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Auntie Mangos

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Everything posted by Auntie Mangos

  1. I tried this patch last night before posting but it was so late and I was very tired and forgot to remove this : diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 168cf44..adb562c 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1764,7 +1764,23 @@ void Spell::EffectDummy(uint32 i) } return; } [b][color="Red"]- break;[/color][/b] + //Death Grip temp fix + if(m_spellInfo->Id==49576) + { + if (!unitTarget||!m_caster) + return; + uint32 mapid = m_caster->GetMapId(); + float x = m_caster->GetPositionX(); + float y = m_caster->GetPositionY(); + float z = m_caster->GetPositionZ()+1; + float orientation = unitTarget->GetOrientation(); + m_caster->CastSpell(unitTarget,49560,true,NULL);//get taunt debuff as well + unitTarget->SendMonsterMove(x,y,z,0,MOVEMENTFLAG_JUMPING,1); + if (unitTarget->GetTypeId()==TYPEID_PLAYER) + unitTarget->NearTeleportTo(x,y,z,orientation,false); + return; + } + break; } // pet auras This morning i found out and it works I hope the Mangos source will be updated so will not need to apply a patch for the death grip to work Thank you , Have a nice day
  2. cause i didnt managed to work purify on linux, i did some logs with valgrind (i am still looking for some DEV witch can join to mine server and install purify, PM pls) NEW Vlagrind logs, mangos rev 7158 + sd2 857(modified some c++ scripts sorry) mangos is almost clean, without derex mtmaps, only some minor changes at player plevel accounts+ player titles:) here are two valgrind logs, one is only mangos startup with full debug mode, without optimization, second is debug, with optimization, and cca 2hours gameplay, i also reproduced crash described here: http://getmangos.eu/community/showthread.php?p=56944#post56944 here are the valgrind logs: http://filebeam.com/fda307e4b30ba4d967f1891398456bee here are bt from core dumps generated by gdb/valgrind http://pastebin.com/m73b92b7e crash http://pastebin.com/m145027f5 ctrl+c ? (i am not sure ) hope it helps : )
  3. http://getmangos.eu/community/viewtopic.php?id=4242
  4. Hi Guys, I been busy working on the 'instance invisibility issue' and I think I have a solution for playerbot at least Tested in Ragefire Chasm I took a group of bots into this instance. Occasionslly I got all members through into the instance and all were visible. Other times only some bots teleported through with the player and these were invariably invisible to the player. I observed from the mangosd output that the teleportation was only successful (all visible) if the player arrived in the instance first, ahead of the bots. I read the posts discussing this issue invisibility bug from a non-playerbot prospective. It's generally believed to be caused by a latency, where one player would be entering the instance (on a fast responding computer) and the other group player(s) enter on slower machines. BThallid observed that bots behavoiur could emulate a fast pc, with little or not load and the player would be effectivly the slow pc. Although the players teleportation action triggers the bots reaction (CMSG_AREATRIGGER) they respond quicker than the player. I have revised the code to ensure the bots always teleport after the player and I will push a commit to portal and new-ai shortly for you to test. Hope this helps
  5. this patch doesn't work at the actual rev. i'm not soo good in such things... i try but I'm not so good as I want... sorry..
  6. http://getmangos.eu/community/viewtopic.php?id=5351 Search next time.
  7. All you need to know is located here: http://getmangos.eu/community/topic/13121/world-of-warcraft-server-for-windows-installation-guide/
  8. Hi, I am currently running a mangos sever rev 11195 with the modified auction bot from cyberium as described in http://getmangos.eu/community/topic/13 … de/page/2/. I think (well pretty sure) that I messed something up as when the server starts up it spends about 15-20 minutes delete and insert queries into the auction database, after it has done that everything seems to work smoothly. 0 ms] SQL: SELECT account FROM characters WHERE guid = '4294967295' 62 ms] SQL: DELETE FROM auction WHERE id = '88053' 0 ms] SQL: SELECT account FROM characters WHERE guid = '4294967295' 0 ms] SQL: SELECT account FROM characters WHERE guid = '4294967295' HBot> Boost value used to fill AH! (if this happens often adjust both ItemsPerC cle in ahbot.conf) ameEvent 41 "Leader of Jin'Alai, Kutube'sa" started. ameEvent 43 "Leader of Jin'Alai, Chulo" removed. ext game event check in 598 seconds. 62 ms] SQL: DELETE FROM item_instance WHERE guid='103744' 77 ms] SQL: DELETE FROM auction WHERE id = '88055' 61 ms] SQL: DELETE FROM item_instance WHERE guid='103745' 62 ms] SQL: DELETE FROM auction WHERE id = '88056' 46 ms] SQL: DELETE FROM item_instance WHERE guid='103747' 46 ms] SQL: DELETE FROM auction WHERE id = '88058' 62 ms] SQL: DELETE FROM item_instance WHERE guid='103751' 76 ms] SQL: DELETE FROM auction WHERE id = '88062' 62 ms] SQL: DELETE FROM item_instance WHERE guid='103756' 46 ms] SQL: DELETE FROM auction WHERE id = '88067' ... then ... [46 ms] SQL: INSERT INTO item_instance (guid,owner_guid,data,text) VALUES (40763 5,4294967295,'407635 1191182336 3 21894 1065353216 0 4294967295 0 0 0 0 0 0 0 1 0 4294967295 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ', '') [61 ms] SQL: INSERT INTO auction (id,houseid,itemguid,item_template,itemowner,bu youtprice,time,buyguid,lastbid,startbid,deposit) VALUES ('267731', '2', '407635' , '21894', '4294967295', '57132', '1300966153', '0', '0', '10244', '0') [0 ms] SQL: DELETE FROM item_instance WHERE guid = '407636' [61 ms] SQL: INSERT INTO item_instance (guid,owner_guid,data,text) VALUES (40763 6,4294967295,'407636 1191182336 3 37808 1065353216 0 4294967295 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 90 90 0 0 ', '') [61 ms] SQL: INSERT INTO auction (id,houseid,itemguid,item_template,itemowner,bu youtprice,time,buyguid,lastbid,startbid,deposit) VALUES ('267732', '2', '407636' , '37808', '4294967295', '1028081', '1300966153', '0', '0', '348693', '0') [16 ms] SQL: DELETE FROM item_instance WHERE guid = '407637' [47 ms] SQL: INSERT INTO item_instance (guid,owner_guid,data,text) VALUES (40763 7,4294967295,'407637 1191182336 3 20971 1065353216 0 4294967295 0 0 0 0 0 0 0 1 0 4294967295 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ', '') [46 ms] SQL: INSERT INTO auction (id,houseid,itemguid,item_template,itemowner,bu youtprice,time,buyguid,lastbid,startbid,deposit) VALUES ('267733', '2', '407637' , '20971', '4294967295', '2566', '1300991353', '0', '0', '725', '0') [15 ms] SQL: DELETE FROM item_instance WHERE guid = '407638' Cheers Darkelf
  9. http://getmangos.eu/community/showthread.php?11917-[spell]-Living-Ruby-Pedant-exploit&p=98984#post98984
  10. updated first post to match better formula mentioned -Unit-MeleeSpellMissChance"]here
  11. I think the 'git am' applies the patches. You don't have to do the 'git apply'.
  12. If not too difficult to do, add a column for "date last action taken". That way we know if e.g. someone's worked on it recently or if it's an old bug whose existence should be checked before worked on. If you do decide to check it out, know that everything is in order up to (but sadly, not including) the point where the bot gets his own WorldSession. I did have it working before and the autobots got added on the summoner's account but not only is that against the whole idea of it (security/cheat wise), but once you logged out you couldn't log back in --- It did however show the rest of the code was solid. I'll try and find some time for it this or next weekend - any progress here has been long overdue, in the meantime feel free to look. Although personally I do agree it's a better idea to ease into it, getting your bearings in git, c++ and the playerbot code. Best of luck and welcome to the team
  13. Transports aren't supported at all in mmaps. At best, you can disable pathfinding to players where Player::GetTransport() != NULL Try offmesh connections, read post #891. Unit::addUnitState(UNIT_STAT_IGNORE_PATHFINDING) You can do this from wherever it is appropriate, most likely in the boss's script.
  14. The crash is formed with this patch : http://getmangos.eu/community/post/127023/#p127023 and: http://getmangos.eu/community/post/129249/#p129249
  15. Sure, but questions regarding what should go in forums should probably go here: http://getmangos.eu/community/viewforum.php?id=16
  16. There was some work there on the same subject --> http://getmangos.eu/community/showthread.php?11158-8809-Fishing&highlight=fishing By the way, the same junk is found on every area id, why have special ones to each area? Except maybe for future changes?
  17. em.. tell my why you used not mine patch..offcourse it not compartible with cameras Axel, some parts of that patch in master already. Yes, it needs more testing, bugreports and crashdumps
  18. i compile mangos using this guide http://getmangos.eu/community/viewtopic.php?id=7839 having OS Ubuntu 9.04 Linux 64 bit with AMD Phenom 9850 and at step 3 giving this al@al-desktop:/media/D/Work/SVN/Mangos_git/mangos/src$ cd .. al@al-desktop:/media/D/Work/SVN/Mangos_git/mangos$ git am src/bindings/ScriptDev2/patches/MaNGOS-8273-ScriptDev2.patch previous rebase directory /media/D/Work/SVN/Mangos_git/mangos/.git/rebase-apply still exists but mbox given. al@al-desktop:/media/D/Work/SVN/Mangos_git/mangos$ al@al-desktop:/media/D/Work/SVN/Mangos_git/mangos$ git apply src/bindings/ScriptDev2/patches/MaNGOS-8273-ScriptDev2.patch error: src/bindings/.gitignore: No such file or directory error: patch failed: src/mangosd/Makefile.am:34 error: src/mangosd/Makefile.am: patch does not apply al@al-desktop:/media/D/Work/SVN/Mangos_git/mangos$ i partial read topic and don't understood where is error
  19. http://getmangos.eu/community/viewtopic.php?id=8168 Replace 10 by MAX_UNIT_ACTION_BAR_INDEX in packet size of SMSG_PET_SPELLS @@ -17383,7 +17383,7 @@ void Player::PetSpellInitialize() CharmInfo *charmInfo = pet->GetCharmInfo(); - WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1); + WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); data << uint64(pet->GetGUID()); data << uint32(pet->GetCreatureInfo()->family); // creature family (required for pet talents) data << uint32(0); @@ -17457,7 +17457,7 @@ void Player::PossessSpellInitialize() return; } - WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1); + WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); data << uint64(charm->GetGUID()); data << uint32(0); data << uint32(0); @@ -17501,7 +17501,7 @@ void Player::CharmSpellInitialize() } } - WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+4*addlist+1); + WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+4*addlist+1); data << uint64(charm->GetGUID()); data << uint32(0); data << uint32(0); @@ -20324,7 +20324,7 @@ void Player::EnterVehicle(Vehicle *vehicle) data << uint32(0); // fall time GetSession()->SendPacket(&data); - data.Initialize(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1); + data.Initialize(SMSG_PET_SPELLS, 8+4+4+4+4*MAX_UNIT_ACTION_BAR_INDEX+1+1); data << uint64(vehicle->GetGUID()); data << uint32(0); data << uint32(0);
  20. Shinzon: I got same problems in my country. I got also an idea about mmorpg, which is unique on mmorpg market. But again investors are afraid of losing money. While in my country also there is not "such" people who woud come with you and make a mmorpg, becouse they are all 30+ of age and all fucked up like hell ..... So for me woud only stays this option: - Geting my company up and running. - Employing some team members and developing mmorpg on my own. - Geting the site online & showing few internest sites, that there is a new mmorpg in development. I know, such idea is really bad, but there are tools on the net which can boost up your process in development.
  21. this should help you http://getmangos.eu/community/viewtopic.php?id=4027 regards, jdg
  22. please, read http://getmangos.eu/community/topic/7568/guide-how-to-post-a-proper-bug-report/ before submitting bug reports. Also do not post into threads that are obvious not proper reports.
  23. Well what a coincidence. Could you please try this patch and tell me your test results: http://getmangos.eu/community/topic/16855/one-readd-deep-wounds-code Hint: To apply the patch use patch -p1 < filename
  24. Hi LordPsyan, Thanks, but I must point out that all the work done on playerbot isn't down to me. We have a small team of dedicated programmers who do excellent work, and contribute to the project when they can. I'm glad you like playerbot and wish to broaden it's client base. We have no objections in anyone using the code (It's understood that credit should be given to the code originators) being an opensource community. It would be very useful if there was a mutual exchange of ideas between the two projects. As far as your current issue is concerned, If you remember, we had similar issue with playerbot, here on MaNGOS. At that time, I found a solution to this teleport issue ('already being teleported'). Maybe this will be of some help with your project on TrinityCore. http://getmangos.eu/community/post/92686/#p92686 Hope this helps
  25. with this patch? http://getmangos.eu/community/post/127023/#p127023 ? or have you added this code http://getmangos.eu/community/post/129249/#p129249 ? which is not part of a patch just example code which isn't tested or anythng
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