Jump to content

Auntie Mangos

Moderators
  • Posts

    2446
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by Auntie Mangos

  1. tested with 7011, not fixed yet.
  2. Moved this to correct forum here.
  3. http://getmangos.eu/community/viewtopic.php?id=27881
  4. Restoring patch http://getmangos.eu/community/viewtopic.php?id=21657 not breaking spells Tested partially Index: Unit.cpp =================================================================== --- Unit.cpp (revision 5923) +++ Unit.cpp (working copy) @@ -6917,7 +6917,6 @@ // Distribute Damage over multiple effects, reduce by AoE CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); - /* FIXME: need replace hardocded spell modifiers by common leech effects/auras code // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing for(int j = 0; j < 3; ++j) @@ -6929,8 +6928,7 @@ break; } } - */ - + switch(spellProto->SpellFamilyName) { case SPELLFAMILY_MAGE: @@ -6994,26 +6992,11 @@ { CastingTime = 4025; } - // Death Coil - 21.4% of Shadow Damage - else if((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 88) - { - CastingTime = 749; - } // Curse of Agony - 120% of Shadow Damage else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544) { DotFactor = 1.2f; } - // Siphon Life - 100% of Shadow Damage - else if((spellProto->SpellFamilyFlags & 0x0100000000LL) && spellProto->SpellIconID == 152) - { - DotFactor = 1.0f; - } - // Drain Life - else if((spellProto->SpellFamilyFlags & 0x8LL) && spellProto->SpellIconID == 546) - { - CastingTime = 2500; - } // Drain Mana - 0% of Shadow Damage else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548) { @@ -7117,11 +7100,6 @@ { CastingTime = 350; } - // Devouring Plague - 80% - else if ((spellProto->SpellFamilyFlags & 0x2000000000LL) && spellProto->SpellIconID == 9) - { - DotFactor = 0.8f; - } break; case SPELLFAMILY_DRUID: // Hurricane triggered spell @@ -7422,7 +7400,6 @@ // distribute healing to all effects, reduce AoE damage CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); - /* // 0% bonus for damage and healing spells for leech spells from healing bonus for(int j = 0; j < 3; ++j) { @@ -7433,8 +7410,7 @@ break; } } - */ - + // Exception switch (spellProto->SpellFamilyName) { [updated] +fix Siphon Life and Devouring Plague [added] Other spells in this exception list has no auras Health Leech or Periodic Leech
  5. http://getmangos.eu/community/topic/16235/playerbot/
  6. Ok sorry to bring this up again, but i remember reading somewhere on these forums that it's not (only) a server bug but a client bug. Finally found the threat. http://getmangos.eu/community/topic/15883/walking-trough-door-in-a-shop-after-unmount-mount-un-mount-problem/ I think you miss nothing. I have the same problem on Offy very very often and even more now that we can fly everywhere. Some small mounts are able to enter and you automatically dismount when you are in, or the mount is too big and cannot pass the corridor, then you are stuck outside until you right-click on your mounting buff to remove it, then you can enter. So it's a typical client behavior. Well now, since 4.x is a nogo so far, we will not be patching the client anytime soon, so the issue will remain in the client all the time. So i'm just wondering if adding something like vmap.ignoreIndoorCheck won't be a 'good' way of fixing it for specific maps? Since atm, cot1 can't be completed by some, thus all other cot dungeons are a nogo aswell, since they require completion of quests inside. I don't know many places that really really need it, but cot1 could use something like that imho.
  7. http://getmangos.eu/community/viewtopic.php?id=7568
  8. Someone knows what was inside that thread? A moderator deleted it and now I need it myself because this annoying error suddenly appears again. Edit: A recursive dos2unix helped for now
  9. I've built a fix over here. Please try it.
  10. Already posted here: http://getmangos.eu/community/showthread.php?12944-%5Bpatch%5D-combat-log-changes-for-healing-spells You also missing uint8 at the end of packet.
  11. yes, it is very important thing!!! there is the problem too: http://getmangos.eu/community/viewtopic.php?id=6561 :mellow::mellow:
  12. Branch is on this thread: http://getmangos.eu/community/viewtopic.php?id=4404&highlight=chat+log Called "Chat Log"
  13. http://getmangos.eu/community/post/136191/#p136191
  14. @zokuero Could you post the info I request for troubleshooting? Ref: http://getmangos.eu/community/showpost.php?p=74707&postcount=2 @tvup Not sure if this is an AHBot issue, I am running on rev 8767, with SD2 r.1493, and AHBot. No compile issues for me, try a later revision of mangos.
  15. i downloaded latest repo from 0.12 branch but every time i exit bg i got a crash.... help
  16. Hi beater07, the reported problem is solved by using vmaps, which enables line of sight. Check vmap.enableLOS and vmap.enableHeight on mangosd.conf file. To learn how to extract vmaps, check tutorial here. Look for "Build the Vmap Files" section. The pathfinding is a different problem, and is being discussed here: Path Finding For Mobs, Start your development here[/b]http://getmangos.eu/community/viewtopic.php?id=21565 Hope it helps, chaos
  17. Same kind of problem http://getmangos.eu/community/topic/15457/mangosdexe-crash-at-character-creation/ ? Akuba
  18. There was a solution in thread http://getmangos.eu/community/viewtopic.php?id=4734 but it seems that a Moderator deleted it, can someone restore it? Edit: A recursive dos2unix helped for now
  19. What bug does the patch fix? What features does the patch add? Fixed spell "Doom". For which repository revision was the patch created? 9086 Is there a thread in the bug report section or at lighthouse? http://getmangos.eu/community/viewtopic.php?id=1739 http://getmangos.eu/community/viewtopic.php?id=2899 Who has been writing this patch? Please include either forum user names or email addresses. Me diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 8cac57a..1339b90 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1313,6 +1313,7 @@ void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUni { switch(m_spellInfo->Id) { + case 31347: // Doom case 33711: // Murmur's Touch case 38794: // Murmur's Touch (h) unMaxTargets = 1;
  20. Need help with mangosweb enhanced plz : http://getmangos.eu/community/topic/18016/change-paypal-to-another-payment-system-on-mangosweb-enhanced/
  21. sure, thats why i need someone skilled from DEVs(cause i trust them) so i give them access and they will setup purifiy..) i googled everything, it just dont work:( and to : painejake thank for that info to minimize lag, i frogot theres this settings
  22. * What bug does the patch fix? What features does the patch add? Proc debuf on target (if poison apply) and remove debuf (if not poison on target) * For which repository revision was the patch created? 11375 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/topic/13015/bug-rogue-talent-savage-combat/ * Who has been writing this patch? Please include either forum user names or email addresses. Den [ins]DELETE FROM `spell_proc_event` WHERE `entry` IN (51682, 58413); INSERT INTO `spell_proc_event` VALUES (51682, 0x00, 8, 0x10014000, 0x10014000, 0x10014000, 0x00080000, 0x00080000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.000000, 0.000000, 0), (58413, 0x00, 8, 0x10014000, 0x10014000, 0x10014000, 0x00080000, 0x00080000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.000000, 0.000000, 0);[/ins] diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 6727fae..a8cec81 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -8981,8 +8981,32 @@ void SpellAuraHolder::HandleSpellSpecificBoosts(bool apply) break; } case SPELLFAMILY_ROGUE: + { + // remove debuf savage combat + if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0008000010014000)) + { + // search poison + bool found = false; + Unit::SpellAuraHolderMap const& auras = m_target->GetSpellAuraHolderMap(); + for (Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + uint32 flags1 = m_target->HasAuraState(AURA_STATE_DEADLY_POISON); + if (itr->second->GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE && (flags1 & (0x80000))) + { + found = true; + break; + } + } + + if (!found) + { + m_target->RemoveAurasDueToSpell(58684); // Savage Combat rank 1 + m_target->RemoveAurasDueToSpell(58683); // Savage Combat rank 2 + } + } + // Sprint (skip non player casted spells by category) - if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44) + else if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44) { if(!apply || m_target->HasAura(58039)) // Glyph of Blurred Speed spellId1 = 61922; // Sprint (waterwalk) @@ -8992,6 +9016,7 @@ void SpellAuraHolder::HandleSpellSpecificBoosts(bool apply) else return; break; + } case SPELLFAMILY_HUNTER: { switch (GetId())
  23. Unfortunately, this fix made the bot teleport the first time I brought him in, but when I ported to another city, he did not follow. I tried to summon him, and once again, "is already being teleported" dunno why. So, how do I make a patch file from blueboy/portal ? I tried: git --git-dir=../mangos/.git --work-tree=../portal diff > bots.patch having latest mangos. it pulled the differences to files, and told me what files were deleted or added. the diff did not contain the files in the playerbot folder. dunno if this will work.
  24. You mean we should use the lighthouse instead? I don't get it. Is confused.. But Maybe he talk about new report button in posts . Someone push it and send a false repo to site admin. Best regards
  25. The table `db_version` in your [WORLD] database indicates that this database is out of date! [A] You have: --> `9704_01_mangos_achievement_reward.sql` [b] You need: --> `10500_01_mangos_scripts.sql` You must apply all updates after [A] to [b] to use mangos with this database. These updates are included in the sql/updates folder. Please read the included [README] in sql/updates for instructions on updating. [0 ms] SQL: SET NAMES `utf8` [1 ms] SQL: SET CHARACTER SET `utf8` So I went to the updates directory, and I have well over a 1000 updates to install, is there any quick way to do this? Sorry if this is a stupid question. Once again, using this guide. It said something about updates, but I don't understand what to do.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use