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Everything posted by Auntie Mangos
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[8072][patch] Get rid of data blob (first step)
Auntie Mangos replied to Auntie Mangos's topic in ... acceptedOld
I don't see why this values that are calculated every login shouldn't receive their own field... it would consume some space as a trade for cpu consuming. I'm wondering with the retail armory needs to calculate anything... :mellow: I know that this isn't MaNGOS problem directly... but... in some sort of way it is... I would like to see the blob expanded for the simplicity of reading the database... not to remove anything. Also hunuza made 3 important points! To learn do not need necessarily to be difficult! -
[Feature] [7860]+ Mobs fleeing and getting assistance
Auntie Mangos replied to Auntie Mangos's topic in ... acceptedOld
It's related to this dagguh: http://getmangos.eu/community/viewtopic.php?id=5157 -
What bug does the patch fix? What features does the patch add? prevents crashes while the arenateam loading in Player::_LoadArenaTeamInfo we had ~30 crashes today with 600-700 players online tonight (in the morning maybe 100-200). INFO: i couldn't test this patch on my own server because i have no arenateams on it (only testserver, just me who's on it... from time to time 1 or 2 testers). and our serveradmin isn't here yet, so he couldn't test it too... For which SubVersion revision was the patch created? a5a0702376c222572e7b6c8c48b2cae975398ae3 (last 2.4.3 version, but should be the same in 3.0.3) Who has been writing this patch? Please include either forum user names or email addresses. DasBlub here is the commit in my git repo: http://github.com/DasBlub/mangos/commit/9f908e877d054ff9ab973082d631bb7199f292f6 here are the crashlogs: http://www.2shared.com/file/4503952/1778b8f/crashlogs_2008_12_22.html EDITH says that here is the bugreport: http://getmangos.eu/community/showthread.php?p=53233#post53233
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When you did the merge, did you get any conflicts? The reference that appears to be undeclared, is declared in Reference to REVISION_DB_PLAYERBOTAI Merge conflicts cannot be ignored or the code won't compile. If you want a trouble free build, follow the merge instructions on playerbot wiki Hope this helps ok so i figured out last night my issue while i was at work i think i ignored the revision_sql.h file teaching myself git lol but anyways added the file and rebuilt and all built fine. please dont take this the wrong way lol but i no about the playerbot wiki i pretty much memorized it and got a server running well on that just wanted to new challenge and i have over come it and pretty happy now to get to testing it thanks for telling me my screw up so i could fix it
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[Guide] Mangos Windows Setup
Auntie Mangos replied to a topic in OldInstallation, configuration & upgrades
hi everyone, i have an error when i try to compile. i'm using VC++ 2010 express on Windows 7 error (it says : "unable to start the program C:\\Users\\bidule\\Desktop\\mangos\\win\\VC100\\.\\game_Win32_Release\\game.lib The specified file is unknown or unsupported binary format. (i guess)) then, i added the directory as it said in this guide : guide (i adapted this to VC++ 2010 so i added these paths in the properties file of the project) but it's still the same error. does anyone have an idea ? thanks ps : sorry for my poor english -
What bug does the patch fix? What features does the patch add? Add feature to easily link NPCs together For which repository revision was the patch created? 11499 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no Who has been writing this patch? Please include either forum user names or email addresses. me Description This patch uses a table of the format (npc_entry, mapId, master_npc_entry, flag) to link npc_entry to master_npc_entry (on a map with mapId) The linking (which actions of slave on events for master) is described by the flag. History: http://getmangos.eu/community/topic/14050/feature-spawn-despawn-mobs-depending-on-other-mobs-or-instancedata/ http://getmangos.eu/community/topic/15654/how-are-creatures-linked/ Currently supported: -- (V2) (original version here) FLAG_AGGRO_ON_AGGRO = 0x0001, the "slave" aggroes when the "master" aggroes FLAG_TO_AGGRO_ON_AGGRO = 0x0002, the master aggroes when the slave aggroes FLAG_RESPAWN_ON_EVADE = 0x0004, the slave respawns when the master evades FLAG_TO_RESPAWN_ON_EVADE = 0x0008, the master respawns when the slave evades FLAG_DESPAWN_ON_DEATH = 0x0010, the slave despawns when the master dies FLAG_SELFKILL_ON_DEATH = 0x0020, the slave goes suicide when the master dies FLAG_RESPAWN_ON_DEATH = 0x0040, the slave respawn when the master dies -- (V3) FLAG_RESPAWN_ON_RESPAWN = 0x0080, the slave respawns on master respawn FLAG_DESPAWN_ON_RESPAWN = 0x0100, the slave despawns on master respawn (TODO: check for slave != master) FLAG_FOLLOW = 0x0200, the slave follows the master, very basic, see TODO notes in commit, or post below -- (V5) FLAG_CANT_SPAWN_IF_BOSS_DEAD = 0x0400, the slave cannot respawn while boss is dead FLAG_CANT_SPAWN_IF_BOSS_ALIVE = 0x0800, the slave cannot respawn while boss is alive Full Patch http://paste2.org/p/1627967 (V5 for 11783) - Fix recently introduced issues, add prevent respawning or https://github.com/Schmoozerd/mangos/tree/CreatureLinkingMgr Implementation: - class CreatureLinkingMgr - hold the static information that is directly related to the table - class CreatureLinkingHolder - holds the dynamic information (GUIDs) of every map (every map has a member of this class) Discussion Further planned work: - Improve flags for following - support for DB-guid (needed for some fine-linking and following) - Possible some speed-optimation (?) Any input (style, naming, better ideas^^^) or hints for needed features are very welcome -- V3 a few improvements, including (very) basic following V4 Move to use ObjectGuid instead of uint64, replace naming to not-hungarian V5 Fix recently introduced issues, add prevent respawning
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Hello all, I started a few weeks ago with some pet fixies. I know, it is too hacky Comments and ideas are welcome What bug does the patch fix? What features does the patch add? Problems what I tried fix: * Warlock pet doesn't has a corpse. * Pets, summons, guardians and totems doesn't have properly FFA flag in FFA areas. * Pets are temporary unsummoned while is owner mounted in arena. * Warlock pet health, mana calculation is outdated. (I took coef from tc2 :-/ thx to nesocip) * Dead pets are revived after mount and dismount. * Warlock pet doesn't stay on login screen and it credit soulshard after logout. * Out of range dismiss doesn't work. * Some problem with summon, unsummon pets while enter/leave arena. * Reset Pet spell cooldown if pet die Revision: 8518 Branch: http://github.com/corfen/mangos/tree/pets Patch: http://pastebin.com/f72706fed Some TODO: + Warlock pet should have a saved health and mana while warlock mouted (after dismount warlock pet has full hp & mana instead hp, mana before warlock mounted). + After hunter's pet dies call pet should not work, hunter has to use Revive Pet. - Correct pet spell damage calculation. ( thx pasdVn and ApoC http://getmangos.eu/community/viewtopic.php?id=7233 ) Corfen =)
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What bug does the patch fix? restores Savage Roar, being broken after switch to 3.0.8 For which repository revision was the patch created? master @ 1bf2e68b1b2aecc79eb84cfebc90543c5d9d0303 rev. 8312 Is there a thread in the bug report section or at lighthouse? http://getmangos.eu/community/viewtopic.php?id=7818 http://getmangos.eu/community/viewtopic.php?id=7030 http://getmangos.eu/community/viewtopic.php?id=6105 Who has been writing this patch? Sarjuuk Patch [Download] Notes You may also be interested in this addition, that limits Survival Instincts to Bear- and Cat-Form respectively. I refrain from posting it as a separate patch, because the remove is a bit ... ugly..? Like always, i did a rough test on both changes, with results as expected. Naturally, that does not guarantee anything Before someone asks.. Dash is not repairable in the same way, as it has no dummy triggering the real effect.
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[Guide] Mangos Windows Setup
Auntie Mangos replied to a topic in OldInstallation, configuration & upgrades
several threads about this already. http://getmangos.eu/community/search.php -
What bug does the patch fix? What features does the patch add? allows stacking of dot parts of these spells For which repository revision was the patch created? 7940 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=2305 Who has been writing this patch? Please include either forum user names or email addresses. me - laise diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index f06073e..d42b7c9 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1256,6 +1256,17 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x0000000000010000)) && (spellInfo_2->SpellVisual[0] == 72 && spellInfo_2->SpellIconID == 1499) || (spellInfo_2->SpellFamilyFlags & UI64LIT(0x0000000000010000)) && (spellInfo_1->SpellVisual[0] == 72 && spellInfo_1->SpellIconID == 1499) ) return false; + + // Living Bomb & Ignite (Dots) + if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x2000000000000)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x8000000)) || + (spellInfo_2->SpellFamilyFlags & UI64LIT(0x2000000000000)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x8000000)) ) + return false; + + // Fireball & Pyroblast (Dots) + if( (spellInfo_1->SpellFamilyFlags & UI64LIT(0x1)) && (spellInfo_2->SpellFamilyFlags & UI64LIT(0x400000)) || + (spellInfo_2->SpellFamilyFlags & UI64LIT(0x1)) && (spellInfo_1->SpellFamilyFlags & UI64LIT(0x400000)) ) + return false; + } // Detect Invisibility and Mana Shield (multi-family check) if( spellInfo_2->Id == 132 && spellInfo_1->SpellIconID == 209 && spellInfo_1->SpellVisual[0] == 968 )
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MaNGOS/0.13.0 (* * Revision 7614 - *) Several crashes like this: Using host libthread_db library "/lib64/libthread_db.so.1". Core was generated by `/home/mangos/server/bin/mangos-worldd'. Program terminated with signal 11, Segmentation fault. #0 Unit::InterruptNonMeleeSpells (this=0x38c9f910, withDelayed=false, spell_id=0) at ../../../src/game/Spell.h:417 in ../../../src/game/Spell.h #0 Unit::InterruptNonMeleeSpells (this=0x38c9f910, withDelayed=false, spell_id=0) at ../../../src/game/Spell.h:417 No locals. #1 0x0000000000748380 in Unit::setDeathState (this=0x38c9f910, s=JUST_DIED) at ../../../src/game/Unit.cpp:9252 No locals. #2 0x00000000006b01c0 in Player::setDeathState (this=0x38c9f910, s=<value optimized out>) at ../../../src/game/Player.cpp:1384 ressSpellId = 0 cur = true #3 0x0000000000754d08 in Unit::DealDamage (this=0x2ee443b0, and one Using host libthread_db library "/lib64/libthread_db.so.1". Core was generated by `/home/mangos/server/bin/mangos-worldd'. Program terminated with signal 11, Segmentation fault. #0 Unit::InterruptSpell (this=0x2aab5ab61e00, spellType=3, withDelayed=true) at ../../../src/game/Spell.h:417 in ../../../src/game/Spell.h #0 Unit::InterruptSpell (this=0x2aab5ab61e00, spellType=3, withDelayed=true) at ../../../src/game/Spell.h:417 __PRETTY_FUNCTION__ = "void Unit::InterruptSpell(uint32, bool)" #1 0x00000000007382d2 in Unit::CastStop (this=0x2aab5ab61e00, except_spellid=0) at ../../../src/game/Unit.cpp:861 i = 605 #2 0x00000000006e51ec in Aura::HandleAuraModStun (this=0x393d21c0, apply=<value optimized out>, Real=<value optimized out>) at ../../../src/game/SpellAuras.cpp:3415 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 48, _wpos = 46915449659496, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x44725970 "2 ", _M_finish = 0x3e4174f9a0 "", _M_end_of_storage = 0x18 <Address 0x18 out of bounds>}}, <No data fields>}}, m_opcode = 12} spellType=3 is CURRENT_CHANNELED_SPELL So crash is the same in both cases if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel(); [b] m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);[/b] look like after m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel(); pointer to Spell can be invalid and we able to get crash in m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false); Addition on Windows http://getmangos.eu/community/showpost.php?p=67976&postcount=42
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Hi all! I'm trying to set up a World Of Warcraft private server with ManGOS. I've read many of the stickies and many of the wiki pages, but I can't get it to work. I primarily used the installation guide for Windows in this subforum. My mangosd can't connect to my MySQL server. The MySQL server is running, and has an account called 'mangos' with the default password 'mangos'. ( I don't know if I should change the password, I have configured my MySQL server to not allow remote queries so I don't know if it matters ). My realmd can't connect to it either. The default user-password pair are still configured in the configuration files of both. The version of my MySQL server is 5.1, that of my Mangosd and Realmd is 0.17.0-DEV. I hope someone can help. I'm a complete newbie in the World of Warcraft server ( and in general ) world. Thanks in advance, Joshua.
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Hi engineers of this forum I found a bug, i think. ^^ On the profile page when you want to change your avatar there is no option to use Gravatar, although there is a hint for doing this. (maybe this isn't the real problem) Because i wanted to see if a link would appear if i delete my avatar but the link http://getmangos.eu/community/delete/avatar/XXXXXXX/$2/ contains a strange $2 at the end, and manual changing doesn't work due to ref checker Maybe i didn't see all but i think so, LG
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I've coded two patches to fix both the issue in the title and the tauren changing their skin-tones at the barbershop. Important links I've come through: Druid Forms underdev List of Hair/Skin vs Model Texture My Tauren Barbershop fix thread It supports rev [10148] as of now. Tauren Barbershop fix: Paste2 Druid shapeshifts: Paste2 The second patch needs the first.
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@nyko: That's what MaNGOS devs want, before they'll ever add ahbot to the git master branch. The way I understand it, the current ahbot uses the character as a kind of workaround. MaNGOS doesn't want workarounds in the master branch, for maintaining and/or stability reasons (mainly to have a clean solution, instead of a "hacky" one). The idea in this thread is, if this patch should be included it has to follow mangos coding standards, meaning get rid of characters dependency. Neo2003 #72 of this thread: click VladimirMangos #951 of old ahbot thread: click There is no reason in further discussing if it's needed to remove the character dependency or if MaNGOS guidelines are the "ultima ratio". The way it is right now, is the MaNGOS way. It's their software - that we are allowed to use - that's why they make the rules. Right now ahbot works with minimalload update and even w/o it (if I understand xeross155's commits correctly). Regards Skirnir
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Is it related to this post? http://getmangos.eu/community/showthread.php?12148-[9219][patch]-Allow-configure-to-find-OpenSSL-if-pkg-config-fails
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I try it, but it doesnt't work... I get this error: read error: **** Is A Directory for casalla: You that work?
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The "apt-get install" command with all the packages you need for mangos are invalid on the wiki it should be apt-get install build-essential binutils gcc g++ cpp automake autoconf make libmysql++-dev libtool libssl-dev subversion patch zlibc libc6 git-core cmake (Taken from http://getmangos.eu/community/topic/4011/how-to-compile-mangos-on-linux-using-git-/ but added cmake to the list)
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Use this: http://getmangos.eu/community/showthread.php?10618-Auto-Announcer-with-NextID-and-MangChat-support or http://getmangos.eu/community/showthread.php?13438-Autoanouncer-autobroadcast
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http://getmangos.eu/community/showthread.php?6434-XML-Output&highlight=wowstat links old but i'm forun xmlstat on my pc http://dl.dropbox.com/u/4367350/xmlstat.zip may be some one update it to latest rev
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/ignore Jriske
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What bug does the patch fix? What features does the patch add? - This patch would fix the bug that after being queued due to playerlimit addons are not loaded. For which repository revision was the patch created? - 7579 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. - http://getmangos.eu/community/viewtopic.php?id=7228 diff --git a/src/game/World.cpp b/src/game/World.cpp index 22ae03f..4392803 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -226,6 +226,8 @@ World::AddSession_ (WorldSession* s) if(decrease_session) --Sessions; + s->SendAddonsInfo(); + if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER ) { AddQueuedPlayer (s); @@ -242,7 +244,6 @@ World::AddSession_ (WorldSession* s) packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account s->SendPacket (&packet); - s->SendAddonsInfo(); UpdateMaxSessionCounters (); // Updates the population Patchfile
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I found an old patch from theneromancer that might help you out: http://getmangos.eu/community/viewtopic.p...p;hl=buff+stack
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hmm i think you can modify the Guild Housing Patch by SinnerG (Link) if i have time i will make (i need it too but im lazy). this shouldnt be hard!
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look here http://getmangos.eu/community/topic/8608/patch-exclusive-resistance-auras-and-aura-stacking-in-general/ it is the issue related to SpellHolders not stacking, where some auras (1 effect out of 3) is an effect that shouldn't stack, so the hodler is removed from target.
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