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Auntie Mangos

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Everything posted by Auntie Mangos

  1. It's my first patch Rev. 7873 I removed applying spellbonus healing effects for regeneration hp. Spells like Fel Armor or warrior's Blood Craze will not be affected by spellbonus effects as they should (I don't have access to retail servers so correct me if i'm wrong). I don't know if it's the correct way to fix Demonic Aegis bonus for FA but i think it's the simplest. Bug thread: http://getmangos.eu/community/viewtopic.php?id=7879 @@ -5890,20 +5890,36 @@ void Aura::PeriodicTick() // heal for caster damage (must be alive) if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive()) return; // ignore non positive values (can be result apply spellmods to aura damage - uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; + float amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; uint32 pdamage; if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH) + { + if (pCaster->getClass() == CLASS_WARLOCK) + { + switch (GetId()) + { + case 28176: + case 28189: + case 47892: + case 47893: + if (m_target->HasAura(30145)) amount = 2.6; + else if (m_target->HasAura(30144)) amount = 2.4; + else if (m_target->HasAura(30143)) amount = 2.2; + break; + default: + break; + } + } pdamage = uint32(m_target->GetMaxHealth() * amount/100); + } else - pdamage = amount; - - pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount()); + pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), uint32(amount), DOT, GetStackAmount()); sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
  2. One of the primary reasons for this project is to let people learn, and we stick to that aim. Learn English, you will need it anyway to use our software. We're a small community, and splitting the community will only ensure that solutions discovered by our community will reach less people. Just like the Russian users, you're of course free to found and maintain a Spanish forum, as long as your forum follows the code of conduct we have defined for these forums.
  3. What bug does the patch fix? What features does the patch add? This adds the visual effect of Shadowmourne when it stacks For which repository revision was the patch created? 9765 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?13582-Shadowmourne-Aura-affect Who has been writing this patch? Please include either forum user names or email addresses. Me diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e13d4de..38d0865 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5483,8 +5483,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; Aura *aur = GetAura(71905, EFFECT_INDEX_0); + if (aur && uint32(aur->GetStackAmount()) == 0) + CastSpell(this, 72521, false); // First Effect + + if (aur && uint32(aur->GetStackAmount()) == 6) + { + RemoveAurasDueToSpell(72521); // remove First Effect + CastSpell(this, 72523, false); // Second Effect + } if (aur && uint32(aur->GetStackAmount() + 1) >= aur->GetSpellProto()->StackAmount) { + RemoveAurasDueToSpell(72523); // remove Second Effect RemoveAurasDueToSpell(71905); CastSpell(this, 71904, true); // Chaos Bane return true; comments: This is the first time i write something for a spell, before this i've only made custom configs for various stuff, so i would appreciate it if someone more experienced can respond on this Sysgaming (see bug report thread) confirmed this works
  4. Thank you I found them. I tried to run this (below) after vehicle patch and got aborting on src/game/level3.cpp!!! Any ideas? http://getmangos.eu/community/showthread.php?8580-Dual-Talent-Specializations/page29 git pull git://github.com/edu93/dwow.git dualspecc <--- this is clean mangos branch with dualspecc
  5. Example of what Vladimir is talking about here: http://getmangos.eu/community/viewtopic.php?id=7438
  6. hi everybody I'm tried to patch my arena's system ( http://getmangos.eu/community/viewtopic.php?id=20549 ) But i don't know how to do... I think i have to patch my database with SQL files, but i don't know what to do with the .patch file... Thanks you
  7. Did you pull the sniffs from 3.3.5a or would they be from the current retail version? I believe Xfurry was working on a similar patch. Check it out here [Patch] Implement "On Creature Summoned" for instance scripts in the Under Review section. Maybe it will give you some more ideas to help you and Xfurry
  8. @MasterControlProgram: If I got it right, this was already offered by YuruY here [1]. The problem seems to be the lack of active UDB devs. Regards Skirnir [1] http://getmangos.eu/community/post/137126/#p137126
  9. http://getmangos.eu/community/topic/10447/help-dalaran-cooking-daylies/ yeah this is a prob that exists long time ago, with auto-loot you get a semi-hack-fix ^^ but no real bugfix is there.
  10. Can u make new version of your patch please ? Our server is running on patch 3.3.5a mangos rev. 10229. This patch ( http://getmangos.eu/community/viewtopic.php?id=9314&pagenumber=&highlight=divine%20aegis ) was probably ready, but when our GM was trying implement this patch, there was some error. patching file `src/game/SpellMgr.cpp' Hunk #1 succeeded at 1951 (offset 370 lines). patching file `src/game/Unit.cpp' patch unexpectedly ends in middle of line Hunk #1 FAILED at 5825. 1 out of 1 hunk FAILED -- saving rejects to src/game/Unit.cpp.rej Do you know where the problem is? Thank for your reply . Sorry for my English.
  11. Do youself and us a favor, read this: http://getmangos.eu/community/showthread.php?7568-[Guide]-How-To-Post-A-Proper-Bug-Report
  12. try these: -Unit-MeleeSpellMissChance"][fix] Unit::MeleeSpellMissChance -Unit-MeleeMissChanceCalc"][Fix] Unit::MeleeMissChanceCalc
  13. hmm this topic is really big, and half of posts are "Any news?" and similiar. I will creatre new topic. Here: http://getmangos.eu/community/viewtopic.php?id=11759
  14. so which is better fiyx for shadow dance this one whis was posted by jizar or this one http://getmangos.eu/community/viewtopic.php?id=8415&highlight=shadow+dance whis was posted by pelle but made by astellar ???? THX
  15. @ckegg Can you point to the line in the source code you are referencing? As to using a formula for deposits, I do not modify the values that players use when they interact with the auction house. The piece that adds auctions always sets the deposit to 0, as for when it buys, it never modifies the deposit value of the auction... @power12 I'm not very familiar with the in's and out's of GIT, however you may find out what you need in this community forum. All the stickies there are for GIT and may help you out... Unless any power GIT user out there can help assist. Ref: http://getmangos.eu/community/viewforum.php?id=27
  16. Enjoy, http://getmangos.eu/community/showthread.php?p=53596#post53596
  17. http://getmangos.eu/community/viewtopic.php?pid=126466#p126466 did already answer this. Short: no. Long: not yet.
  18. Thank you!! Great job!
  19. What bug does the patch fix? What features does the patch add? Fixes proc flags of mage talent http://www.wowhead.com/?spell=11103 For which repository revision was the patch created? 9541 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?10319-%5BRev-8585%5D%5Bspell%5D%5B12358%5D-Impact Who has been writing this patch? Please include either forum user names or email addresses. me /* Impact */ DELETE FROM spell_chain WHERE first_spell = 11103; INSERT INTO spell_chain VALUES (11103, 0, 11103, 1, 0), (12357, 11103, 11103, 2, 0), (12358, 12357, 11103, 3, 0); DELETE FROM spell_proc_event WHERE entry IN (11103, 12357, 12358, 64343); INSERT INTO spell_proc_event VALUES (11103, 0x00000000, 3, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.0, 0.0, 0), (64343, 0x00000000, 3, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.0, 0.0, 0);
  20. http://getmangos.eu/community/viewtopic.php?id=4293 http://getmangos.eu/community/viewtopic.php?id=4201 http://getmangos.eu/community/viewtopic.php?id=4173 http://getmangos.eu/community/viewtopic.php?id=4137 http://getmangos.eu/community/viewtopic.php?id=4163 http://getmangos.eu/community/viewtopic.php?id=4309 http://getmangos.eu/community/viewtopic.php?id=4273 Please trying using search or actually browsing the forums for something that maybe have already been answered.
  21. heya this is the major bug http://getmangos.eu/community/showthread.php?13143-Scrolls-Of-Different-Ranks-Stack-Together
  22. * What bug does the patch fix? What features does the patch add? Check Z-axis position for WorldObjects. * For which repository revision was the patch created? 8456 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=9652 * Who has been writing this patch? Please include either forum user names or email addresses. me http://paste2.org/p/411260 Note: This is my first patch, sorry if is a hack or have bad implementation
  23. I lock this topic, now here: http://getmangos.eu/community/viewtopic.php?id=7079
  24. HI everyone. Got huge trouble with compiling not-builtin ACE. Simply It doesn't want to compile. OS - Ubuntu 9.04 Mangos - 10618(clear and not) ACE versions - from 5.7.6 till 5.8.2(noone helped) Used this one guide http://getmangos.eu/community/viewtopic.php?id=12411&p=1 Seems that thisone very old commit created such problem: http://github.com/mangos/mangos/commit/6fa7fbe5d18115cb0d81708bfa2f697c154d3112 make[5]: Leaving directory `/root/mangos/1/src/shared' make[4]: Leaving directory `/root/mangos/1/src/shared' make[3]: Leaving directory `/root/mangos/1/src/shared' Making all in realmd make[3]: Entering directory `/root/mangos/1/src/realmd' CXX AuthSocket.o CXX BufferedSocket.o CXX Main.o CXX PatchHandler.o CXX RealmList.o CXXLD mangos-realmd Main.o: In function `ACE_Acceptor<AuthSocket, ACE_SOCK_Acceptor>::accept_svc_handler(AuthSocket*)': /usr/local/include/ace/Acceptor.cpp:301: undefined reference to `ACE_SOCK_Acceptor::accept(ACE_SOCK_Stream&, ACE_Addr*, ACE_Time_Value*, bool, bool) const' PatchHandler.o: In function `ACE_Singleton<PatchCache, ACE_Thread_Mutex>::cleanup(void*)': PatchHandler.cpp:(.text._ZN13ACE_SingletonI10PatchCache16ACE_Thread_MutexE7cleanupEPv[ACE_Singleton<PatchCache, ACE_Thread_Mutex>::cleanup(void*)]+0x10): undefined reference to `ACE_Object_Manager::remove_at_exit_i(void*)' PatchHandler.o: In function `ACE_Singleton<PatchCache, ACE_Thread_Mutex>::instance()': PatchHandler.cpp:(.text._ZN13ACE_SingletonI10PatchCache16ACE_Thread_MutexE8instanceEv[ACE_Singleton<PatchCache, ACE_Thread_Mutex>::instance()]+0x122): undefined reference to `ACE_Object_Manager::at_exit_i(void*, void (*)(void*, void*), void*, char const*)' ../shared/libmangosshared.a(Threading.o): In function `ACE_Time_Value::set(long, long)': /usr/local/include/ace/Time_Value.inl:81: undefined reference to `ACE_Time_Value::normalize(bool)' collect2: ld returned 1 exit status Please don't tell me "use builtin ACE". I can't use it due to some reasons
  25. MaNGOS Rev. 10154 Bug report: http://getmangos.eu/community/viewtopic.php?id=13329&highlight=improved+spell+reflection What does it fix? This patch adds the multitarget reflecting effect for Improved Spell Reflection talent. It chooses only party members, the number of them depends on the talent's rank. Party members are sorted in their distance from the caster's order and the aura applies to the closest ones. It also applies removing the rest of spell refl. auras after reflecting, because this multitarget spell reflection applies to only one spell cast at any protected party member. Radius is set to 20.0 yards as it is said in the talent's tooltip. There is no such data in the dbc so I've written it this way. Patch: http://pastebin.com/wn5BS9Rs I tested it with 6xWoW running :cool: and it worked well. Please test and comment
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