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Auntie Mangos

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Everything posted by Auntie Mangos

  1. What bug does the patch fix? What features does the patch add? fixes annoying bug with constant aura adding/removing while in party with paladin For which repository revision was the patch created? 8583 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=9773 Who has been writing this patch? Please include either forum user names or email addresses. me diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index fa0cff1..6006088 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1579,6 +1579,10 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons // Beacon of Light and Light's Beacon if ((spellInfo_1->SpellIconID == 3032) && (spellInfo_2->SpellIconID == 3032)) return false; + + // Concentration Aura & Improved Concentration Aura + if( (spellId_1 == 19746 && spellId_2 == 63510) || (spellId_1 == 63510 && spellId_2 == 19746) ) + return false; } // Combustion and Fire Protection Aura (multi-family check) don't see a reason why these two auras can't stack - even if their description is the same they do totally different things
  2. What bug does the patch fix? Adding Faerie Fire (Feral) - Threat & Damage as triggered Spell to the original cast. Limiting it to Bear Forms. For which repository revision was the patch created? master @ b9d2db3a3737ec795b34fb755851c0c65afd5999 Is there a thread in the bug report section or at lighthouse? http://getmangos.eu/community/viewtopic.php?id=7836 Who has been writing this patch? Sarjuuk Patch [Download] diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index a71d259..a1e7c44 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2522,6 +2522,13 @@ void Spell::cast(bool skipCheck) } break; } + case SPELLFAMILY_DRUID: + { + // Faerie Fire (Feral) [Armor-Debuff] + if (m_spellInfo->Id == 16857 && m_caster->m_form != FORM_CAT) + AddTriggeredSpell(60089); // Faerie Fire (Feral) [Damage + Threat] + break; + } case SPELLFAMILY_ROGUE: // Fan of Knives (main hand) if (m_spellInfo->Id == 51723 && m_caster->GetTypeId() == TYPEID_PLAYER &&
  3. I've tried a few ways to use the new-ai branch: Mangos w/o Playerbot and the patch i had to create: Error Mangos w/ Playerbot (Portal) and the patch i had to create: Error Mangos w/ Playerbot (Portal) and the patch from this post: Error Mangos w/ Playerbot (Portal) and then switching to New-Ai: Works
  4. learn him to like everything you like
  5. Yes. Here's the Announcement forum: http://getmangos.eu/community/viewforum.php?id=13
  6. http://getmangos.eu/community/showpost.php?p=89671&postcount=251
  7. No no, there are actually 11 pages ~ 230 patches, but about 50% are not needed, outdated etc.. those 4 pages are only from last month..
  8. you can tell git to use a user-friendly merge-tool, see http://getmangos.eu/community/post/50346/#p50346
  9. Hi Gitch, kennumen put together quite a comprehensive todo list, some time back http://getmangos.eu/community/post/138662/#p138662. Problem is if it isn't bookmarked it becomes forgetten, just little I did for the 'use item' issue. I'm going to gather together all ideas and update the todo list in the GitHub source. That way we will all have an oracle to go to. There maybe a good reason for this. Do the bots who stay behind have the cost to fly? Also, do the bots know the destination node? As a player, if for any reason one or more of the bots are not within interaction distance of the flightmaster (bots maybe off-line at the time) when the player flies, they will not learn the route. I can help you out creating patches and any other management of your code with regard to 'git', that's no problem. To get you started, take a look at this Creating a local git patch Nice idea with the skill level, we'll definitely have that in the code.. Cheers
  10. This is a problem with mmaps. Please delete your thread and reply to this thread instead. Also, for such long copy/paste things you should use something like http://paste2.org or http://gist.github.com
  11. take a look at http://getmangos.eu/community/viewtopic.php?id=7568 though in your case you have (at least) some information in your report, so it is not too bad at all; to your first problem: there is a spell_proc table in the worldDB, and this one could have wrong(old) entries
  12. * What bug does the patch fix? What features does the patch add? Implements Group Loot rules for chests * For which repository revision was the patch created? 10227 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=13160 * Who has been writing this patch? Please include either forum user names or email addresses. darkstalker, based on patch by Wowka321 http://paste2.org/p/920493 Edit by Schmoo: In [11878]
  13. Or make 8 configs... # BotCostLevel1-10 (and the others) # Modify the costs of bots bought from vendors per level of the player, the costs are in G (Gold) # BotCostLevel1-10 = 5 BotCostLevel11-20 = 10 BotCostLevel21-30 = 20 BotCostLevel31-40 = 30 BotCostLevel41-50 = 40 BotCostLevel51-60 = 50 BotCostLevel61-70 = 60 BotCostLevel71-80 = 75 And at this thread, we've been thinking about a new option in Playerbot... BG Mode (name is quite self-explanatory), it will probably be hard to make (needs SD2 support) but you're not on your own Blueboy
  14. @EARTHWALKER See the something is not working quite right section in -AuctionHouse-Bot&p=74707&viewfull=1#post74707]here, but from what I can tell it seems your minitems and maxitems columns are at zero which basically means the ahbot will fill the auction house with at maximum 0 items, in other words, modify those values to your likings and it should work.
  15. it seems? please read http://getmangos.eu/community/showthread.php?7568-%5BGuide%5D-How-To-Post-A-Proper-Bug-Report you don't help anyone when you can't provide any information..
  16. wonder if it's related to Death Bug ...
  17. What bug does the patch fix? What features does the patch add? fixes health increase % of Vampiric Blood For which repository revision was the patch created? 9257 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?12121-DK-bug-list Who has been writing this patch? Please include either forum user names or email addresses. me diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index b07780d..e3e1383 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -5166,14 +5166,15 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real) case 44055: case 55915: case 55917: case 67596: // Tremendous Fortitude (Battlemaster's Alacrity) case 50322: // Survival Instincts case 54443: // Demonic Empowerment (Voidwalker) + case 55233: // Vampiric Blood { if(Real) { if(apply) { - // Demonic Empowerment (Voidwalker) - special case, store percent in data + // Demonic Empowerment (Voidwalker) & Vampiric Blood - special cases, store percent in data // recalculate to full amount at apply for proper remove - if (GetId() == 54443) + if (GetId() == 54443 || GetId() == 55233) m_modifier.m_amount = m_target->GetMaxHealth() * m_modifier.m_amount / 100; m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
  18. currently many target selection types are bugged, causing many spells bugged. A patch for some types can be found here: http://getmangos.eu/community/viewtopic.p...20&start=20 SetTargetMap function can be changed as: // dest type case 17: case 22: case 53: case ...: SetDestination(x,y,z) if (!targetB) // teleport, summon or visual spells push_back(caster) // area type case 15: case 16: case 30: if (dest) // do not know if this check is needed, dest should always be set at this moment GridSearch(dest) This will clear most redundant codes. For example, if A=53, B=16, first SetTargetMap(A), a dest is set, then SetTargetMap(:cool:, the gridsearch is done with the center=dest Another example is A=87, B=86, first SetTargetMap(A), the selected dest is set, then SetTargetMap(:cool:, a random dest around A is found, and replace the old one These are all target types in dbc, some of them need further investigation TARGET_ means the selected target, DEST_ means a coord, AREA_ means a grid search is needed, NEARBY_ means a random target nearby 1 UNIT_SELF // B=dest 2 NEARBY_ENEMY_CHAIN 3 TARGET_UNIT2 // not sure 4 NEARBY_ALLY 5 UNIT_PET 6 TARGET_ENEMY_CHAIN // B=74,38 only for dummy, or B=17, teleport 7 AREA_ENTRY 8 AREA_ENEMY_GROUND2 // not sure 9 DEST_HOME // only used as B 11 TARGET_PLAYER_DEST_SELF // only used for gm spell 4 15 AREA_ENEMY 16 AREA_ENEMY_GROUND 17 DEST_TABLE 18 DEST_SELF // has ground visual (46263), and ignores range (45848) 20 PARTY_SELF // only used as A 21 TARGET_ALLY 22 DEST_SELF_NOGROUND // no ground visual 23 TARGET_GOBJECT_OPEN 24 CONE_ENEMY 25 TARGET_UNIT // B=37, that is the difference from 6 26 TARGET_GOBJECT_PICKLOCK // also for items 27 UNIT_MASTER 28 AREA_ENEMY_GROUND_PSTAURA // only with effect 27 29 AREA_ALLY_GROUND_PSTAURA // only with effect 27 30 AREA_ALLY 31 AREA_ALLY_GROUND 32 DEST_SUMMON // B=0 33 AREA_PARTY 34 AREA_PARTY_GROUND 36 DEST_SELF_RANDOM2 // radius=0, range<>0 37 PARTY_TARGET // target's party, A=25 38 NEARBY_ENTRY // B=41 39 UNIT_SELF_FISHING 40 TARGET_GOBJECT_USE // only with effect 86 and 3 41 DEST_SELF_FRONT_LEFT 42 DEST_SELF_BACK_LEFT 43 DEST_SELF_BACK_RIGHT 44 DEST_SELF_FRONT_RIGHT 45 TARGET_CHAINHEAL 46 DEST_TABLE2 47 DEST_SELF_FRONT 48 DEST_SELF_BACK 49 DEST_SELF_RIGHT 50 DEST_SELF_LEFT // 39583 51 AREA_GOBJECT // only used as B with A = 22 52 DEST_DUMMY // not sure, seems no real effect 53 DEST_TARGET_ENEMY 54 CONE_ENEMY2 55 DEST_SELF_FRONT_LEAP // only used as B 56 AREA_RAID // only used as B with A=22 57 TARGET_RAIDMEMBER 59 CONE_ALLY 60 AREA_SCRIPT2 // for example, nearest target with certain entry 61 CLASS_TARGET 62 TEST // for a test spell 63 DEST_TARGET_ENEMY2 // cannot find difference from 53 64 DEST_TARGET_FRONT 65 DEST_TARGET_BEHIND 66 DEST_TARGET_RIGHT 67 DEST_TARGET_LEFT 70 DEST_TARGET_ENEMY3 // only for 45105, cannot find difference from 53 72 DEST_SELF_RANDOM 73 DEST_SELF_RADIUS 74 DEST_TARGET_RANDOM // see 39226, 46463 75 DEST_TARGET_RADIUS // see 47690 76 DEST_CHANNEL // blizzard, dest decided by A=28 spell, dest is locked 77 TARGET_CHANNEL // arcane missile, target is locked 78 DEST_SELF_FRONT2 // not sure, only used as B 80 DEST_TABLE3 // only for one spell 42029 86 DEST_DEST_RANDOM 87 DEST_DEST 88 AREA_ENEMY_GROUND_PSTAURA2 // 44475, do not know if can affect ally 90 UNIT_MINIPET some target types in svn is hacked. For example, 56 is not TARGET_RANDOM_RAID_MEMBER, it is all raid memeber, but some spells using it are "only selected one target" spell. TARGET_EFFECT_SELECT should be dest_self with ground visual. Spells such as blizzard are handled incorrectly. Each wave should casted on the fixed dest by caster (target 76), just as each arcane missile is cased on the fixed target (target 77). But target 76 is even not defined in the svn. Because spell such as blizzard are hacked, periodic_trigger function is not correct and many other non-76 spells are bugged.
  19. yeah that is one post where it doesn't work. here is a thread where i can see the thank you links and also in our thread here i can see them all... ^^ http://getmangos.eu/community/topic/15998/fixedbug-gryphon-flight/
  20. 7th December 2010 Now that is cute! House cleaning What's with that Wiki? yes, yes, and yes. You have no issues with your eyes, TheLuda has spiced up the Wiki with a lot of nice templates, added style and stuff here and there, and started adding some helpers for building pretty pages. More will follow. Among the gems incoming you can find the newly designed logo for the mangos foundation. While the foundation has been announced long ago, we finally have taken the legal steps to create it. Meanwhile, the mangos foundation logo hopefully will suit your visual desires. Feedback this way, please.
  21. 11th October 2010 Sometimes it is hard to find a place to call home. Fixes UDB has moved to a different URL. Again.. *nods* Yes, and it is linked properly from the home page again. House cleaning What is it with all those spam user profiles??? Right, and they are gone now. We have killed three thousand spam/advertisement users today. Feedback this way, please.
  22. EVERYTHING you need is in this thread:- http://getmangos.eu/community/viewtopic.php?id=13676
  23. http://getmangos.eu/community/viewtopic.php?id=7910 and this is the 'better' one
  24. In next thread we can see some tips about HDD IO importance too =) I use Visibility and Reloc patch to but in my case is not enough because i have active all funcionalities: vmap.enableLOS = 1, vmap.enableHeight = 1, vmap.ignoreMapIds = "", vmap.ignoreSpellIds = "7720, "DetectPosCollision = 1 And with Intel Bi Xeon Quad "Nehalem", MapUpdate.Threads = 1 and Visibility.Notify.Period.OnContinents = 1100 Visibility.Notify.Period.InInstances = 1100 Visibility.Notify.Period.InBGArenas = 1100 Sometimes one of cores jump to 90% on 3k ppl online And maybe mtmaps is not soo much inestable, some days ago we have 27h uptime with this =), but normaly we have 1-4 crashes at day, every time the same (http://getmangos.eu/community/showthread.php?4235-Linux-crash-dumps&p=100427&viewfull=1#post100427) Best regards.
  25. http://getmangos.eu/community/showthread.php?12213-%5BCrash%5D%5B9236%5DCountTheRoll
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