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Everything posted by Auntie Mangos
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Wrong section. Post it here http://getmangos.eu/community/showthread.php?4234-Windows-crash-dumps
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blueboy, do you plan to update your own repository?
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MaNGOS 8925 (insider42) UDB 365 SD2 1513 Bug: All ranks of Ravage (hunter pet spell) are availeble in pet spell book, they are not sharing cooldown so assume that has to be only one rank availeble. That also fix an exploit when hunters can stunlock oponent for 10-15secs. http://www.wowhead.com/?spell=50518#see-also-ability Related bugreports: http://getmangos.eu/community/viewtopic.php?id=8267&highlight=ravage -- Ravage INSERT INTO spell_chain VALUES (50518,0,50518,1,0), (53558,50518,50518,2,0), (53559,53558,50518,3,0), (53560,53559,50518,4,0), (53561,53560,50518,5,0), (53562,53561,50518,6,0);
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this fix not made by me, Original autor:Sarjuuk http://getmangos.eu/community/member.php?u=3717 problem: item idol of mutilation doesnt work, 0% proc http://www.wowhead.com/?item=47668 core 8779 addons: sd2 ,ahbot DB side fix DELETE FROM `spell_proc_event WHERE `entry` = 67353; INSERT INTO `spell_proc_event` VALUES (67353, 0, 7, 0x8000, 0x00100500, 0x0, 0, 0, 0, 0, 0); core side fix: diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c52ce4a..4656368 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6950,6 +6950,18 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB return false; } } + // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred) + else if (auraSpellInfo->Id==67353) + { + switch(m_form) + { + case FORM_CAT: trigger_spell_id = 67355; break; + case FORM_BEAR: + case FORM_DIREBEAR: trigger_spell_id = 67354; break; + default: + return false; + } + } //else if (auraSpellInfo->Id==40363)// Entangling Roots () // trigger_spell_id = ????; break; works fine, review it or post coments thank:)
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rrtn, what is the difference between False.Genesis & patro patch and patch from this topic?
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sf.net svn was created by gsa then maintained by shnappie then indomit then me google svn was created by me cos i didnt have acess to sf.net and devs were absent and its development was abandoned once i got acess to keep sf.net i merged from google svn and kept it as main svn for project http://getmangos.eu/community/viewtopic.php?id=3018 is the mm thread here in mangos forum and http://mangos.cjb.net/ is where usually info about minimanager and other projects are posted help from ppl that want to improve, fix, etc minimanager is more than welcome in case you guys want to give a hand
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There were some other threads as well (http://getmangos.eu/community/viewtopic.php?id=4027 for example), but I see this one is "classified" as guide. It would be nice to see here how reset is done (that thing with git-reset --hard) together with cleaning non-tracking files (git-clean -f -d), applying a patch using GNU patch(1) (even included in msysgit) as well as with git-apply ..
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Yes, but I have no choice but to leave the instance and reform the group. I said I can entirely close the client to resolve the 'Unknown' issue, but I want to find another more convenient way to fix it, and try to find out the reason to fix it in the code. So I tried reforming the group, but always fatality. Since you questioned, I also think it might be a cache issue, so I'm not sure if it's fixable in your code. Hi, I agree that this issue needs to be addressed, but I do not think it is caused by playerbot. Did you get chance to look at the link I gave in my previous post. I believe the pet name issue is linked to the issue your having http://getmangos.eu/community/viewtopic.php?id=14049 You might try /reload (or /console reloadui) next time this issue occurs on your system. It may work and avoid the need for you to leave the raid group and exit the instance. Hope this helps
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ChangeLog - 29th November 2010
Auntie Mangos replied to Auntie Mangos's topic in OldSite feedback & help
7th October 2010 Sheep - just like other creatures - prefer things in pretty colours. Fixes My code=... posts are not highlighted. As of today, this is once again working. The sheep has applied magical wool to the BBCode parser and now we have lovely syntax highlighting again Feedback this way, please. -
Presistant Area Auras currently are visually displayed to small in the client ("Frost Trap", "Consecration", etc.). A good scaling value seems to be 2. In this case it fits quite well with server calculated effect radius (or with the green aoe target marker, you have to use e.g. with "Hurricane"). Those scaling value are not interpreted as absolute values by the client, so any spellmods increasing the radius of an PAA will be displayed correctly. Bug report and also the fix was postet here: http://getmangos.eu/community/showthread.php?8001-AoE-Effect&highlight=frost+trap, so in the end this is not really my patch/idea^^ From 3ac29b7e847b1cf38ae0c2b6e125fb02490516a5 Mon Sep 17 00:00:00 2001 From: pasdVn <[email protected]> Date: Mon, 15 Feb 2010 14:10:59 +0100 Subject: Fixed scaling of visual effects of dynamic objects (PA-auras) --- src/game/DynamicObject.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index da35b9b..a9b67f9 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -68,7 +68,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 } SetEntry(spellId); - SetFloatValue( OBJECT_FIELD_SCALE_X, 1 ); + SetFloatValue( OBJECT_FIELD_SCALE_X, 2 ); SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() ); SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId ); -- 1.6.5.1.1367.gcd48
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REV 9327 YTDB 533 SD2 REV1565 It seems the instance reset timer is stuck with high uptime . Eg : 20hours - days. So, if its scheduled to reset another 10 hours. At first it ticks & it reset by itself later hours to original. Hence, stuck I've did some adjustment via core on resetting every instance reset timer to 7 hours. Refer here. http://getmangos.eu/community/showthread.php?11755-Instance-Reset-Time&highlight=instance+reset If this is the cause, any idea on how to make it works well. Thanks The Old post, http://getmangos.eu/community/showthread.php?11233-Instance-Reset-ID/page2&highlight=instance
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ou nice thank you, this works;)
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[Guide] Mangos Windows Setup
Auntie Mangos replied to a topic in OldInstallation, configuration & upgrades
Thanks... i look like and idiot now -.- im sorry i wasent aware of this topic agen thanks i shall read now -
did you search? no. if you had, you would have found this: http://getmangos.eu/community/viewtopic.php?id=228 SVN is no longer used, GIT is used instead.
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Hi, I posted a GUIDE explaining How To "Check Up" GIThub mangos directory on Windows: http://getmangos.eu/community/viewtopic.php?id=4099 Hope this can bel helpful, greetings, Majere
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Thanks to Klark20 we now have proof of official dnd response: http://img6.imageshack.us/img6/1463/wowscrnshot092411130440.jpg Patch is complete and tested and please not forget about followup patch: http://getmangos.eu/community/topic/16890/merge-dnd-and-afk-auto-reply-message-variables/ PS: Keep in mind that with the arrival of Battle.net accounts they changed AFK to Away and DND to Busy (which was in 3.3.5) which results in a few other afk/dnd strings being incorrect on master but not on One or Zero. Nonetheless this does not have any impact on this patch
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Idea Multiple servers Mangos
Auntie Mangos replied to Auntie Mangos's topic in OldGeneral discussion
Some time ago Opterman start a modification to do it in mangos http://getmangos.eu/community/topic/10756/new-feature-mapupdaterper-thread/ , I can post the code if some one want to work on it again =) Best regards -
It looks like my trouble (http://getmangos.eu/community/topic/15884/troubles-during-compilation-on-mac-os-x/) Anyone could help us? Thanks.
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Don't re-invent the wheel: http://getmangos.eu/community/viewtopic.php?id=15658
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[Guide] Mangos Windows Setup
Auntie Mangos replied to a topic in OldInstallation, configuration & upgrades
Here is a tip for you: Open your eyes it can be very helpfull http://getmangos.eu/community/viewtopic.php?id=8512 -
[Bug] Heartpierce(dagger) proc & Rouge
Auntie Mangos replied to Auntie Mangos's topic in OldBug reports
Waylay fix: http://getmangos.eu/community/viewtopic.php?id=13630&highlight=waylay -
Wrong topic I'm sure I was replying to http://getmangos.eu/community/showthread.php?14110-patch-Small-aura-related-change.
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* What bug does the patch fix? What features does the patch add? Spell Reflection should not work with AoE spells * For which repository revision was the patch created? 8569 0.12 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?13869-Spell-Reflection * Who has been writing this patch? Please include either forum user names or email addresses. me http://paste2.org/p/841157 diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 64bd0f8..39be2d9 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -344,9 +344,9 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, ObjectGuid o if (m_spellInfo->Effect[j] == 0) continue; - if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j])) + if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]) && !IsAreaOfEffectSpell(m_spellInfo)) m_canReflect = true; - else + else if (!IsAreaOfEffectSpell(m_spellInfo)) m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false; if(m_canReflect)
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