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Everything posted by Auntie Mangos
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Can anyone make that in last patch... the movement speed to be the normal one? not the walk mode? In this patch ( http://getmangos.eu/community/showpost.php?p=70634&postcount=5 ) the movement speed is normal... but the spell doesn't work ok and in Scream's fix the spell works ok, but the movement speed is walk mode. Thanks
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communication and integration of patch
Auntie Mangos replied to Auntie Mangos's topic in OldCommunity Cafe
It is easier than you expect it to be. In the mmaps redux thread, you will find a list of three branches, one for each mangos version. If you intend to use mangos-zero, you would do something like this to combine the normal mangos-zero sources with the mmaps code: $ git clone [url]https://github.com/mangos/zero.git[/url] $ cd zero $ git remote add mmaps [url]https://github.com/faramir118/mangos.git[/url] $ git fetch mmaps $ git git checkout --track -b mmaps mmaps/mmaps_zero $ git merge mmaps What this does is to clone the current mangos-zero code, then download the mmaps code into a remote named mmaps. Then we create a tracking branch named mmaps pointing to the branch mmaps_zero inside the mmaps remote. Finally we merge the mmaps code into the mangos-zero code. Then you follow the instructions in the order provided by faramir118. It works -
Today I browsed this lovely forum via w3m (only browser I have installed on my server) and I felt like "wow not that bad". Got home looked into archlinux.org website code, installed fluxbb-1.4.4 and came up with this: At the bottom of style/Air.css (Arch part is their respective copyright (dunno, guess it's open source). /* * ARCH GLOBAL NAVBAR * * We're forcing all generic selectors with !important * to help prevent other stylesheets from interfering. * */ /* container for the entire bar */ #archnavbar { height: 40px !important; padding: 10px 15px !important; background: #333 !important; border-bottom: 5px #08c solid !important; } /* logo trickery -- GIF for IE6 and PNG for the rest */ #archnavbarlogo { float: left !important; margin: 0 !important; padding: 0 !important; height: 40px !important; width: 190px !important; } /* IE6 doesn't support alpha PNGs so we serve it a GIF */ #archnavbarlogo { background: url('/fluxbb-1.4.4/img/icon-mangos-mediawiki.png') no-repeat !important; } /* and use a proper PNG for all other modern browsers */ html > body #archnavbarlogo { background: url('/fluxbb-1.4.4/img/icon-mangos-mediawiki.png') no-repeat !important; } /* move the heading/paragraph text offscreen */ #archnavbarlogo p { margin: 0 !important; padding: 0 !important; text-indent: -9999px !important; } #archnavbarlogo h1 { margin: 0 !important; padding: 0 !important; text-indent: -9999px !important; } /* make the link the same size as the logo */ #archnavbarlogo a { display: block !important; height: 40px !important; width: 190px !important; } /* display the list inline, float it to the right and style it */ #archnavbar ul { display: inline !important; float: right !important; list-style: none !important; margin: 0 !important; padding: 0 !important; } #archnavbar ul li { float: left !important; font-size: 14px !important; font-family: sans-serif !important; line-height: 45px !important; padding-right: 15px !important; padding-left: 15px !important; } /* style the links */ #archnavbar ul#archnavbarlist li a { color: #999; font-weight: bold !important; text-decoration: none !important; } #archnavbar ul li a:hover { color: white !important; text-decoration: underline !important; } /* * MaNGOS Paypal Love Icon */ #application { *zoom: 1; margin-left: auto; margin-right: auto; width: 147; max-width: 100%; padding: 1em; } #application:after { content: "\\0020"; display: block; height: 0; clear: both; overflow: hidden; visibility: hidden; } #application form#paypal input[type=image] { display: block; position: absolute; top: 0; right: 0; width: 100px; height: 100px; } #application h1 a { display: block; width: 191px; height: 45px; position: relative; } #application h1 a span { position: absolute; width: 100%; height: 100%; } #application { background-color: white; color: #555753; -moz-border-radius-bottomleft: 11px; -webkit-border-bottom-left-radius: 11px; -o-border-bottom-left-radius: 11px; -ms-border-bottom-left-radius: 11px; -khtml-border-bottom-left-rad$ #application form#paypal input[type=image] { text-indent: -9999em; } #application h1 a span { background-image: url('/img/button-donate-mangos.png'); background-position: top left; background-repeat: no-repeat; cursor: pointer; } In header.php: ?> <title><?php echo generate_page_title($page_title, $p) ?></title> <link rel="stylesheet" type="text/css" href="style/<?php echo $pun_user['style'].'.css' ?>" /> + + <div id="archnavbar" class="anb-home"> + <div id="archnavbarlogo"><h1>[url="/"][img=img/icon-mangos-mediawiki.png]</img>[/url]</h1></div> + <div id="archnavbarmenu"> + <ul id="archnavbarlist"> + <li id="anb-home">[url="/"]Home[/url] + <li id="anb-forums">[url="http://getmangos.eu/community"]Forums[/url] + <li id="anb-wiki">[url="http://getmangos.eu/wiki"]Wiki[/url] + <li id="anb-bugs">[url="http://github.com/mangos/mangos/???"]Bugs[/url] + <li id="anb-download">[url="http://github.com/mangos/"]Source[/url] + <li id="anb-download">[url=""][/url] + <li id="anb-download">[url=""][/url] + <li id="anb-download">[url=""][/url] + [/list] + </div> + </div> + <div id="application"> + <form action="https://www.paypal.com/cgi-bin/webscr" id="paypal" method="post"> + <input name="cmd" type="hidden" value="_s-xclick"> + <input name="hosted_button_id" type="hidden" value="9M9GC4P3D52YG"> + <input alt='Give "mangos" some love back. Every bit helps keeping this site running.' name="submit" src="img/button-donate-mangos.png" type="image"> + [img=https://www.paypal.com/en_GB/i/scr/pixel.gif] + </form> <?php if (defined('PUN_ADMIN_CONSOLE')) and a minimized version of the forum icon and the love banner in folder img/. And this is what came out: I'm poor with CSS that's why I didn't do anything on my own, but otherwise I can't stand this forum (ever tried reading from a netbook?). It's not perfect, it's a start, but please change this right aligned style. Regards Skirnir [edit] archlinux.org not .com
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How about asking in that thread. Questions regarding third party modifications should always be discussed in the original thread.
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looks like vehicle patch from http://getmangos.eu/community/showthread.php?11759-%5Bdev%5DVehicles. Useless to post it here becouse it wont be ever reviewed, it seriously need rewrite. Yes, it works "fine" for some encounters or quests, but its really hacky.
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http://getmangos.eu/community/viewtopic.php?id=4362
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* What bug does the patch fix? What features does the patch add? Fixes dodge chance calculation, adds diminishing return calculation introduced with 3.x * For which repository revision was the patch created? 8664 master branch (0.15-dev) * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. don't think so, but there's a patch suggestion, more on that below * Who has been writing this patch? Please include either forum user names or email addresses. me, Lynx3d Patch: http://paste2.org/p/473589 >dowload patch file< Since there has been a dodge-related >Patch submission< recently i had a closer look at dodge calculation and found out that it is quite outdated (if it ever was correct, pre-3.0 values have been replaced on most web pages unfortunately) My main reference is >here<. First, i recalculated all the crit->dodge conversion factors, because i couldn't find any DBC file for Agi->dodge conversion either. I used level 80 data from gtChanceToMeleeCrit.dbc and the values from elitis jerks linked above. Also updated base dodge values. Next step was splitting up contributions to diminishing and non-diminishing category, and properly calculate diminished value. Things still to do: Implement diminishing returns for parry chance and chance to be missed, however for the latter no factors are known it seems, because character screen only shows undiminished contribution for ratings and there is no total value for this in character screen. -edit- Patch updated for 3.2.2.
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What bug does the patch fix? What features does the patch add? This patch simply sets NPC PvP flag from DB field unit_flags with UNIT_FLAG_PVP/UNIT_FLAG_PVP_ATTACKABLE. For which repository revision was the patch created? 7928 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=7021 http://udbforums.org/index.php?topic=12424.0 http://udbforums.org/index.php?topic=12822.0 Who has been writing this patch? me. patch: diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 24e4f8d..29f80a5 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -300,6 +300,9 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data ) SetPvP(true); } + if (GetCreatureInfo()->unit_flags & UNIT_FLAG_PVP || GetCreatureInfo()->unit_flags & UNIT_FLAG_PVP_ATTACKABLE) + SetPvP(true); + for(int i=0; i < CREATURE_MAX_SPELLS; ++i) m_spells[i] = GetCreatureInfo()->spells[i];
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Tied the patch, scrolls get greated, one annoyance and on big problem 1. When a char uses the scroll the char gets a skillup in enchanting (annoyance) 2. When the char logs out the char data cannot be saved and is save is aborted. e.g use scroll to apply enchantment. log out, check server log see that save is not done. or just log back in you will see that the save was not done. Hopefully I applied the patch correctly. Sorry, fix already posted, should have tried reading first http://getmangos.eu/community/viewtopic.php?id=7901
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Fix actionbar problems with shapeshifting
Auntie Mangos replied to Auntie Mangos's topic in ... under reviewOld
it's possible (i already not fit in memory details of this change), but changed not only this calls, also all method of update sending to client. after june i not have bugreports like published in first message, and in test (now) i not see any problems. PS need for change arose only after the described commit. -
http://getmangos.eu/community/showthread.php?13121-World-of-Warcraft-Server-for-Windows-Installation-Guide Read Part 10 and 11 ^^
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[patch][8068] Reflective Shield (crash fix)
Auntie Mangos replied to Auntie Mangos's topic in ... acceptedOld
And not need for [0.12] ?!! I think this is related to this bug : http://getmangos.eu/community/showpost.php?p=76441&postcount=74 10 Crash in day Thx -
charlie2025 try updating the git when you have the time. It causes a merge error on the latest revs.
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Fix actionbar problems with shapeshifting
Auntie Mangos replied to Auntie Mangos's topic in ... under reviewOld
I already checked your code. Your implementation also uses a method to mark the byte as updated upon shapeshifting - in your case the function is called ForceValuesUpdateAtIndex which sets m_uint32Values_mirror[index] = m_uint32Values[index] + 1; which is bad because http://getmangos.eu/community/post/137966/#p137966 ... -
Fix for IsNoStackAuraDueToAura function
Auntie Mangos replied to Auntie Mangos's topic in ... acceptedOld
no, I don't think that's related -
Thanks, but: http://getmangos.eu/community/viewtopic.php?id=10443
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What bug does the patch fix? What features does the patch add? It disables generating aggro for Magma Totems. For which repository revision was the patch created? 8078 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=8450 Who has been writing this patch? Please include either forum user names or email addresses. Me. [email protected] [HIGHLIGHT=diff]diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 697367c..489340b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9558,8 +9558,13 @@ float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask) void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell) { // Only mobs can manage threat lists - if(CanHaveThreatList()) + if (CanHaveThreatList()) + { + uint32 entry = pVictim->GetEntry(); + if (entry == 5929 || entry == 7464 || entry == 7465 || entry == 7466 || entry == 15484 || entry == 31166 || entry == 31167) + return; // Don't add threat if aggroer is a Magma Totem m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell); + } } //======================================================================[/HIGHLIGHT] The way I wrote it is lame, I know, but it works. Do you have enums/masks for Magma Totems maybe? @Ungaminga: I said, in this form it is lame, I am looking forward to be corrected.
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Very Very Thank You This Must Improve My Problem http://getmangos.eu/community/viewtopic.php?id=5801 I Thirsty to Test it And Report FeedBack
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added to list, sorry, I just don't have amount time, I wish to have..
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Habe den jail.patch latzte Woche angepasst für Mangos die aktuelle Ver. findet ihr in SVN under http://svn.assembla.com/svn/jail wichtig ist nur das ihn die characters_jail.sql neu ein patchen soldetet da sich einiges an der DB geentert hat bei prolemen benützt bitte diesen Tatet http://getmangos.eu/community/viewtopic.php?id=281 hir in Forum da schaue ich imer wieder rein auch wen ich nicht viel schreibe. translate mit google Have the jail.patch latzte weeks adapted for mangoes the current Ver. finds her in SVN underhttp://svn.assembla.com/svn/jail'> http://svn.assembla.com/svn/jail important is it only the characters_jail.sql re soldetet patch because some of the DB has geentert prolemen used to ask these did http://getmangos.eu/community/viewtopic.php?id=281 hir forum because I always look back here even if I do not write much.
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http://getmangos.eu/community/viewtopic.php?id=25134 what about this? I've been using this for awhile now, and works fine with mana regen. didn't know HP regen was a problem.
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If you just want to try the bot code, you can start by just pulling the new-ai code to your hardrive and compile this; Once your happy and wish to get more involved, I would suggest you 1) first create a standalone patch (see post #169 for bash scripts) run the scripts either from linux or windows bash shell, to create the patches (new-ai.patch and or sharedbots.patch) 2) clone the latest MaNGOS to your harddrive and then copy the patches created in 1) to this directory. 3) From the local repository created in 2) apply the patch in the following order; (remove option --check to actually apply patch) git apply --check --whitespace=fix new-ai.patch git apply --check --whitespace=fix sharedbots.patch 4) If no errors in 3) you can proceed to build your server. Note: If your using the windows bash shell (e.g msysgit) you will probably need to update your grep.exe utility, in the shell. I suggest you download version 2.5.4 from 'GnuWin'. Then copy the updated grep.exe & required dll files to your shell binary directory (The -m option should now work in the bash scripts supplied). Hope this helps
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