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Forum problems not appopriate for public post
Auntie Mangos replied to Auntie Mangos's topic in OldArchived Management
This is an intentional change: http://getmangos.eu/community/viewtopic.php?id=15409 (2nd post): -
http://getmangos.eu/community/viewtopic.php?id=7568
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http://getmangos.eu/community/showthread.php?13847-Extractor-fix-for-cataclysm.
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What bug does the patch fix? What features does the patch add? fixes Improved Barkskin armor add in travel/no form For which repository revision was the patch created? 9292 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. haven't seen any Who has been writing this patch? Please include either forum user names or email addresses. me diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 2cc5280..4134766 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -5867,6 +5867,10 @@ void Aura::HandleShapeshiftBoosts(bool apply) if (form == FORM_CAT && ((Player*)m_target)->HasAura(52610)) m_target->CastSpell(m_target, 62071, true); + // Improved Barkskin + if (form != FORM_TRAVEL) + m_target->RemoveAurasDueToSpell(66530); + // Improved Moonkin Form if (form == FORM_MOONKIN) { @@ -5933,6 +5937,10 @@ void Aura::HandleShapeshiftBoosts(bool apply) else ++itr; } + + // Improved Barkskin + if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && form != FORM_TRAVEL) + m_target->CastSpell(m_target, 66530, true); } } @@ -6139,6 +6147,14 @@ void Aura::HandleSpellSpecificBoosts(bool apply) } break; } + case SPELLFAMILY_DRUID: + { + if (GetId() == 63410 || GetId() == 63411) // Improved Barkskin + spellId1 = 66530; + else + return; + break; + } case SPELLFAMILY_ROGUE: // Sprint (skip non player casted spells by category) if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44) depends on http://getmangos.eu/community/showthread.php?12454-[fix]HandleSpellSpecificBoosts-passive-auras-remove do not use without
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[fix][8650] Concentration Aura spam
Auntie Mangos replied to Auntie Mangos's topic in ... acceptedOld
http://getmangos.eu/community/viewtopic.php?id=9232 But attempt fix stuck at foun another problems. This thread not good for disscuss this. -
What bug does the patch fix? What features does the patch add? Shadowfiend mana restore for example, properly restore mana on targets. For which repository revision was the patch created? 8512 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=10076 or http://getmangos.eu/community/viewtopic.php?id=9918 or many others... Who has been writing this patch? Please include either forum user names or email addresses. My idea how to fix and I wrote it, but thx to my friend "Ring", he find that spells working if caster cast it to himself I wanted to make Shadowfiend working (it do not restore mana properly, restored mana disappears), and I find that spell 34650 (Mana leech) works fine if I cast it on myself, but if I cast it on target, it do not works. So i just replace in SpellEffects.cpp on line 2984 (rev. 8512).... m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power); ...with... unitTarget->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power); I dont know if its bad fix(well, it ist good), so tell please if its too bad.... PS: I havent .patch file, its just one line and I'm afraid .patch file from me would be wrong, sorry. EDIT: ...but if you want there is my GIT commit: http://github.com/Tasssadar/Valhalla-Project/commit/b0fbae26822ebf1d5e7803fe24757453afd44a9d (commits are not in english, sorry)
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And for who are you developing then? Honestly, without DB and Scripts MaNGOS is an unsusable but quite good MMORPG engine, though useless without a community developing the additional patches, scripts and db's to USE it as it is supposed to be and affirming the opposite is hypocratic but you may do because "of legal issues". Think about it and please don't bomb the rest of the community and STOP SUGGESTING the people posting here are winers - they try to cope with this change as normal human beeings (not everybody is a dev here) and bring some good info to the devs!. The Ludas position is ok, if MaNGOS would be absolute and the development is standing for itself, but it is not. I'll wait for an alternative revnumber and I bet so is the mayority of the MaNGOS community, but I don't know where you get this arrogance somtimes, you treat some community members several times. It's not about the change to GIT it's the missing rev numbers here and nothing else. Kind regards from "just anothe whining" computer scientist, that is p*** off too.
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Without spell-ids it never did happen! http://getmangos.eu/community/topic/7568/guide-how-to-post-a-proper-bug-report/
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http://getmangos.eu/community/viewtopic.php?id=12757
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There's a Cafe around the corner.
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i used for database editing my own editor and its can edit C++ files (from filemanager ) http://getmangos.eu/community/showthread.php?10308-dbscript-4.0.99-db-editor-web-db&highlight=dbscript i don't understand how can people using vim Geany is minimum...but it can't open some files , and i use notepad.exe from wine ^))) my filemanager can open any unopened by geany or notepad file (but if it too large loaded by only 100kb of , this can be changed if in search field post 200000 = 200kb e.t.c)
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What features does the patch add? This patch allows OpenSSL to be found during configure on systems where pkg-config is unable to locate it. It adds the file ax_check_openssl.m4 to the ./m4 directory (which I believe should be able to be distributed with MaNGOS if I'm reading the license correctly). For which repository revision was the patch created? 9215 Is there a thread in the bug report section or at lighthouse? No. But there is a thread that discusses the issue elsewhere on the forums: http://getmangos.eu/community/showthread.php?12098-[Error]-configure-error-Missing-openssl Who has been writing this patch? - Me (HipToday <nick [at] nicktempleton.com>) The following diff should be applied with 'patch -E -p1 < patch_name.diff' as it creates a new file in ./m4 Diff: http://gist.github.com/281431 Testing? I've tested this on OpenBSD-current/i386, it would be great if people could test it on other *NIXes.
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[PATCH] Horde & Alliance grouping/trade
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
well none apparently. i just gave thanks to patro for posting it here and he credited False.Genesis for the original patch. i didnt get it from False.Genesis repo cause i didnt know it existed(i got it from this thread) but thx to LouisePalmer he posted False.Genesis repo which seems to have an improved version of this patch -
What bug does the patch fix? What features does the patch add? Small fix for a bug that prevented guild masters from withdrawing money from guild bank. For which repository revision was the patch created? 7310 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=1154 Who has been writing this patch? Please include either forum user names or email addresses. Zerg2000 MaNGOS core patch: diff --git a/src/game/Guild.h b/src/game/Guild.h index d1c1e32..4c0388f 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -51,11 +51,11 @@ enum GuildRankRights GR_RIGHT_VIEWOFFNOTE = 0x00004040, GR_RIGHT_EOFFNOTE = 0x00008040, GR_RIGHT_MODIFY_GUILD_INFO = 0x00010040, - GR_RIGHT_REPAIR_FROM_GUILD = 0x00020000, // unused in 2.4.x?, Remove money withdraw capacity + GR_RIGHT_WITHDRAW_GOLD_LOCK = 0x00020000, // remove money withdraw capacity GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold GR_RIGHT_CREATE_GUILD_EVENT = 0x00100000, // wotlk - GR_RIGHT_ALL = 0x001FF1FF + GR_RIGHT_ALL = 0x001DF1FF }; enum Typecommand Database fix (characters table): UPDATE `guild_rank` SET `rights` = `rights` & ~(131072) WHERE 1
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Idea Multiple servers Mangos
Auntie Mangos replied to Auntie Mangos's topic in OldGeneral discussion
Some time ago Opterman start a modification to do it in mangos http://getmangos.eu/community/topic/10756/new-feature-mapupdaterper-thread/ , I can post the code if some one want to work on it again =) Best regards -
To be clear i olso think this is an extra function. I don't realy care about the final decision. I know there is some thing can be improved in this mod. (like better integration that was specialy evited to make better compatibility when core change) I know olso this mod is not Blizzlike (how it could be?) So... Empty auction house in one family server with 10 player maximum is olso not usefull for anyone. How many real player in a server is necessary to fill correctly an Auction House??? More than 500? Is this project is done for this amount of player in majority? Finally i posted this code here only because this http://getmangos.eu/community/viewtopic.php?pid=121835#p121835 So i know this patch is somewhere in the brain of at least some dev and not be completly useless. I personally switched to dongeon finder and the code is more complicated but fun Obviously i will share my code when it be releasable. (i think only 25% have done for now ) Greetings
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I don't think there is a Armory completly working with the actual revision. Try this one : http://getmangos.eu/community/viewtopic.php?id=12096 Maybe with some changes it will fully work.
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Perhaps that can help some peeps to compile properly http://getmangos.eu/community/showthread.php?12771-How-to-use-custom-ACE-and-TBB-libs-without-screwing-the-one-already-installed-on-your
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only because a patch works "as intended" does not mean that this patch is correct. if you have a call from function X to function Y where X gives a wrong parameter to Y you've to ways to 'fix' it: 1. modify the function X and give the correct parameter 2. modify the function Y and create a workaround 3. modify the function Y and simply drop any error checks -> no more errors 2 and 3 would never be accepted, and to be sure that this patch is like 1 it takes a moment to fix it. and it always depends on the size and on the impact from the patch, adding a patch means adding/modifying code in the core which the devs will have to maintain. i hope you understand now why it takes some times until a patch goes into the core. but yes, maybe it's slow, maybe some of the workflows might be changed... but for that there's this thread: http://getmangos.eu/community/viewtopic.php?id=4216 -- DasBlub
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What bug does the patch fix? What features does the patch add? * Sanctified Retribution and Swift Retribution are triggered for auras other than Retribution Aura, and Improved Concentration Aura and Devotion Aura are triggered for all paladin auras * If you applied this patch (or through some other method, disabled/removed/made mangos ignore the cooldown on the triggered spells of Aspect of the Dragonhawk/Presences), Aspect of the Dragonhawk's dodge bonus, Frost Presence's health bonus, and Unholy Presence's movement speed boost are correctly cast * Also fixed incorrect/hackish (or replaced with another hack, depending on your perspective ) removal of the warrior's Blood Frenzy debuff. This is a more logical place to have the debuff removed, and now it checks if Rend is still active when Deep Wounds is removed, or vice versa, before removing Blood Frenzy. * and fixed some SpellSpecific checks that were needlessly complicated. For which repository revision was the patch created? 8198 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. Frost Presence - http://getmangos.eu/community/viewtopic.php?id=7751&highlight=frost+presence Aspect of the Dragonhawk - http://getmangos.eu/community/viewtopic.php?id=5918&highlight=aspect+of+the+dragonhawk didn't find any others Who has been writing this patch? Please include either forum user names or email addresses. Myself Patch I wrote a new method, Aura::HandleSpellSpecificBoosts, modeled after HandleShapeshiftBoosts, to add these hidden triggered auras because the effects are very similar. Personally, I think that "boosts" have more to do with SpellSpecific (for lack of a better term that unites Paladin Auras, Hunter Aspects, Warrior Stances, Druid Forms, and Death Knight Presences) than SPELL_AURA_MOD_SHAPESHIFT. So ideally, I think that HandleShapeshiftBoosts could be merged into HandleSpellSpecificBoosts. Or maybe a new definition should be created for these spells first.
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http://getmangos.eu/community/viewtopic.php?id=7438&highlight=security+levels Thats your 1 free search, next time, you will be expected to figure out the forum search function for yourself
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* What bug does the patch fix? What features does the patch add? . Make the random numbers interface thread safe. * For which SubVersion revision was the patch created? 6397 ported to 6415 * Is there a thread in the bug report section? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.p...st&p=200806 more info: http://getmangos.eu/community/viewtopic.p...st&p=200917 * Who has been writing this patch? Please include either forum user names or email addresses. me Note: the second patch is for ppl that use the ace netcode ,if they have svn conflicts.
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OK soo i recompiled a new update of Mangos/ahbot the same as always ( i decided to try ahbot ) i get ========== Build: 12 succeeded, 0 failed, 0 up-to-date, 0 skipped ========== but i see this in the output which always happens ( their are other warnings but in the end no failurs) 11>..\\..\\dep\\src\\gsoap\\stdsoap2.cpp(835): warning C4244: 'return' : conversion from 'std::streamsize' to 'size_t', possible loss of data Any way checking the ah version vs the master version it seems the AH version is uptodate based on the master version ok should be good their Time to SVN update S2D Nice and ez slight updates.. Completed: At revision: 1892 time to compile scriptVC100.sln -> compile 32 bit due to consistancys and same error C:\\Mangos\\src\\bindings\\Scriptdev2\\VC100\\100ScriptDev2.vcxproj : warning : Platform 'x64' referenced in the project file 'ScriptDev2' cannot be found. Please make sure you have it installed under '%VCTargetsPath%\\Platforms\\x64'. Yay sucess ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ========== ( and no warnings) OK so now to move the happy files to their new homes... copy -> replace ------- excert from install guide ------------------------------------------------------------------------------------------------------- http://getmangos.eu/community/topic/13121/world-of-warcraft-server-for-windows-installation-guide/ Email PMRe: World of Warcraft Server for Windows - Installation GuidePART 9 - INSTALLING MANGOS • Transfer the files from your compile folder into C:\\Mangos ** They should be in C:\\Mangos\\bin\\Win32_Release • Go to C:\\Mangos\\src\\mangosd and copy "mangosd.conf.dist.in" to "mangosd.conf" in C:\\Mangos • Go to C:\\Mangos\\src\\realmd and copy "realmd.conf.dist.in" to "realmd.conf" in C:\\Mangos • Go to C:\\Mangos\\src\\bindings\\ScriptDev2 and copy "scriptdev2.conf.dist.in" to "scriptdev2.conf" in C:\\Mangos ------------------------------------------------------------------------------------------------------------------------------------- re modify .conf files OK thats done .. time to update the sql's ooh look new files... ahh do i update the sd2 first or the mangos -- go back and review install info-- ** First thing to do is to determine your databases versions OK SOO ahhhh.... Char..... required_10664_01_characters_arena_team_statsbit(1) NULL soo wait i need to fix this i guess ....um yea how to fix this with out messing it up Query : ALTER TABLE character_db_version CHANGE COLUMN required_10160_01_characters_character_aura required_10160_02_characters_pet_aura... Error Code : 1054 Unknown column 'required_10160_01_characters_character_aura' in 'character_db_version' grr ok so ... i gotta go all the way back ... i thought the mass update thing was supposed to update to more current versions OH well time to load a ton of sql's
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