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Everything posted by Auntie Mangos
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... how i added the AHBot patch the last time i set up a mangos server. Does it work that way that i can only patch the same mangos rev the AH branch is connected to ? In my case its http://getmangos.eu/community/viewtopic.php?id=13676 I cant patch this into 0-day mangos, right ? So i am stuck to an old version. I tried to search for infos but after 1/2 hour of searching i gave up.
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is it compatible with this: http://getmangos.eu/community/showthread.php?13250-[Map-Grid]-New-Map-Terrain-Management-System ?
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How about mtmaps? @fragfrog I was waching this topic http://getmangos.eu/community/showthread.php?10674-Increasing-Mangos-Stability and somethings look just old, i could not find a mtmaps that works and all those fixes looks like was fixed already in src the only thing that i used was the config settings and the Increase stack size (windows).. Can give us a tip of mtmaps?
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its in the eye of acherus thread in core modifications recently posted (last day or two) http://getmangos.eu/community/showthread.php?9668-Eye-of-Acherus&p=100121&viewfull=1#post100121
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[PATCH] Ally&Horde in the same group (Updated)
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
http://getmangos.eu/community/viewtopic.php?id=10902 just change objmgr to sObjectMgr in patch file -
[patch][8944] Use SummonProperties.dbc and related
Auntie Mangos replied to Auntie Mangos's topic in ... acceptedOld
updated the link - something is messed up with that thread after moving related posts from here, patch is in 9th post. -
What bug does the patch fix? What features does the patch add? Judgement of Justice: Unlike the rest of the judgements, JoJ should have its PvP duration of 10s Turn Evil: It should have the same diminishing returns than fear. For which repository revision was the patch created? r11620 Is there a thread in the bug report section or at lighthouse? http://getmangos.eu/community/topic/13859/spellbug-judgement-of-justice/ Who has been writing this patch? Please include either forum user names or email addresses. Me Spells affected: Judgement of Justice: Id: 20184 SpellFamilyName: 10 SpellFamilyFlags1: 0x100000 (only JoJ have this flags) SpellFamilyFlags2: 0 SpellFamilyFlags3: 0 Turn Evil (there are many paladin spells with same SpellFamilyFlags, so check for the icon is also required): Id: 10326 SpellFamilyName: 10 SpellIconID: 309 SpellFamilyFlags1: 0 SpellFamilyFlags2: 0x804000 SpellFamilyFlags3: 0 Id: 57546 SpellFamilyName: 10 SpellIconID: 309 SpellFamilyFlags1: 0 SpellFamilyFlags2: 0x804000 SpellFamilyFlags3: 0 Fix: https://gist.github.com/1033602
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[Patch] Auction House Bot (Xeross' Branch)
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
read here -
http://github.com/mangos/mangos Fetching the current revsion depends on what operating system and git client you use, Follow one of the Guides in Installation, Configuration & Upgrades If using *nix the command is git clone git://github.com/mangos/mangos.git
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Wasnt it fixed with http://getmangos.eu/community/showthread.php?12414-[9523]-Stacking-Auras-from-different-castItems&highlight=Deadly+Poison ?
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What bug does the patch fix? What features does the patch add? it should fix hungering cold talent currently not working For which repository revision was the patch created? 8220 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=8852&highlight=hungering+cold diff --git a/SpellEffects2.cpp b/SpellEffects.cpp index db7ddaa..12fb8d0 100644 --- a/SpellEffects2.cpp +++ b/SpellEffects.cpp @@ -1789,6 +1789,13 @@ void Spell::EffectDummy(uint32 i) } return; } + + // Hungering Cold + if (m_spellInfo->SpellIconID == 2797) + { + m_caster->CastSpell(m_caster, 51209, true); + return; + } break; } i compiled it with no errors... plz test and share comments:)
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What bug does the patch fix? What features does the patch add? This patch fix VC90 & VC80 compile with msbuild command line In fact 262199E8-EEDF-4700-A1D1-E9CC901CF480 is for zthread.vcproj but zthread.vcproj isn't in mangos sources. 262199E8-EEDF-4700-A1D1-E9CC901CF480 is not present in mangosdVC100.sln Example : %msbuild35% scriptVC90.sln /t:Build /p:Configuration=Release /p:Platform=Win32 For which repository revision was the patch created? 8142 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=8935 Who has been writing this patch? Please include either forum user names or email addresses. Me. thanks to TOM_RUS to give me the how to use msbuild ! Note : Maybe add *.cache files to gitignore... FILE : mangosdVC80.sln @@ -7,11 +7,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "VC80\\game.vcproj", EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shared", "VC80\\shared.vcproj", "{90297C34-F231-4DF4-848E-A74BCC0E40ED}" ProjectSection(ProjectDependencies) = postProject {BF6F5D0E-33A5-4E23-9E7D-DD481B7B5B9E} = {BF6F5D0E-33A5-4E23-9E7D-DD481B7B5B9E} {AD537C9A-FECA-1BAD-6757-8A6348EA12C8} = {AD537C9A-FECA-1BAD-6757-8A6348EA12C8} - {262199E8-EEDF-4700-A1D1-E9CC901CF480} = {262199E8-EEDF-4700-A1D1-E9CC901CF480} {8072769E-CF10-48BF-B9E1-12752A5DAC6E} = {8072769E-CF10-48BF-B9E1-12752A5DAC6E} {803F488E-4C5A-4866-8D5C-1E6C03C007C2} = {803F488E-4C5A-4866-8D5C-1E6C03C007C2} {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} = {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} EndProjectSection EndProject @@ -90,22 +89,10 @@ Global {A3A04E47-43A2-4C08-90B3-029CEF558594}.Debug|x64.Build.0 = Debug|x64 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|Win32.ActiveCfg = Release|Win32 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|Win32.Build.0 = Release|Win32 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|x64.ActiveCfg = Release|x64 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|x64.Build.0 = Release|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|Win32.ActiveCfg = Debug|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|Win32.Build.0 = Debug|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|x64.ActiveCfg = Debug|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|x64.Build.0 = Debug|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|Win32.ActiveCfg = Release|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|Win32.Build.0 = Release|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|x64.ActiveCfg = Release|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|x64.Build.0 = Release|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.ActiveCfg = Debug|Win32 FILE : mangosdVC90.sln @@ -10,11 +10,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shared", "VC90\\shared.vcpro {BF6F5D0E-33A5-4E23-9E7D-DD481B7B5B9E} = {BF6F5D0E-33A5-4E23-9E7D-DD481B7B5B9E} {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} = {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} {803F488E-4C5A-4866-8D5C-1E6C03C007C2} = {803F488E-4C5A-4866-8D5C-1E6C03C007C2} {BD537C9A-FECA-1BAD-6757-8A6348EA12C8} = {BD537C9A-FECA-1BAD-6757-8A6348EA12C8} {8072769E-CF10-48BF-B9E1-12752A5DAC6E} = {8072769E-CF10-48BF-B9E1-12752A5DAC6E} - {262199E8-EEDF-4700-A1D1-E9CC901CF480} = {262199E8-EEDF-4700-A1D1-E9CC901CF480} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mangosd", "VC90\\mangosd.vcproj", "{A3A04E47-43A2-4C08-90B3-029CEF558594}" ProjectSection(ProjectDependencies) = postProject {563E9905-3657-460C-AE63-0AC39D162E23} = {563E9905-3657-460C-AE63-0AC39D162E23} @@ -90,22 +89,10 @@ Global {A3A04E47-43A2-4C08-90B3-029CEF558594}.Debug|x64.Build.0 = Debug|x64 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|Win32.ActiveCfg = Release|Win32 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|Win32.Build.0 = Release|Win32 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|x64.ActiveCfg = Release|x64 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|x64.Build.0 = Release|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|Win32.ActiveCfg = Debug|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|Win32.Build.0 = Debug|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|x64.ActiveCfg = Debug|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|x64.Build.0 = Debug|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|Win32.ActiveCfg = Release|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|Win32.Build.0 = Release|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|x64.ActiveCfg = Release|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|x64.Build.0 = Release|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.ActiveCfg = Debug|Win32
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Ok Seizer thanks a lot I've read about almost all things that I've been in doubt with.
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Erm, see the screenshots DaViper: this is not a game client, merely a GM tool to handle ingame details Someone else has been working on an open source game client though, see this topic, and yes they really are geniusses
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Doesnt work, refer here http://getmangos.eu/community/showthread.php?12540-[REQUEST]-Adjustable-Instance-Reset-Timer-%28-lock-expire-%29
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http://getmangos.eu/community/showpost.php?p=90002&postcount=4
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Hi, It looks like the ChatHandler has received some communication not in it's vocabulary. Wow addons can cause this as, are you using any? If so, try to disable 'Party chat' or take a look at this and manually add a filter for your addon. wow addon filters It's the height of arrogance to write code only in English and I'm not proud that's the only language (apart from '1's and '0's ) I can understand. I recently added some code to extend localization in playerbot, with your help I can improve it further. Cheers
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This patch adds and autorepeat cancel to Unit::CombatStop(). This will fix a problem with autorepeating spells (especially autoshot), keep on working after combat is finished (and endet by CombatStop()). This occures after duels, but also in other situations, like using this new command (http://getmangos.eu/community/viewtopic.php?id=27816) or e.g. when a mob chanes it's fraction during duell (-> friendly) what is the case in some scripted quests. Rev 6313 Index: src/game/Unit.cpp =================================================================== --- src/game/Unit.cpp (revision 6313) +++ src/game/Unit.cpp (working copy) @@ -8020,6 +8020,15 @@ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); } +void Unit::CombatStop() +{ + AttackStop(); + if (GetTypeId()==TYPEID_PLAYER) + ((Player*)this)->SendAttackSwingCancelAttack(); // force melee and autorepeat cancel + RemoveAllAttackers(); + ClearInCombat(); +} + bool Unit::isTargetableForAttack() const { if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster()) Index: src/game/Unit.h =================================================================== --- src/game/Unit.h (revision 6313) +++ src/game/Unit.h (working copy) @@ -724,7 +724,7 @@ AttackerSet const& getAttackers() const { return m_attackers; } bool isAttackingPlayer() const; Unit* getVictim() const { return m_attacking; } - void CombatStop() { AttackStop(); RemoveAllAttackers(); ClearInCombat(); } + void CombatStop(); Unit* SelectNearbyTarget() const; void addUnitState(uint32 f) { m_state |= f; } filbeam.de pasdVn
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Hello everyone, i have a question thats probebly been asked over 500 million times, but i gotta ask anyway, i tried searching the forums but couldn't really find the answer to this question. I know that some of you will be pissed at me and tell me to f***ing look better but i hope that the rest of you will be willing to help me. I'm following this guide http://getmangos.eu/community/viewtopic.php?id=13121 And i've added the databases but im stuck on the update part. Am i supposed to update the databases with the sql files found in. http://unifieddb.svn.sourceforge.net/svnroot/unifieddb/trunk/Updates/0.12.0_additions/ Or am i supposed to use the sql files in Mangos/sql/updates Most of you will probebly think that this is a retarded question, but remember that this is my first time doing this, and it's not always so easy to see the solution that is right in front of your nose. Thank you for your help and your time.
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Hello everyone my mangosd.exe is crashing but its not restarting itself , i've removed the popup of debug error when it was crashing by using http://getmangos.eu/community/viewtopic.php?id=14814&p=120881&viewfull=1#post120881 but still its same just the debug popup removed =/ mangosd.exe is freezing , but it is not restarting auto here is my restarter source @echo off cls :loop echo (%time%) restarted. mangosd.exe goto loop the restarter isn't restarting mangosd.exe when its crashed.
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The vehicle and the camera patches works together, is it possible? http://getmangos.eu/community/showthread.php?11759-dev-Vehicles&p=113729&viewfull=1#post113729
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