Jump to content

Auntie Mangos

Moderators
  • Posts

    2446
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by Auntie Mangos

  1. it also need a core modification for generic implementation of new blizz feature. here the patch http://getmangos.eu/community/showthread.php?13616
  2. Nice try, and I do like the new skin, but as far as usability is concerned, no improvements here: I cannot edit my posts anymore, and in about a quarter ~ half the threads here nothing shows up at all - just a white blank screen. I'm posting this now using Chrome since this thread is one of those that simply won't show me anything between the header and footer. See also this thread.
  3. The link http://getmangos.eu/community/viewtopic.php?id=10171 don't work. Thanks!
  4. Only after more tests... I updated patch (see first post) Also I recommend test with this patch - http://getmangos.eu/community/viewtopic.php?id=5747
  5. If this patch gets accepted, you may add this too: http://getmangos.eu/community/viewtopic.php?pid=127535#p127535 pretty similar to this...
  6. Hello. It has come to my attention that the MaNGOS server I am running has attracted several cheaters. I could ban them manually, but this would require much more work than I have time for. I have read on other forums (not going to post the names or URLs here, for fear of advertisement consequences) that there is an addon ( are addons ) to the core that will kill, kick, or ban users that cheat. Where can I find a guide for how to add this to the core? Thank you very much! Chris EDIT: Here is a link I found earlier to a .patch file. http://getmangos.eu/community/showthread.php?3625-patch-Relaxed-Anti-cheat&p=113860&viewfull=1#post113860 How do you add them to the core to be compiled? Thank you very much! Chris
  7. last day i conf a router, now is to late but tks for sharing and with yout tuto and -Hosting-Behind-A-Router"]this. Can be a good help.
  8. check out the playerbot thread in Core Modifications we have found that there is a new introduction of code in 9172 that fuxors the opcodes ... look here: http://getmangos.eu/community/showthread.php?8238-Playerbot&p=100372&viewfull=1#post100372
  9. offtopic! read here http://getmangos.eu/community/viewtopic.php?id=7952
  10. Mounts spells can't be used indoors, and others I don't know off the top of my head Heightmaps tell the server where the ground is. This is useful so that monsters can walk on the ground and aren't up flying around in the air. All code under src/game/vmap/, including BIH and intersection, is used for collision and lookups in a 3d space For a explanation of the collision system and heightmaps, read this thread. We can't really make it much simpler than that, it is very technical... you will just have to read the code and do some research in order to understand (google, wikipedia, etc)
  11. http://getmangos.eu/community/forumdisplay.php?17-Installation-Configuration-amp-Upgrades
  12. What bug does the patch fix? What features does the patch add? Allows Auras procced by items to stack, if the castItems are different. Popular example: Dualwielding weapons with Crusader- or Mongoose-Enchant or unsing these Maces from Blacksmithing For which repository revision was the patch created? mangos-0.12 @ 061b4a3147da182e7fda3845ac4c543eeaddc3bb Is there a thread in the bug report section or at lighthouse? Thread Who has been writing this patch? Sarjuuk diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 6d02ea4..e078127 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -849,8 +849,9 @@ void Aura::_AddAura() Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i); for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr) { - // allow use single slot only by auras from same caster - if(itr->second->GetCasterGUID()==GetCasterGUID()) + // allow use single slot only by auras from same caster (and item) + if ((itr->second->GetCasterGUID() == GetCasterGUID()) && + (itr->second->GetCastItemGUID() == GetCastItemGUID())) { samespell = true; if (m_effIndex > itr->second->GetEffIndex()) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 076f6e7..46b36ce 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3662,6 +3662,10 @@ bool Unit::AddAura(Aura *Aur) Aura* aur2 = i2->second; if(aur2->GetCasterGUID()==Aur->GetCasterGUID()) { + // proced Auras may stack, if their Source-Item differ + if (aur2->GetCastItemGUID() != Aur->GetCastItemGUID()) + continue; + // Carry over removed Aura's remaining damage if Aura still has ticks remaining if (!aurSpellInfo->StackAmount && aur2->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_STACK_DOT_MODIFIER && aurName == SPELL_AURA_PERIODIC_DAMAGE && aur2->GetAuraDuration() > 0) Notes: 1) Item, that you can be worn twice are: weapons, rings, trinkets. I know of no trinket or ring, that applies a buff, without causing a cooldown to that effect. If you prove me wrong, a more explicit check for the itemSlot or something may be needed. 2) this rule falls short for Enchant Weapon: Executioner, that may not stack. It will require an addition in SpellMgr::IsNoStackSpellDueToSpell() to work propperly
  13. related topic http://getmangos.eu/community/showthread.php?12159-[9108]Succubus i thougth it wasn´t the same so i decided to create new post. http://es.wowhead.com/?spell=18756 How does it work doesn´t work How does it should work Reduces the cast time of your Succubus' Seduction by 66%, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 30%.
  14. Suggested in thread patch is more complete. Also do you think that devs must look by signatures links for patches... at least while unreviwed section non empty. Ok, i find thread: http://getmangos.eu/community/viewtopic.php?id=9909&highlight=Faerie+Fire Base at time and aditional data i will make commit author Sarjuuk with special comment about author of prepered sql update. I sure that both patch versions created independently
  15. Hi Guys, I need more than and If any of these were common, I could debug them on my server, but they are not. I know you both had problems building your servers and I need to determine whether you built them correctly and or are using the commands properly. 1. You are adventuring as a player and not a GM. Playing the game as a GM, can cause problems with bots 2. Server lock ups and crashes. Is there sgnificant lag on your server generally? Describe exactly how you go about 'training' or 'skilling' your bots? If you do get lag without a crash, is there evidence of a 'bottle neck' in the 'mangosd' daemon output screen. If so can you copy and paste the later part and post it. If the server does crash, can you supply (Windows - crash log) or with linux (compiled with debug info - gdb log). If you're not sure how to use gdb on linux, here is some info that I recently posted Posts 244# to 248# It might be a good idea to describe your system and whether you are running the server and client on the same machine, that can cause lag. Please do not take any offense from these instructions. I have no way of know what your experience is and I need to get detailed information before I possibly solve these issues. Hope this helps
  16. For the 400 branch take a look at this http://getmangos.eu/community/topic/15508/is-client-40x-supported-yet/
  17. spell_work is a utility, orignally created by DisLord (a.k.a. Chestr ). He no longer develops or maintains this program, but did release the source code so others may continue work upon the code. Put briefly, spell_work is used for reading and comparing spell data from the client DBC files and server database. Perhaps someone having more experience with this tool can provide a more complete description. It has been ported to C# and is currently maintained by LordJZ and Konctantin. Here's a link to the thread... http://getmangos.eu/community/topic/13617/spell-work-in-c/
  18. Mangos Version: 9912 Custom Patches: nameannounce Official GM Mail SD2 Version: 1696 Database Name and Version : YTDB 547 How it SHOULD work: When Master Looter put on, only the Master looter should be able to loot using the master-looter features. How it DOES work: When Master loot is on, everyone is able to loot, they only have to klik OK on the bind-on-pick-up pop-up. The master looter can still use the master-looter features. This is very ninja-sensitive and can lead to big problems in the community.
  19. Anybody have the script to change de account's password? EDIT: Here is: http://getmangos.eu/community/showthread.php?11999-PHP-password-change-script
  20. please, read http://getmangos.eu/community/topic/7568/guide-how-to-post-a-proper-bug-report/ before submitting bug reports. Also do not post into threads that are obvious not proper reports.
  21. Since I removed Vehicle patch from rsa branch, this bug is fixed. I attempt to add again it based on latest patch here : http://getmangos.eu/community/post/131470/#p131470 I don't understand why player fall from transport with this patch... I will look for an issue (may be my fault) In any case clean MaNGOS sources don't have problem with it.
  22. OK so finaly back on track. I have my mangos installed my "mysql" reinstalled and using this guide http://getmangos.eu/community/topic/13121/world-of-warcraft-server-for-windows-installation-guide/ unfortunatly i don't have a lot of time to work on it in general due to needing to find a house lol trying to buy a house is a pain in the ......... any way will try to update asap
  23. Hi, It's not a secret : the "Database" section is not what it should be Description : "Help improving the MaNGOS database format, or get yourself into server-side scripting. If it's quick, runs smooth, and works perfect, we will love it." Actual use : mainly PHP scripts, web projects, and actually every MaNGOS-related project. And a bit of database discussion. Solution : create a new section "Third-party project". That would clean the current Database section from all the threads that are not really database-related (example 1, example 2, example 3) There's actually no discussion about database format, except freghar's wiki entries, here and here I'd love to see hundreds of threads like these, and I'm sure MaNGOS would benefit a lot from them. What do you think? Best regards
  24. http://getmangos.eu/community/viewtopic.php?id=13316
  25. http://getmangos.eu/community/viewtopic.php?id=4579
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use