%5D-Divine-Storm Who has been writing this patch? Please include either forum user names or email addresses. me diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 02d985d..58536df 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1019,6 +1019,10 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000))) if(Aura* dummy = unitTarget->GetDummyAura(m_spellInfo->Id)) dummy->GetModifier()->m_amount = damageInfo.damage; + + // Divine Storm (use m_healthLeech to store damage for all targets) + if (m_spellInfo->Id == 53385) + m_healthLeech += damageInfo.damage; caster->DealSpellDamage(&damageInfo, true); } @@ -1702,6 +1706,8 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList& FillRaidOrPartyManaPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 10, true, false, true); else if (m_spellInfo->Id==52759) // Ancestral Awakening (special target selection) FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 1, true, false, true); + else if (m_spellInfo->Id == 54171) // Divine Storm + FillRaidOrPartyHealthPriorityTargets(targetUnitMap, m_caster, m_caster, radius, 3, true, false, true); else FillRaidOrPartyTargets(targetUnitMap, m_caster, m_caster, radius, true, true, true); break; @@ -3071,7 +3077,13 @@ void Spell::finish(bool ok) // Heal caster for all health leech from all targets if (m_healthLeech) - m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo); + if (m_spellInfo->Id == 53385) + { + int32 bp = int32(m_spellInfo->CalculateSimpleValue(EFFECT_INDEX_1) * m_healthLeech / 100); + m_caster->CastCustomSpell(m_caster, 54171, &bp, NULL, NULL, true); + } + else + m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo); if (IsMeleeAttackResetSpell()) { diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 687850e..1e82b72 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1452,6 +1452,13 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) m_caster->CastSpell(m_caster, 54586, true); return; } + case 54171: // Divine Storm + { + // split between targets + int32 bp = damage / m_UniqueTargetInfo.size(); + m_caster->CastCustomSpell(unitTarget, 54172, &bp, NULL, NULL, true); + return; + } case 55004: // Nitro Boosts { if (!m_CastItem)
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Does it fix mutilate?
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Mangos Version: 10400 Custom Patches: none SD2 Version: none Database Name and Version: UDB392 How it SHOULD work: There are Spells which apply a root-aura, that shouldn't be broken due to dmg How it DOES work: All root-auras are broken with dmg (and chance) Suggested Fix: http://getmangos.eu/community/viewtopic.php?id=15283 Reason in mangos: Unit::DealDamage if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR)) pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage); // root type spells do not dispel the root effect if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT))) pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage); * Called by DealDamage for auras that have a chance to be dispelled on damage taken. */ void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage) { if(!HasAuraType(auraType)) return; // The chance to dispel an aura depends on the damage taken with respect to the casters level. uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50; float chance = float(damage) / max_dmg * 100.0f; if (roll_chance_f(chance)) RemoveSpellsCausingAura(auraType); } this shows, that all root-auras or fear auras can be broken with dmg. This is not correct, especially for some creature-used special auras, like Soulstorm - FoS, Bronjahm this aura shouldn't get broken with dmg. Unfortunately I didn't find any common thing of this spell and alike spells (I did a search with NOT description LIKE "%may interrupt%" onto spells, to get a pack of candidates for non-interruption)
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Similar threads to this bug... http://getmangos.eu/community/showthread.php?13993-strange-bug. http://getmangos.eu/community/showthread.php?14049-Unknown-pets I think it may have started back with rev 9605 (commit 6a5f80bb), but I haven't had a chance to check.
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http://getmangos.eu/community/showthread.php?12645-[update]-autot-repeating-spells-behaviour < auto shot fix
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[fix][dev]Fingers of Frost, Aura 262
Auntie Mangos replied to Auntie Mangos's topic in ... acceptedOld
thank you, test in progres;) -
tested and bugged need lots a fixes: 1. post tom_rus 2. this part: @@ -726,6 +727,13 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args) float o = float(chr->GetOrientation()); Map *map = chr->GetMap(); + if(chr->GetTransport()) + { + chr->GetTransport()->AddNpcPassager(id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO()); + WorldDatabase.PQuery("INSERT INTO creature_transport (entry, npc_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (%u, %u, %f, %f, %f, %f)", chr->GetTransport()->GetEntry(), id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO()); + return true; + } + need move from ChatHandler::HandleGameObjectAddCommand to ChatHandler::HandleNpcAddCommand 3. and (maybe?) fill table?
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The Dual spec gossip from: http://getmangos.eu/community/showthread.php?13440-dual-spec-gossip&highlight=Dual+spec Does not looks like the Blizzlike Dualspec Menu. Now i start to write my own Gossip Menu with this Scheme: http://4thehorde.wordpress.com/2009/02/26/dual-specs-part-1/ Only the last Text "Congratulations, you mind has been expanded." is not shown but everything else is just like Blizzard.
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was thinking about SPELLMOD_30"]this (same effect), but reading the dbc says it's implemented in a different way. Its just a SPELL_AURA_DUMMY with EffectBasePoints0 = 40/80, so it could be handled by a dummy aura proc
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