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Auntie Mangos

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Everything posted by Auntie Mangos

  1. bugdescription: if a player dies in wsg with current mangos/master (+udb) and is near to his own flagroom, he will be respawned in the flagroom -- this is caused through an additional graveyard in the flagroom.. my patch changes this behaviour, so that a player who dies in STATUS_IN_PROGRESS (game is running - doors are open) will respawn at their graveyard with spiritguides (main-grave) else he will respawn at the graveyard in the flagroom the respawning in the flagroom is good, cause so the players who die in the preparation-phase while doors are closed won't be able to get outside the doors bugthread: http://getmangos.eu/community/viewtopic.php?id=6743 author: balrok i tested only with my alliance-char but cause it's just a small change - i guess its ok my branch: http://github.com/balrok/mangos/tree/wsg_graveyard
  2. http://getmangos.eu/community/viewtopic.php?id=12126 Seems you are looking for this thread =)
  3. Hi Guys, A few weeks ago I mentioned that I was working on a revision to help complete 'source item' type quests. http://getmangos.eu/community/post/134150/#p134150 These are quest where you are provided with an item (e.g empty bottle), with the quest objective to fill it. I have just pushed the patch to portal master Example of use [Three] whispers: my incomplete quests are: [Zenn's Bidding] use [Jade Phial] on [Crown of the Earth] Then travel to the objectives location with [Three] and [Three] should then have a [Filled Jade Phial] in it's inventory and a completed quest. Hope this helps
  4. Is there a ScriptDev2 patch for Mangos 2.4.3? it only adds to makefile and configure.ac for linux. I'm running Windows 7.
  5. From what I've read, what races can be what classes is restricted by the client. Would it be possible to implement a quest to change a player's class to something not normally allowed? Unrelated: if anyone could answer this question, it would be greatly appreciated.
  6. it was moved to rejected. This is the post by vladimir http://getmangos.eu/community/showthread.php?8580-%5B9661%5D-Dual-Talent-Specializations&p=109724&viewfull=1#post109724
  7. Nice list , Some hunter bug : Frost-Trap&highlight=Frost+Trap"]1; &highlight=Auto+Shot"]2; 3; -Exotic-pet%60s-size-needs-some-fixes&highlight=Exotic+Pet"]4; 5
  8. it supports 3.1.3 http://getmangos.eu/community/viewtopic.php?id=8366
  9. Yes, I think thats what DiSlord meant here.
  10. OK I try to set my account locked=0, but I successfully login to my account without any errors about locked, where is the problem? Ntsc: Yes, ok for information, but I need only patch/script for lock account, becouse I have daily CRON script, which checking if column "frozen" (or maybe locked - from Poe - I waiting for answer) is 1 => if is it true, set to all these account +1 DAY for their VIP account (maybe its have somes small errors, but I will content, if this will works :-). Sorry for my bad english
  11. i tried the AddTriggeredSpell method before and didn't work, spells don't trigger item cds and viceversa. http://getmangos.eu/community/showthread.php?13504-Will-of-the-Forsaken&highlight=will+of+the+forsaken
  12. waza123 you have lot of crash with Unit::Addtreath, try looking at http://getmangos.eu/community/viewtopic.php?id=10269 , let us say if no more....
  13. A. Errors [li]* If you get an error that says something like "sql was probably updated" or "# fields, # missing", then you need to update your database and possibly your entire core[/li] * If you get any map or dbc errors, make sure that the "datadir" field is set to "." (in mangosd.conf) and that your dbc and map files are up-to-date with your client in your MaNGOS core folder B. Manual creation of accounts and modification of accounts [li]I will not show you how to use a registration page as they're all very different, but here's how to create accounts manually.[/li] Creating the account: * Run mangosd.exe and realmd.exe (once mangosd.exe is fully loaded, you can type "help" for all the commands) * Once they're both nice and loaded, type in the following (change it as required): account create [username] [password] Example: account create Phenomenon 123 Setting expansions: account set addon [username] [number 0-2, 0 being vanilla, 2 being WotLK] Example: account set addon phenomenon 2 Changing GM levels: account set gmlevel [username] [number 0-3, 0 being player and 3 being administrator] C. Editing mangosd.conf In this step I won't show you how to change your conf file so that you have a funserver or what-not, but rather tell you how to understand the conf file. You'll notice large areas of text in the conf file that are surrounded with number signs (#). This is the documentation area. You can read up on what a function does, what it's for and how/what you should change it to (example: # RealmID # RealmID must match the realmlist inside the realmd database -> this tells you that the RealmID function needs to be set to the same one that's found in the realmlist table in your database). Below the text area sounded by #s, you'll find the actual functions. This is where you change the values to what you want. Be careful of spacing and typos, they will throw errors when running the server (example: the RealmID function should look like this RealmID = 1 and not like this RealmID=1 or RealmID =1 or RealmID = 1u). D. Editing the database Creating custom content for your server (such as items, NPCs, quests, etc.) is really very easy. You can either do it manually directly in SQLyog or you can use a far more efficient tool (there are tons of fun database tools out there, a few are listed in the resources area of this post). However, more technical things such as spell editing (etc.) will require core mods which require extensive knowledge of C++ to create. E. Useful tools and resources ***The MaNGOS forums are not to provide you support for the following tools. If you are having trouble using them, please visit their respective websites instead.*** [li]* Quice'>http://http://quice.indomit.ru/']Quice database editor: easy to use editor to modify database entries for anything from quests to NPCs to items and more * WoW-V'>http://http://www.wow-v.com/']WoW-V SQL generator: extremely easy to use, very straight-forward multifunctional online code generator to create SQL queries for all your custom content needs (good for people who are beginners at database editing) * MaNGOLin: an administrative application that has commands built-in so you don't always have to type them out (click the link to view the thread on UDB)[/li]
  14. Managed to fix the flasks, patch here: http://getmangos.eu/community/post/138982/#p138982
  15. Unfortunately, this fix made the bot teleport the first time I brought him in, but when I ported to another city, he did not follow. I tried to summon him, and once again, "is already being teleported" dunno why. So, how do I make a patch file from blueboy/portal ? I tried: git --git-dir=../mangos/.git --work-tree=../portal diff > bots.patch having latest mangos. it pulled the differences to files, and told me what files were deleted or added. the diff did not contain the files in the playerbot folder. dunno if this will work.
  16. 13th October 2010 Often things are so very obvious that everyone fails to notice them. House cleaning Isn't there more than just these forums? Yes, we have noticed this recently, too. Thus this section may now be used to give feedback to any part of the mangos website. Up next: private messages, and more fixes. Feedback this way, please.
  17. see http://getmangos.eu/community/viewtopic.php?id=15353 , it will put those "errors" to debug log (if enabled) and won't flood the console by default
  18. Your server has an IP on your LAN, but you are trying to bind to the router's public IP set bind IP to "0.0.0.0" set the DB IP's to the LAN IP of your server (in both mangos.conf and realmd.conf) Some routers aren't capable of NAT loopback. If you aren't able to connect from inside the LAN, read this thread for some workarounds. and if you're concerned about keeping the server private and safe, you should: * remove the domain name from your post * stop using DMZ, use port forwarding for ports 3724 and 8085
  19. http://getmangos.eu/community/showthread.php?13689-fix-Repentance-and-Righteous-Vengeance-stacking&highlight=Righteous+Vengeance
  20. I am using this solution with target hack (which like some predicted works bad ) What you can include is spell coeff: -- Penance effects (healing bonus 0.537, dmg bonus 0.229) DELETE FROM spell_bonus_data WHERE entry IN (47666,47750,52983,52984,52985,52998,52999,53000); INSERT INTO spell_bonus_data VALUES ('47666','0.229','0','0','Penance - dmg effect'), ('47750','0.537','0','0','Penance - heal effect'), ('52983','0.537','0','0','Penance - heal effect'), ('52984','0.537','0','0','Penance - heal effect'), ('52985','0.537','0','0','Penance - heal effect'), ('52998','0.229','0','0','Penance - dmg effect'), ('52999','0.229','0','0','Penance - dmg effect'), ('53000','0.229','0','0','Penance - dmgl effect'); rest will have to be handled by rewriting EffectImplicitTarget 77 ( http://getmangos.eu/community/showthread.php?8653-[fix]-spell-target-type-77 )
  21. What bug does the patch fix? What features does the patch add? Prevents a player from holding a flag with Divine Shield and other effects that grant immunity: -If the player is holding the flag, it will drop. -The player will not be able to pick up the flag. For which repository revision was the patch created? 7501 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. There is a fix in the rejected section here Who has been writing this patch? Please include either forum user names or email addresses. Me Patch: http://paste2.org/p/168327 Only Divine Shield, Hand of Protection, Ice Block have SPELL_AURA_SCHOOL_IMMUNITY effect coupled with MECHANIC_IMMUNE_SHIELD. Didn't find any special definition for spells with EffectMiscValue[0] == 85 using MECHANIC_IMMUNE_SHIELD, so it might be a little hackish. But it seems like it's used for flag-like effects that should be dispelled when a player uses an invulnerability effect (not solely BGs). Here is a list of the spell ids that I found with these attributes: 21546 - Deprecated, used to be used in bg quest 23333 - WSG Flag Spell 23335 - WSG Flag Spell 32430 - Zangarmarsh PVP Battle Standard 32431 - Zangarmarsh PVP Battle Standard 34976 - EotS Flag 45450 - Unused WSG Flag? 29519 - Used in quest, this comment suggests it should also be dispelled on invulnerability. 48039 - Not sure what this is 53797 - Not sure what this is Edit: Fixed the patch on paste2
  22. What bug does the patch fix? What features does the patch add? 1) Fixes the facing-limitation of Pounce to fit official behaviour. Because the Spell still uses the same, old flags, like the other spells with the old behaviour (cloaked and from behind) i felt, a custom check nessecary. 2) Frenzied Regeneration will no longer benefit from +heal, as it should. This was still broken after rev6003 *removed* For which SubVersion revision was the patch created? whatever was up.to.date 15.Dec.2008 Is there a thread in the bug report section? If yes, please add a link to the thread. 1)Pounce 2)[bug] Druid: Frenzied Regeneration Too Hight*removed* Who has been writing this patch? Please include either forum user names or email addresses. Sarjuuk 1) diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 297ddf6..148b89c 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -3501,8 +3501,12 @@ uint8 Spell::CanCast(bool strict) //Must be behind the target. if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) ) { - SendInterrupted(2); - return SPELL_FAILED_NOT_BEHIND; + //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags + if( m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || m_spellInfo->SpellFamilyFlags != 0x0000000000020000LL ) + { + SendInterrupted(2); + return SPELL_FAILED_NOT_BEHIND; + } } //Target must be facing you. 2) Frenzied Regen removed... (because that was hacky)
  23. Read the announcement again. Vladimir clearly says how to build with cmake. http://getmangos.eu/community/topic/16039/new-build-system-used-by-mangos-master/
  24. good luck charlie2025
  25. What bug does the patch fix? What features does the patch add? This patch fixes the bug when state of pet's spells set to autocast was not restored on the client on pet creation (after login, dismount, etc.) even though on pet action bar spells are marked as autocasted. For which repository revision was the patch created? 7743 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=7788 diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index b8ea654..a99db44 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -1278,6 +1278,10 @@ bool Pet::addSpell(uint32 spell_id, uint16 active, PetSpellState state, PetSpell { // can be in case spell loading but learned at some previous spell loading itr->second->state = PETSPELL_UNCHANGED; + // restore previous autocast state + // (applicable only for ActiveStates with castable (0x8000) bit) + if (active & 0x8000) + ToggleAutocast(spell_id, active & 0x4000); // true if auto cast flag (0x4000) is set return false; } else
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