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Auntie Mangos

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Everything posted by Auntie Mangos

  1. In the interests of keeping this topic alive, I updated cccyril's post with stuff on the second page and more. @The_Game_Master : Your Lightning Generator data works fine for me (no AP/SP bonus). Were you looking online for checking damage? Because the damage has been decreased in 3.1.0, which was released 3 days before your post. @Alez : Gouge works fine (tested on [7970]) @cccyril : On Holy Vengeance, in my tests, I used 0.88/5 ticks => 0.0176 rather than 0.018. Not that there's any really noticeable difference though. - Also blanked data for Seal of Command (it has a hardcoded bonus in EffectWeaponDmg) and Judgement of Vengeance/Corruption (Judgement of Vengeance has a hardcoded bonus, so I assume Judgement of Corruption will too) and added data for Judgement of Martyr/Blood backlash (the trigger for the backlash damage is called before spell bonuses are added, so these backlash spells should have 1/3 the coefficients. You can confirm this after applying my fix for these seals ). - I don't think multiple ranks of a spell should be used in spell_bonus_data where it can be helped because it makes updating like this a bit more tedious. I used spell_chain instead, since there's already some triggered spells in there anyhow. So where I bolded an entire line, it means that I removed some redundancies (only in this patch, not what's already in the table) and added the ranks to spell_chain. EDIT: see below
  2. If you read the first post of the Git mirror announcement you will find the URL for the mirrored SVN repository. *cough* there is no hundreds of pages to read, just one post. Honestly, get used with Git. It is by far superior to SVN, and with libgit2 (a portable, libified version of Git running on plain Windows, too) being in development, a TortoiseGit is not far off.
  3. This worked, and I got MaNGOS compiled, tyvm
  4. this should solve the gear scaling problem for ele: http://getmangos.eu/community/showthread.php?10609-[fix]-Spellmod-Spell-Bonus-Damage and this for elemental oath/clearcasting mechanic: http://getmangos.eu/community/showthread.php?11594-[Fix]-Elemental-Oath new fire nova spell: http://getmangos.eu/community/showthread.php?12040-[fix]Fire-Nova
  5. http://getmangos.eu/community/showthread.php?11905-[fix]Improved-Mend-Pet < It's working
  6. Whether SVN or Git is better is only a matter of personal preferences, and the project you are involved in. In case of MaNGOS, the move to Git has been made. There is no need for any further discussion on this topic. We do not want to know if you like Subversion, Mercurial, bzr, or CVS. MaNGOS uses Git, and that's about it. If you have trouble making friends with Git, there is our Source Code Mastery discussion section, spear-headed by freghar, who does an excellent job of dissecting Git and its' capabilities. In the future, make use of freghar's presence and learn how to master Git instead of refusing to do so.
  7. http://getmangos.eu/community/topic/16343/patch-matchmaker-rating/ work ok for me....need more test!
  8. Should be wait for Wojta to make an update maybe a next week but, come on grab: vehicle patch for MaNGOS core [9842] http://filebeam.com/8ca3464fdfccebe1a459bd981a26056f attend and this patch: http://getmangos.eu/community/showthread.php?11759-dev-Vehicles&p=113338&viewfull=1#post113338 but if you do not want it, just comment or delete these rows in Spell.cpp for(int i = 0; i < MAX_EFFECT_INDEX; ++i) // if(caster->GetMap()->IsDungeon()) // m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i]; // else m_currentBasePoints[i] = m_spellInfo->CalculateSimpleValue(SpellEffectIndex(i));
  9. ---> http://getmangos.eu/community/showthread.php?11752
  10. Anyone with build problem related to openssl detection can test patch suggested in http://getmangos.eu/community/showthread.php?12148-%5B9219%5D%5Bpatch%5D-Allow-configure-to-find-OpenSSL-if-pkg-config-fails&p=101395&viewfull=1#post101395 ? Ofc, confirmation that it still work in other cases alsocan be informative, but plese include in note is you have or not build porblems before this patch apply.
  11. But I think it's about time we did away with all these hack checks in IsNoStackSpellDueToSpell... Not to derail this patch because it still may be needed in the end, but if people could help me test this big patch, that would be great.
  12. 6767 is extremely old. MaNGOS left that repository and went to Git. The current revision is 7042. http://github.com/mangos/mangos/tree/master http://getmangos.eu/community/viewtopic.php?id=4045
  13. http://getmangos.eu/community/post/136965/ You can also add something like https://gist.github.com/1140789 and check if it fails once more.
  14. look here http://getmangos.eu/community/showthread.php?13344-dev-Reload-item_template-amp-creature_template&highlight=reload
  15. Here is it! Let's suffer together my friend! http://getmangos.eu/community/showthread.php?4235-Linux-crash-dumps&p=103890&viewfull=1#post103890
  16. http://getmangos.eu/community/showthread.php?12456-[9311]-Crash-client
  17. Thanks for your help with the link, its all sorted out now. Mainly my fault, I messed up with my build script. Cheers
  18. This is hack patch and not for git. Bug report - http://getmangos.eu/community/showthread.php?p=97136#post97136 DOWNLOAD NOW! Fixed all known (for me) exploits for instance reset...
  19. There is one big problem why we cannot help you, even if we would like to: You do not describe the bugs in detail. If you do not tell us WHY a class does too much damage (this is not because they are plate or whatsoever) we can simply not fix that bug. Tell us which talent is doing wrong, how is it doing wrong and how it should work correctly. See also: [Guide] How To Post A Proper Bug Report
  20. I know, just check on this project who commited it It needed SD system to work but this new one only need to be in core fully.
  21. What bug does the patch fix? What features does the patch add? Molten armor triggered spell shouldn't recive bonus damage. For which repository revision was the patch created? [7227] Implement prismatic sockets. Related code cleanups. Is there a thread in the bug report section or at lighthouse? Report Who has been writing this patch? Reverend DELETE FROM spell_bonus_data WHERE entry IN (34913, 43043, 43044); INSERT INTO spell_bonus_data VALUES (34913, 0, 0, 0, "Mage - Molten Armor Triggered Rank 1"), (43043, 0, 0, 0, "Mage - Molten Armor Triggered Rank 2"), (43044, 0, 0, 0, "Mage - Molten Armor Triggered Rank 3");
  22. @mnsok date sound logic but where to get the counter nummer?
  23. http://getmangos.eu/community/topic/15926/fail-ajax-include-on-renaming-a-thread/ Have those problems too, if you can rename the topic by editing the first post seems to either depend on whether it was imported from our previous forum software, or it's just pure luck, not sure yet ^^
  24. * What bug does the patch fix? What features does the patch add? It adds "absorb" field to CleanDamage structure, which is used for rage calculation when damage dealt or received is absorbed. * For which repository revision was the patch created? Rev. 10459 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=14042&highlight=rage+absorb * Who has been writing this patch? Please include either forum user names or email addresses. me Since 3.1.x absorbed damage (dealt and received) also generates rage and the values are the same as for non-absorbed damage, I tested it by myself (correct me if I'm wrong, pls). Adding field "absorb" is needed to calculate this rage. With this patch rage should be generated from: - white dmg dealt to absorb-shielded target, - any damage taken while being shielded, also... - ... DoT spell damage taken while being shielded (part in SpellAuras.cpp) Also absorbed damage should generate threat. Patch: http://pastebin.com/8Z2uRKb8 Additional patch for threat from absorbs: http://pastebin.com/qjLTEf9F Please test, comment and/or advise me EDIT: Added threat from absorbed damage, thx darkstalker.
  25. This was already discussed here: http://getmangos.eu/community/showthread.php?2779-[patch]-Delete-A-Strange-Icon-Check-In-Aura-Stack-Check
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