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Auntie Mangos

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Everything posted by Auntie Mangos

  1. Best example: http://getmangos.eu/community/showthread.php?14207-Overkill-does-not-disappear-after-20-seconds Why the heck do these stupid blue guys remove the triggering spell and change the buff? I see no sense in it and no idea, how to solve this bug.
  2. As UnkleNuke said.. (...)The real issue is fixing how MaNGOS deals with calculating and updating terrain. You do that and there would be no more need for Blink workarounds(...). There is few projects wchih in feature can change a little bit, like mmaps redux or vmaps rewrite. (fingers cross )
  3. http://getmangos.eu/community/showpost.php?p=89299&postcount=57
  4. $ du -s datadir 2550796 datadir My datadir only includes buildings, dbc, maps and vmaps. How about yours?
  5. http://getmangos.eu/community/viewtopic.php?id=29539 http://getmangos.eu/community/viewtopic.php?id=28475
  6. I call code "from a bunch of authors" when I didn't yet care to investigate who the actual authorlist was. Especially for code I consider as bad. However a simple look into http://getmangos.eu/community/topic/9668 shows first patches from GriffonHeart, around end of 2009. Then a major change in this patch happened when Silverice implemented FarSight (which was at these times the major problem of the patch) So - without further investigation - I would assume original author of this patch was GriffonHeart, and most likely you (rsa) have been an author in the list of authors as well. Anyhow, please stop to claim every bit of code that you see here; It might be similar to code you published, this does not mean it was taken from you, and even it was taken from your repository it does not directly mean that you are to be considered author. At least don't assume hostility where there is none. In this very case here I can only tell that when I wrote "a bunch of authors" (and "author unknown" in the commit's message) I did not intend to discard anyone's work, but just to emphasize that I haven't investigated who did which work in which step of the patch or the problem. Also please relax more about these things - we all stand on the sholders of other people. Edit: To post at least on topic: When I looked into this problem, I didn't find a trace of a server-side spell, so I cannot conclude to this. (ofc maybe I forgot)
  7. blueboy, don't worry about vladex's error. As I said this error from dungeonfinder patch Dungeonfinder patch modify uint32 RemoveMember. So need some correction in playerbot code. One line
  8. Hi! I solved the bug with Obliterate in: http://getmangos.eu/community/viewtopic.php?id=12578 Mylifesuxito, this is caused because every time you log in with a DK, your total talents are calculated based in completed DK quests and your level, so your modifications will be lost after logout
  9. It should only Mangos and everything is working? Does not require present in Scriptdev2 ??? missing... diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 58384f4..371a634 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp -2068,6 +2068,15 @@ void Spell::EffectTriggerSpell(uint32 effIndex) // special cases switch(triggered_spell_id) { + // Mirror Image + case 58832: + { + // Glyph of Mirror Image + if (m_caster->HasAura(63093)) + m_caster->CastSpell(m_caster, 65047, true); // Mirror Image + + break; + } // Vanish (not exist) case 18461: {
  10. Have a look here... http://getmangos.eu/community/viewtopic.php?id=4604 (Should be enough, check if you really processed both configure.ac files with dos2unix) and here... http://getmangos.eu/community/viewtopic.php?id=4734 (Should work if the solution above didn't, try to use both) (It might be a bit late but I post it here because members asked me already per PM how to fix the famous ".ibtoolize: AC_CONFIG_MACRO_DIR([m4]) conflicts with ACLOCAL_AMFLAGS=-I m4" issue)
  11. http://getmangos.eu/community/post/136191/#p136191
  12. DummyEffect was implemented wrong (http://getmangos.eu/community/topic/15814/targeteffectselect-in-effectteleportunits-ikiss-blink-effectdummy/). Spell has SPELLFAMILY_MAGE and not GENERIC. diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index b974967..b2d60d0 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1166,14 +1166,6 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) m_caster->CastCustomSpell(unitTarget, spell_id, NULL, NULL, NULL, true); return; } - case 38194: // Blink - { - // Blink - if (unitTarget) - m_caster->CastSpell(unitTarget, 38203, true); - - return; - } case 39189: // Sha'tari Torch { if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || m_caster->GetTypeId() != TYPEID_PLAYER) @@ -1443,6 +1435,14 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) } return; } + case 38194: // Blink + { + // Blink + if (unitTarget) + m_caster->CastSpell(unitTarget, 38203, true); + + return; + } } break; } greetings, DaC
  13. i didn't check at server side (ram loads, cpu time and other... it's because i'm still a newbie in linux and doesn't know HOW ), but in game i didn't see any difference. No lags, better handling of some area specific spells like Dalaran's anti-fly.
  14. -> http://getmangos.eu/community/viewtopic.php?id=6875 neo2003 is going to implement it again for mangos. so no need anymore for this backport.
  15. here we are http://getmangos.eu/community/viewtopic.php?id=24815
  16. patch for Chilled is here: http://getmangos.eu/community/showthread.php?13037-rename-MECHANIC_PACIFY
  17. you need to use gdb. this thread will/may help you: http://getmangos.eu/community/showthread.php?4579-%5BHOWTO%5D-GDB-Debugging
  18. Hi, i have post a Problem with TBB libs http://getmangos.eu/community/showthread.php?p=90411#post90411 Your patch cant help me. The Mangos source is 8746 Scriptdev2 is 1484 No Patches Sorry for my bad english.
  19. http://getmangos.eu/community/viewtopic.php?id=7568
  20. okay then is http://getmangos.eu/community/showthread.php?13700-[Fix]-auras-of-the-same-resistance&p=113194&viewfull=1#post113194 the right way, thank you for the fix and i fix the list of wowwikki if i have time
  21. I used that patch (http://getmangos.eu/community/showpost.php?p=54774&postcount=9) before I found this topic... They changed 6 files, but here is changing only one, it is interesting...
  22. I don't know what the problem on the master branch is. For 0.12 I have written a little patch that works fine. -> http://getmangos.eu/community/viewtopic.php?id=9046 There isn't included the glyph 'cause it doesn't exist on 0.12 branch. But that can be easy added, just look into the previous posts/links.
  23. What bug does the patch fix? What features does the patch add? Makes Totems immune to DoTs but no longer to spell wich contains DoT effects. Grounding Totem is now destroyed after it redirects any kind of offensive spell. For which revision was the patch created? 6870+ [c950ac20e7ec408d6ee032c0e5daa223b8a22435] Is there a thread in the bug report section? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=1487 Patch: http://pastebin.ca/1271087 Who has been writing this patch? Please include either forum user names or email addresses. Me (Ebrithil) & Maxxie Other Informations: Not sure that check inside Totem.cpp is the best solution-way, if someone has a better idea plz tell me
  24. Further _discussion_ about development of mmaps please in a new thread, or with normal bug/patch reports Thank you all very much, mmaps are implemented in Revs 11901 up to 11919 About problems with the very implementation, see http://getmangos.eu/community/topic/17015/movemaps/
  25. this is proper place for bugreports. I know just when i was reporting that i thought its just me with this issue.
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