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Everything posted by Auntie Mangos
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Similar threads to this bug... http://getmangos.eu/community/showthread.php?13993-strange-bug. http://getmangos.eu/community/showthread.php?14049-Unknown-pets I think it may have started back with rev 9605 (commit 6a5f80bb), but I haven't had a chance to check.
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http://getmangos.eu/community/showthread.php?12645-[update]-autot-repeating-spells-behaviour < auto shot fix
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[fix][dev]Fingers of Frost, Aura 262
Auntie Mangos replied to Auntie Mangos's topic in ... acceptedOld
thank you, test in progres;) -
Updated - V6 What bug does the patch fix? What features does the patch add? Aura 262 (http://thottbot.com/?e=Apply%20Aura%20262) For which repository revision was the patch created? 8879 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=8251 or http://getmangos.eu/community/viewtopic.php?id=5986 or many, many others... Who has been writing this patch? Please include either forum user names or email addresses. Me Status: All work as it should now, but charges for fingers of frost are done with "SetAuraCharges()", so players see how many spells remains, but I like this solution more than some "uint8" in unit.cpp... Thanks to Lynx3d for patch for triggering of FoF/Frostbite and Sudden death rage saving from here (Sorry, forum is down:() Please, test this patch - I know, its bigger than other ones, but everything cant be fixed with 5 lines of code, and its fixes really important Talents for Arms warriors and Frost mages. Thanks Diff (ChangeLog): V6a: http://pastebin.ca/1693896 (Currently on my server with around 500 ppl) V6: http://pastebin.ca/1689562 V5b: http://pastebin.ca/1666611 V5a: http://pastebin.ca/1657361 V5: http://pastebin.ca/1656666 V4b: http://pastebin.ca/1649882 V4a: http://pastebin.ca/1648243 V4: http://pastebin.ca/1632638(tested on server with around 130 players, with no bugs/new crashes, thx spichy ) V3: http://pastebin.ca/1627221 V2: http://pastebin.org/41516(for rev 8609) V2: http://pastebin.org/41498(for rev 8558) V1: http://pastebin.org/34949 SQL: DELETE FROM spell_proc_event WHERE entry IN(44543, 44545); INSERT INTO spell_proc_event (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES('44543','0','3','33555104','0','0','0','0','0','7','0'), ('44545','0','3','33555104','0','0','0','0','0','15','0'); And one more sql for Taste for blood hidden cooldown: http://getmangos.eu/community/showthread.php?p=90637 (thx reeshack, i forget to this ) Related patches: Warbringer - remove movement imparing effects Juggernaut - additional crit chance Sudden death - rage management
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Hi Guys, I need more than and If any of these were common, I could debug them on my server, but they are not. I know you both had problems building your servers and I need to determine whether you built them correctly and or are using the commands properly. 1. You are adventuring as a player and not a GM. Playing the game as a GM, can cause problems with bots 2. Server lock ups and crashes. Is there sgnificant lag on your server generally? Describe exactly how you go about 'training' or 'skilling' your bots? If you do get lag without a crash, is there evidence of a 'bottle neck' in the 'mangosd' daemon output screen. If so can you copy and paste the later part and post it. If the server does crash, can you supply (Windows - crash log) or with linux (compiled with debug info - gdb log). If you're not sure how to use gdb on linux, here is some info that I recently posted Posts 244# to 248# It might be a good idea to describe your system and whether you are running the server and client on the same machine, that can cause lag. Please do not take any offense from these instructions. I have no way of know what your experience is and I need to get detailed information before I possibly solve these issues. Hope this helps
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Hello, i am trying to update this patch: http://getmangos.eu/community/viewtopic.php?id=2433&highlight=darkmoon Can anyone tell me where to start? Like if there's a tutorial for updating patch code, or an faq. Any tips appreciated! Thanks
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tested and bugged need lots a fixes: 1. post tom_rus 2. this part: @@ -726,6 +727,13 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args) float o = float(chr->GetOrientation()); Map *map = chr->GetMap(); + if(chr->GetTransport()) + { + chr->GetTransport()->AddNpcPassager(id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO()); + WorldDatabase.PQuery("INSERT INTO creature_transport (entry, npc_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (%u, %u, %f, %f, %f, %f)", chr->GetTransport()->GetEntry(), id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO()); + return true; + } + need move from ChatHandler::HandleGameObjectAddCommand to ChatHandler::HandleNpcAddCommand 3. and (maybe?) fill table?
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The Dual spec gossip from: http://getmangos.eu/community/showthread.php?13440-dual-spec-gossip&highlight=Dual+spec Does not looks like the Blizzlike Dualspec Menu. Now i start to write my own Gossip Menu with this Scheme: http://4thehorde.wordpress.com/2009/02/26/dual-specs-part-1/ Only the last Text "Congratulations, you mind has been expanded." is not shown but everything else is just like Blizzard.
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was thinking about SPELLMOD_30"]this (same effect), but reading the dbc says it's implemented in a different way. Its just a SPELL_AURA_DUMMY with EffectBasePoints0 = 40/80, so it could be handled by a dummy aura proc
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* What bug does the patch fix? What features does the patch add? As of changes in patch 3.3, Conflagrate deals 60% instant damage of immolate/shadowflame and 40% as 3-tick DOT effect. * For which repository revision was the patch created? [9371] * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?12022 * Who has been writing this patch? Please include either forum user names or email addresses. Me. http://paste2.org/p/669439 In the patch I decrease instant damage coefficient from 80% to 60% (down to 3 immolate/shadowflame ticks of 5) and save damage for DOT effect as 40% of immolate damage divided by 3 ticks of Conflagrate DOT.
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The patch was written for revision 8806. This patch fixes the following bugs: 1. Partial resists occur in multiples of 10% (not 25% like pre-WotLK). 2. At a given value of resistance, only 3-4 resist percentages are possible. 3. The long-term average damage resisted at a given value of resistance appears to follow the formula Average Resist = Resistance/(Constant+ Resistance) For level 80 mobs, the Constant is 400. For level 83 bosses, the Constant appears to be 510 (pending final confirmation). 4. The possibility of a given partial resist % is eliminated when the average resistance (from the above formula) is 20% higher. 5. The probability of each partial resist seems to obey a triangular distribution. Bug report thread: http://getmangos.eu/community/viewtopic.php?id=10898 The patch was written by me. More information about the formula is at: http://elitistjerks.com/f15/t44675-resistance_mechanics_wotlk/ Link to the patch: http://paste2.org/p/511213 Tested after applying the patch: Casting shadow spells against a paladin with 130 Shadow Resist Aura: Theoretically would result in: 10 percent resisted: 13.68% 20 percent resisted: 38.68% 30 percent resisted: 36.32% 40 percent resisted: 11.32% Out of 239 spell hits I got: 10 percent resisted: 36 spells (15%) 20 percent resisted: 88 spells (37%) 30 percent resisted: 89 spells (37%) 40 percent resisted: 26 spells (11%)
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take a look - List of supported versions : http://getmangos.eu/community/viewtopic.php?id=19462 also repacks are not supported on this forum
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[PATCH] Horde & Alliance grouping/trade
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
Tried to apply patch with revision 10277 and getting fatal error at the very last line. Not exactly sure why, maybe I just copied it screwy. Using the diff code from -This Post- -
http://getmangos.eu/community/showthread.php?7318-Guide-Mangos-Windows-Setup you must set expansions for accounts from console: account set addon [username] [number 0-2, 0 being vanilla, 2 being WotLK]
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the warlock demonic circle spell has it's fix in http://getmangos.eu/community/showthread.php?13085-My-github-Repo&highlight=my+github+repo. hope that was helpful,good luck
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patro did the following mod of False.Genesis' patch on that same line in this post: else if(index == UNIT_FIELD_FACTIONTEMPLATE) { FactionTemplateEntry const *ft1, *ft2; ft1 = ((Player*)this)->getFactionTemplateEntry(); ft2 = ((Player*)target)->getFactionTemplateEntry(); if(ft1 && ft2 && !ft1->IsFriendlyTo(*ft2)) { uint32 faction = ((Player*)target)->getFaction(); DEBUG_LOG("-- VALUES_UPDATE: Sending '%s' the blue-group-fix from '%s' (faction %u)", target->GetName(), ((Player*)this)->GetName(), faction); *data << uint32(faction); ch = true; } I also noticed that this update has a few trailing spaces, some trailing tabs, and a lot of tabs instead of spaces for indent. This may not mean much (I wouldn't know as I'm not much of a C++ programmer, but I always use spaces and never trail spaces as that's the way I was taught in college), but it seems inconsistent with the MaNGOS code style.
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there is a LOT of stickies with a LOT of information about GIT and how to use all its features: http://getmangos.eu/community/viewforum.php?id=27
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What bug does the patch fix? Mind Blast, Searing Pain and Earth Shock combat log shows a value double of dmg done to enemy. And this double damage is used in the future, such as for the calculation of hp obtained by Vampiric Embrace. For which SubVersion revision was the patch created? 6007 Is there a thread in the bug report section? http://getmangos.eu/community/viewtopic.p...p;hl=mind+blast Who has been writing this patch? Ultron Index: Unit.cpp =================================================================== --- Unit.cpp (revision 6007) +++ Unit.cpp (working copy) @@ -776,8 +776,9 @@ if (pVictim->GetTypeId() != TYPEID_PLAYER) { if(spellProto && IsDamageToThreatSpell(spellProto)) - damage *= 2; - pVictim->AddThreat(this, damage, damageSchoolMask, spellProto); + pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto); + else + pVictim->AddThreat(this, damage, damageSchoolMask, spellProto); } else // victim is a player { http://filebeam.com/67f5c9fa87b1dd2bae30a8a7ae368176
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* What bug does the patch fix? What features does the patch add? Proc debuf on target (if poison apply) and remove debuf (if not poison on target) * For which repository revision was the patch created? 11375 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/topic/13015/bug-rogue-talent-savage-combat/ * Who has been writing this patch? Please include either forum user names or email addresses. Den [ins]DELETE FROM `spell_proc_event` WHERE `entry` IN (51682, 58413); INSERT INTO `spell_proc_event` VALUES (51682, 0x00, 8, 0x10014000, 0x10014000, 0x10014000, 0x00080000, 0x00080000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.000000, 0.000000, 0), (58413, 0x00, 8, 0x10014000, 0x10014000, 0x10014000, 0x00080000, 0x00080000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.000000, 0.000000, 0);[/ins] diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 6727fae..a8cec81 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -8981,8 +8981,32 @@ void SpellAuraHolder::HandleSpellSpecificBoosts(bool apply) break; } case SPELLFAMILY_ROGUE: + { + // remove debuf savage combat + if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0008000010014000)) + { + // search poison + bool found = false; + Unit::SpellAuraHolderMap const& auras = m_target->GetSpellAuraHolderMap(); + for (Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + uint32 flags1 = m_target->HasAuraState(AURA_STATE_DEADLY_POISON); + if (itr->second->GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE && (flags1 & (0x80000))) + { + found = true; + break; + } + } + + if (!found) + { + m_target->RemoveAurasDueToSpell(58684); // Savage Combat rank 1 + m_target->RemoveAurasDueToSpell(58683); // Savage Combat rank 2 + } + } + // Sprint (skip non player casted spells by category) - if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44) + else if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44) { if(!apply || m_target->HasAura(58039)) // Glyph of Blurred Speed spellId1 = 61922; // Sprint (waterwalk) @@ -8992,6 +9016,7 @@ void SpellAuraHolder::HandleSpellSpecificBoosts(bool apply) else return; break; + } case SPELLFAMILY_HUNTER: { switch (GetId())
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reading must be painfull: http://getmangos.eu/community/viewtopic.php?id=4276
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What bug does the patch fix? What features does the patch add? - It should fix spell like Unstable affliction dispel trigger, which suffer from the level penalty and doesn't gain proper amount of spell power bonus. For which repository revision was the patch created? Rev. 8578 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. It was mentioned in : http://getmangos.eu/community/viewtopic.php?id=5937 Who has been writing this patch? Please include either forum user names or email addresses. Me, reeshack Paste2.org : V1 : http://paste2.org/p/477024 V2 : http://paste2.org/p/476974 Quotation from wowwiki :" Downranking is the process of using a lower than maximum spell rank in order to gain higher efficiency per mana. " That means if there isn't specified rank of the spell (or there is only one), it should not get any level penalty. Currently the calculation of level penalty is based only on spell level, which some spells, like f.e. Unstable Affliction dispel trigger, has 1 and therefore they are treated in a wrong way and gain very low spell power bonus.
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If you just want to try the bot code, you can start by just pulling the new-ai code to your hardrive and compile this; Once your happy and wish to get more involved, I would suggest you 1) first create a standalone patch (see post #169 for bash scripts) run the scripts either from linux or windows bash shell, to create the patches (new-ai.patch and or sharedbots.patch) 2) clone the latest MaNGOS to your harddrive and then copy the patches created in 1) to this directory. 3) From the local repository created in 2) apply the patch in the following order; (remove option --check to actually apply patch) git apply --check --whitespace=fix new-ai.patch git apply --check --whitespace=fix sharedbots.patch 4) If no errors in 3) you can proceed to build your server. Note: If your using the windows bash shell (e.g msysgit) you will probably need to update your grep.exe utility, in the shell. I suggest you download version 2.5.4 from 'GnuWin'. Then copy the updated grep.exe & required dll files to your shell binary directory (The -m option should now work in the bash scripts supplied). Hope this helps
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same here, but every 10 - 15 min, maybe because we have only about 400 players. EDIT: Isnt it this http://getmangos.eu/community/viewtopic.php?id=11276 ?
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My WOW installation is running fine, but I can't get the AHBOT to work. The installation i used is this one: http://getmangos.eu/community/topic/13121/world-of-warcraft-server-for-windows-installation-guide/ I followed these instructions: Create a folder name C:\\AHBotTemp • Right click on the folder and choose "Git Bash" • Type the following commands: git clone git://github.com/cyberium/mangos.git new_ahbot cd new_ahbot git checkout new_ahbot git diff master > ../ahbot.patch • You've just created your patch file located in C:\\AHBotTemp • Close your GIT window • Create the folders C:\\Mangos\\Addon\\AHBot and put your patch file there • Delete the folder C:\\AHBotTemp • Right click on C:\\Mangos and choose "Git Bash" • You will need to test the patch to make sure your not going to run into trouble by typing the following command: git apply --check Addon/AHBot/ahbot.patch But the "git apply" line fails with these errors: error: patch failed: src/game/Mail.cpp:1002 error: src/game/Mail.cpp: patch does not apply I've tried a search through all the forums and can't find an answer. Also, what there is that relates to ahbot is often really old, IE two years or more, and the latest post I could find was April 2010 so it is probably all out of date. Is AHbot still working with mangos 3.3.5a? I have warcraft version 3.3.5a with all the latest updates applied and eveything else works fine...
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Compiling x64 version on x32 Operation System?
Auntie Mangos posted a topic in OldCore modifications
FrozenGod I have summited a bug report on the errors your getting but it seems nobody is looking at it but here's the link to it http://getmangos.eu/community/showthread.php?13197-TAO-ACE-Code
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