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Everything posted by Auntie Mangos
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Formula is taken from the comments on wowhead: http://www.wowhead.com/?spell=34074 The wiki is not very usable here :-/ Bug reports: http://getmangos.eu/community/viewtopic.php?id=3873&highlight=Viper ,but this is in fact reffering to the old mechanic of this spell. From c8d5c1006597cbf6b516a89cf6a2113295d1eb70 Mon Sep 17 00:00:00 2001 From: pasdVn <[email protected]> Date: Fri, 6 Feb 2009 17:47:45 +0100 Subject: [PATCH] added dummy procs for 34074 --- src/game/Unit.cpp | 13 ++++++++++++- 1 files changed, 12 insertions(+), 1 deletions(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 6788079..c87d189 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5268,7 +5268,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu } case SPELLFAMILY_HUNTER: { - // Thrill of the Hunt + // Aspect of the Viper + if ( dummySpell->SpellFamilyFlags & 0x4000000000000LL ) + { + uint32 maxmana = GetMaxPower(POWER_MANA); + basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f; + + target = this; + triggered_spell_id = 34075; + break; + } + // Thrill of the Hunt if ( dummySpell->SpellIconID == 2236 ) { if(!procSpell) @@ -10429,6 +10439,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag break; } case SPELL_AURA_MANA_SHIELD: + case SPELL_AURA_OBS_MOD_MANA: case SPELL_AURA_DUMMY: { sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); -- 1.6.0.2.1172.ga5ed0 And the procflags because it is not a "standard" proc aura and also non-direct-damage spells can trigger the aura, as the wiki says: INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES (34074, 0, 9, 522819, 8917121, 513, 0, 0, 0, 0, 0);
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Finished it to the workable state, and posted to http://getmangos.eu/community/viewtopic.php?id=25032
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In characters database I have 2 tables: armory_character_stats, character_feed_log Core patch applied (exluded crashy game_chart patch), but I get these errors and no character doesnt show :-/: Armory revision: 413 DB Version: armory_r398 Configuration values are: ArmoryConfig['settings']['configVersion'] = 708201001 ArmoryConfig['settings']['useCache'] = false ArmoryConfig['settings']['cache_lifetime'] = 86400 ArmoryConfig['settings']['minlevel'] = 10 ArmoryConfig['settings']['minGmLevelToShow'] = 3 ArmoryConfig['settings']['defaultLocale'] = en_gb ArmoryConfig['settings']['useDebug'] = true ArmoryConfig['settings']['logLevel'] = 1 Mulitrealm info: Realm ID: 1, name: Test, type: trinity Log: ERROR [07-11-2010 18:24:37]: Achievements::InitAchievements : wrong player guid (0), ignore. ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 54 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 54 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 57 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 57 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 58 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 58 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 59 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 59 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 60 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 60 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 62 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 62 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 63 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 63 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 311 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 311 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 315 ERROR [07-11-2010 18:24:38]: Achievements::CalculateAchievementPoints : unable to find any completed achievement for player 315 When I look at table armory_character_stats there are datas for character, which I try show. EDIT: Everything is OK now, look at comment http://getmangos.eu/community/viewtopic.php?pid=127875#p127875
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faramir118 I think that you forget update VC90 build files for MoveMapGen... Maybe I'm wrong...
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Look pls http://getmangos.eu/community/showthread.php?11759-[dev]Vehicles&p=112109&viewfull=1#post112109 Vehicles is not work
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duan3, I was having this same problem yesterday. I saw THIS LINK, and went into GIT, did remote>fetch from>origin, then merge>local merge>master, recompiled, and I could see people again.
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[Help] Implementing Vehicles
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
Get it from the repo Follow instructions in this post. You should do some changes in your db to fix some quest. An examples can be found in a sql files which created with the patch. -
- Description of the bug: When you use it , it heals only 4 points hp, and should be 4 % - For which repository revision was the patch created? 7648 - Is there a thread in the bug report section or at lighthouse? http://getmangos.eu/community/viewtopic.php?id=7018 - Who has been writing this patch? Myself The triggered spell of "Mark of Blood" only heals 4 hps points , it was a SPELL_EFFECT_HEAL, so I found a Spell like this but with SPELL_EFFECT_HEAL_PCT. - This is the Fix: From 012d1b9445e419921565c9a0dcc25e2543e0123e Mon Sep 17 00:00:00 2001 From: unknown <Administrator@.(none)> Date: Wed, 11 Mar 2009 11:02:02 -0700 Subject: [PATCH] Mark of Blood Heal Percent --- src/game/Unit.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 66b18d0..8d075d0 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5898,7 +5898,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu if (dummySpell->Id == 49005) { // TODO: need more info (cooldowns/PPM) - triggered_spell_id = 50424; + triggered_spell_id = 61607; break; } // Vendetta -- 1.6.2.msysgit.0.186.gf7512 Greetings , Opterman
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Git mirrored to SourceForge SVN
Auntie Mangos replied to Auntie Mangos's topic in OldAnnouncements & news
http://getmangos.eu/community/showpost.php?p=45867&postcount=27 -
Search->Mirror Image http://getmangos.eu/community/topic/12917/mirror-image/ http://getmangos.eu/community/topic/14146/mirror-image-dont-work/ ... ... ... Even you can find some patches if you search a little bit. It's no so difficult.
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[Spell bugs] Death-Knight Investigation!
Auntie Mangos replied to Auntie Mangos's topic in OldBug reports
see http://getmangos.eu/community/viewtopic.php?id=15460 for Death Grip visual effect -
Regarding the patch http://getmangos.eu/community/viewtopic.php?id=14570, Vladimir said that we must change effects in the core. The patch fixes spells 48762, 45759, 69672, 69673 (SPELL_EFFECT_SCRIPT_EFFECT) and 38224, 37096, 46354 (SPELL_EFFECT_APPLY_AURA) depending on the gender goal. http://paste2.org/p/914973
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[Guide] Mangos Windows Setup
Auntie Mangos replied to a topic in OldInstallation, configuration & upgrades
and the tut is for WoW at 3.3.0a.. the databace is for 3.3.2! my core's revision number is 9648. the latest UDB is: UDB_0.12.0_mangos_9582_SD2_1639 is it fine to use one with another?! how can I check my core's revision number EDIT* to find what ver you have: http://getmangos.eu/community/showthread.php?7363-Where-i-can-check-the-rev-number-of-my-code -
[Guide] Mangos Windows Setup
Auntie Mangos replied to a topic in OldInstallation, configuration & upgrades
http://getmangos.eu/community/viewtopic.php?id=84 www.google.com Database content is not for discussion on this forum. -
What features does the patch add? Fix possible Mangos crashes when a drunk player gets fall damage For which repository revision was the patch created? master [7723] Is there a thread in the bug report section or at lighthouse? http://getmangos.eu/community/viewtopic.php?id=7696 Who has been writing this patch? Myself diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index 2ad481e..111f0bc 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -751,7 +751,7 @@ MANGOS_DLL_SPEC bool IsHolidayActive( HolidayIds id ) GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList(); for(GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr) - if(events[id].holiday_id==id) + if(events[*itr].holiday_id==id) return true; return false;
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Are this, http://getmangos.eu/community/showpost.php?p=48232&postcount=2598 the correct SQL patches for the patch which I use? A simple yes or no would be helpful.
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[patch] Fix Another Bug Of Periodic Trigger Aura
Auntie Mangos posted a topic in ... under reviewOld
hmm, I implemented a slightly different version - I think this might be an alternative http://getmangos.eu/community/viewtopic.php?id=14557 -
Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: centosg3-msync-dvd.centos.org * base: mirror.nsc.liu.se * extras: centosg4.centos.org * updates: centosg3-msync-dvd.centos.org addons | 951 B 00:00 base | 1.1 kB 00:00 extras | 2.1 kB 00:00 updates | 1.9 kB 00:00 updates/primary_db | 142 kB 00:00 Setting up Install Process No package git available. No package git-core available. Nothing to do Seems like I can't get GIT on my host, any suggestions? P.S: I'm following this installation guide.
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Implements SPELL_AURA_301 Side effect is fixing healing messages for combat log. Thanks to darkstalker for adding HOT part. patch for 9750: http://paste2.org/p/775871 Original thread: http://getmangos.eu/community/showthread.php?12944-[patch]-combat-log-changes-for-healing-spells&p=106670#post106670
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Bugpost: http://getmangos.eu/community/viewtopic.php?id=7061 Written by: Cha0S aka Splash DELETE FROM mangos_string WHERE entry IN('1010'); INSERT INTO mangos_string VALUES ('1010','| Account | Character | IP | GM | Expansion |','','','','','','','','');
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Got a weird tree/branch after cloning MaNGOS
Auntie Mangos replied to Auntie Mangos's topic in OldSource code management
"mangos" is a remote, not a branch -- http://getmangos.eu/community/viewtopic.php?id=4160 btw: you should do a "git fetch mangos" before merge - to download new objects to "mangos" remote. -
ok I think I understand what I have to do I follow this guide which makes sense http://getmangos.eu/community/topic/7318/guide-mangos-windows-setup/ when i am getting the manogs source I get the version for client Patch 3.0.3 or do i need patch 3.0.8 (help with this would be really helpful) which is this though I dont understand what i do with it ac6d01a6b0bf2ffd874db2097ade90ecfd7b1ff7 ---------- 880deab5dda9cdc510d85040a3b08dbf9b57bb88------- 3.0.3 -------------- 9135 / 9138 but before i compile I combind the core patches i want such as player bot so am I on the right track ?
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[Patch] Auction House Bot (Xeross' Branch)
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
cyberium's work for Auction House Bot has been submitted for review to include it in the standard core. You may find the new topic in the under review section here: http://getmangos.eu/community/topic/15522/patchauction-house-bot/ Continued development, updates, and discussions are posted there. -
maybe... it's easy to fix with my patch, just modify if (!m_target->IsInWorld() || !m_target->isAlive()) to if (!m_target || !m_target->IsInWorld() || !m_target->isAlive()) no
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