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Auntie Mangos

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Everything posted by Auntie Mangos

  1. What bug does the patch fix? What features does the patch add? Aura-Removal by damage is no more hardcoded to DealDamage, but done depending on procFlags and Proc-Events. For which repository revision was the patch created? 11125 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=15078 Who has been writing this patch? Please include either forum user names or email addresses. me, helped by laise Thanks to Laise for guidence Patch: http://paste2.org/p/1237990 Remarks: this system atm handles victim's aura removal of confuse, stealh, fear, root, invisible, pacify_silence It is _very_ likely that there will be need for many entries in spell_proc_event, to correct the procFlags for some spells. Example: Vanish Invisibility along the description, these auras should be removed on taking dmg so (just testing) DELETE FROM spell_proc_event WHERE entry IN (26888, 32612); INSERT INTO spell_proc_event (entry, procFlags) VALUES (26888, 664232), (32612, 664232); might be needed. The procFlags 664232 correspond "remove on any damage taken" Remark2: While thinking about these aura removals: if (damagetype != DOT) { RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); if(pVictim != this) RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY); if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED)) pVictim->SetStandState(UNIT_STAND_STATE_STAND); might be better placed in something like Attack Start and spell::Prepare (stealth, feign_death is already in prepar) Or on the long term also handled by something similar to procFlags (related to special invisibility cases which shouldn't be removed) Would be nice if someone would take his time to do a few more tests Edit Remark3: uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50; this means, that for a level 80+ target, every dmg higher than 1850 results in removal, this seems a bit low to me! infact there need to be done quite a bit more work, as wowwiki states that players react different to fear than mobs, glyph of fear, etc..
  2. You shloud consult this thread.
  3. No No Drop your Mangos Database Import your UDB CORE with dump file into your Database Please see this thread to find the appropriate download http://getmangos.eu/community/showthread.php?13121-World-of-Warcraft-Server-for-Windows-Installation-Guide
  4. yes, http://getmangos.eu/community/showthread.php?11965-[fix]weapon-enchantment-procs , please test
  5. and with that you're wrong. you simply do a 'git reset' to the version. e.g. to go to commit 1afd598 (just took any number, this is not a real commit) just do this: git reset 1afd598 btw, the forum search doesn't bite, you can use it look here for more informations: http://getmangos.eu/community/viewforum.php?id=27
  6. What bug does the patch fix? What features does the patch add? - It fixes the 10% dmg penalty for Titan's grip while wielding a 2h weapon. - It fixes unequiping of offhand 2h weapon at talent reset. For which repository revision was the patch created? Rev. 8578 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. Yes: http://getmangos.eu/community/viewtopic.php?id=9928 And here is stated that the problem with unequiping at reseting talents has been fixed, however in rev. 8578 it is bugged as for me : http://getmangos.eu/community/viewtopic.php?id=6638 Who has been writing this patch? Please include either forum user names or email addresses. Me, reeshack Paste2.org: http://paste2.org/p/465228 Well I'm afraid that maybe this is not the right way how to fix it, but I haven't found another one (the reason is probably because I'm not very MaNGOS-experienced ) - so I'm looking forward to some new ideas how to do it .
  7. This patch should be accepted becouse: 1. According to http://getmangos.eu/community/showthread.php?p=81340#post81340 there is a chance (small) to have a empty loot with "loot animation". 2. In mangos u can loot everybody (which is wrong).... Prince patch solve problem with all creatures which havent got loot (not lootable) or summoned etc.... there is no sparkle and finally u cant loot them my 2 cents. Regards.
  8. 2 - This patch would fix the bug that Seal of Command (Paladin talent/spell) still uses the old 70% coefficient instead of the new 45%. 2 2 2 2 - http://getmangos.eu/community/viewtopic.php?id=6229 1
  9. I can agree with this post, SVN was for me personally a lot better. I have no experience with Git yet (Currently learning it) and simple things like "Create / Apply Patches" make already problems for me on Git. A Public SVN with something like a Release or "Stable" Version would be awesome. Got the SVN closed cause of resource issues, can we maybe help?
  10. http://getmangos.eu/community/showthread.php?13587-vmap-rewrite Seems promising. =P
  11. here is more crap about them.. http://forums.digitalpoint.com/showthread.php?t=1587906 i am poting it here because i knw this guy is on this forum for beaware of him Same guy, different names and different websites... he is a big bloody scammer he is member on this forum so be aware http://getmangos.eu/community/member.php?u=41024 he is not banned here, but i am sure he will get soon with the scamming levels he been doing around trying to fool people and keeping their money
  12. In official, situation when creatures can drop no loot and they still sparkle is really rarely. few times i saw this ...and thats all. So i thing that happens only when "creature has a lootid and the random loot generation function produces an empty loot"(arrai). For example take mob from "A new plague quest. After his death u will never see that animation (becouse he is not lootable). In mangos u can loot everyone....(which is wrong) There is another thread about that http://getmangos.eu/community/viewtopic.php?id=9193 where mr. PRINCE trying solve this problem.
  13. There you go: mtmaps fix for win: http://getmangos.eu/community/showpost.php?p=60214&postcount=37
  14. ==32040== LEAK SUMMARY: ==32040== definitely lost: 1,439,090 bytes in 133,908 blocks. ==32040== indirectly lost: 176,216 bytes in 2,761 blocks. ==32040== possibly lost: 27,115,260 bytes in 108,642 blocks. ==32040== still reachable: 1,116,263,870 bytes in 1,148,081 blocks. ==32040== suppressed: 0 bytes in 0 blocks. http://filebeam.com/fcf3744fbae5a5ec418c6892be2c0f10 i used this script : #!/bin/bash COUNTER=0 ulimit -c unlimited while : do valgrind --tool=memcheck --leak-check=full --show-reachable=yes --log-file=valgrind-$COUNTER.log ./mangosd #should be console disabled;) mv valgrind.core* valgrind-core.$COUNTER #if system not add .proccess_id to dumps for sure move it to keep it COUNTER=$(($COUNTER+1)) done i am trying to get mangos stable again, so any help would be nice, i am not experienced with valgrind, so tell me if i am doing this right, or what to do,. also have problems, mangos really lags with vlagrind(60online and 3-10sec lag), it use only 1-2core (have 8) i used also derex mtmaps patch with this test, if anyone know how to use valgrind on all cores ...or some special settings, what DEVS need thx, and tell if this logs are need .. or how to find, that annoig freez in mangos also tryied some gdb : theres loop somewhere:( http://getmangos.eu/community/showpost.php?p=56091&postcount=88 http://getmangos.eu/community/showpost.php?p=56097&postcount=89 hope i helped little bit informations taken from : www.valgrind.org
  15. To put an end to this discussion: see this thread please. Yes, we do listen to comments, and to some extent we even try to make it comfortable for the lazy ones out there.
  16. 100% argee with X-Savior git sould be used for devs only an people who wants to devolp big patches like Arena or so but there should be a normal public SVN witch contains the master of MaNGOS git i think a good solution were if the devs and everyone who want to held develop MaNGOS use git and the usefull features like branches etc. but the user who wants to compile or apply patches should have the possibility to use SVn so perhaps it would be possible to clone the git master to an SVN server or so. one of the big advantage of SVN was TortoiseSVN because manymany people used this tool. Linux user havent such big diffrent from SVN or git but windows user do. a big
  17. The answer to your question is simple. Is client 4.0.x supported? No. If you are using client version 4.0.1 or the beta client, you will sadly have to reinstall client 3.3.5a.
  18. Poor rabit can't defend themselves if attacked ? i agree with Schmoozerd on this one, when attacked mob should defend themselves.
  19. modified previous post
  20. i need to get working purify, its really slow with valgrind ,.. i will do some valgrind for clean sd2 too (i modified only BT,sunwell,ZA) and first log should be with crash / freez : i did what i described here, and got crash or freez not sure http://getmangos.eu/community/showthread.php?p=56944#post56944 i posted bt from valgrind.core dump + valgrind.log . think its freez cause i had setting 2mins for freeze detector. i am using script in first post, if u could modify it , to generate right files, or what should i do in moment of freez, i can post aditional logs, but need to know how... mine script auto generate core dump+ log file, i just du bt full on that core file
  21. Try this one. http://getmangos.eu/community/topic/16921/learn-mangos-and-become-a-dev/
  22. this is proper place for bugreports.
  23. http://getmangos.eu/community/topic/16648/deeprun-tram-travels-the-wrong-way/
  24. I am sorry if my post was misunderstood. My description was intended as an exageration of the real situation which - as it stands - already is perverted in my eyes. Perhaps the smiley was not a sufficient indication of that. Anyway, I think rumpilstilskin may have brought up a concern some may have. For some MaNGOS may be a place where they download their software to run a local server to play with friends, and it may seem unreasonable why one should engage in a fight for the right to education. But I don't want to repeat things already posted, the reason for all this remains the same.
  25. 12th October 2010 ... friends sometimes disappear for no apparent reason. House cleaning Didn't we have a shiny Wiki? True, shiny and delicious Wiki it was. Good news is, the Wiki is there once again. This time, it should be a bit faster, too. Get going, it is yours to edit and improve once again. Feedback this way, please.
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