Jump to content

Auntie Mangos

Moderators
  • Posts

    2446
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by Auntie Mangos

  1. yey me well sorry i been off so much been to busy whit sc2, what can i say thank you for helping me help you help us all NoFantasy
  2. http://getmangos.eu/community/showthread.php?4579-[HOWTO]-GDB-Debugging would be also nice to attache mangos revision and custom patches in header of your post ;-)
  3. So do I, however, you can blink right up hills. Try it. You can also blink outside of Arathi Basin. That just needs to be fixed and it works almost perfectly.
  4. Some Game Event Extensions git pull git://github.com/jolan/mangos.git serverwide Description : adds serverwide events support Author : Originaly written by w12x, updated by Jolan Forum topic : http://getmangos.eu/community/viewtopic.php?id=2433&highlight=serverwide about 3.0.3 Test branch : Note MaNGOS doesn't accept any crash dumps, bug reports, anything. It is test branch and run it only at your own risk devs do accept patches
  5. http://getmangos.eu/community/post/135485/#p135485 system to do that
  6. Patch have some useful parts but in general wrong because as i think it wrongly use (ignore in fact) aura 288 More deep comments look in http://getmangos.eu/community/post/134937/#p134937
  7. The first solution is to make some research on the forum
  8. See http://getmangos.eu/community/showthread.php?13539-[bUG]-Leveling-past-level-80-as-a-player
  9. Hi Guys, I been busy working on the 'instance invisibility issue' and I think I have a solution for playerbot at least Tested in Ragefire Chasm I took a group of bots into this instance. Occasionslly I got all members through into the instance and all were visible. Other times only some bots teleported through with the player and these were invariably invisible to the player. I observed from the mangosd output that the teleportation was only successful (all visible) if the player arrived in the instance first, ahead of the bots. I read the posts discussing this issue invisibility bug from a non-playerbot prospective. It's generally believed to be caused by a latency, where one player would be entering the instance (on a fast responding computer) and the other group player(s) enter on slower machines. BThallid observed that bots behavoiur could emulate a fast pc, with little or not load and the player would be effectivly the slow pc. Although the players teleportation action triggers the bots reaction (CMSG_AREATRIGGER) they respond quicker than the player. I have revised the code to ensure the bots always teleport after the player and I will push a commit to portal and new-ai shortly for you to test. Hope this helps
  10. http://getmangos.eu/community/viewtopic.php?id=13121 PART 15 - UPDATING YOUR DATABASE WITH SQL FILES It may be hard to explain but when get to understand the concept, it's all goiing fine....
  11. http://getmangos.eu/community/viewtopic.php?id=10241&highlight=heroics there were even older threads about this issue (some gone i guess)
  12. well i was just wonerding. Been 8 months.. and still fishing don't work. i hear its a core bug. then i hear its something to do with map's. So VladimirMangos What is it ? Is there a fix for it
  13. I use this one: http://getmangos.eu/community/showthread.php?p=60805#post60805 I like it alot, it works very well, I've only fallen under once, and I was trying to fall under.
  14. * What bug does the patch fix? What features does the patch add? Replace the check whether player can capture base in EotS BG by more appropriate one, that is used (for flags) in other BGs as well. (isAlive -> isAllowUseBattleGroundObject) As a result, stealthed, invisible and mounted players are prevented from capturing bases. Note: isAllowUseBattleGroundObject() function should contain check for invulnerability auras (it does not right now). I am not sure, whether can invulnerable players capture bases on official, but because some invulnerability effects (eg. petrification) may last for a minute or more, it sounds reasonable that players couldn't capture base while under such effect. * For which revision was the patch created? 6844 * Is there a thread in the bug report section? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?p=42310&highlight=storm * Who has been writing this patch? Please include either forum user names or email addresses. Me, Tassader diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index 18d0859..241ad5b 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -173,7 +173,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint() ++j; continue; } - if (plr->isAlive() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) + if (plr->isAllowUseBattleGroundObject() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) { //player joined point! //show progress bar @@ -216,7 +216,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint() ++j; continue; } - if (!plr->isAlive() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) + if (!plr->isAllowUseBattleGroundObject() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) //move player out of point (add him to players that are out of points { m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
  15. All you need to know is located here: http://getmangos.eu/community/topic/13121/world-of-warcraft-server-for-windows-installation-guide/
  16. Hi, This is an old cookie and every so often someone asks the same question. The grep.exe utility in your 'git bash shell' is out-of-date. http://getmangos.eu/community/post/137447/#p137447 The idea around this HASH=`git log --pretty=oneline | grep -m 1 '\\[z1[0-9]\\{3\\}]' | cut -d " " -f 1` is to search for the right commit (HASH) in the commit history. The grep utility looks in the commit header for a string of the type '[z1xxx]'. If you observe, all MaNGOS ZERO core commits (or they should ) are indexed as such. Once it finds the latest core commit, it then records the hash into the variable HASH that is used later in the script. The problem with supporting a project on more than one core, is time. I rarely get any feedback (good or bad) and it is difficult for one person to be monitoring code for two servers at once (I only have one main serrver ). Thanks for the information, I will now take a look at playerbot for MaNGOS ZERO to see whether it is behaving itself. The chances are that you haven't created your full playerbot patch properly. If your having problems with grep.exe then the bash script won't operate properly and the patch will be dirty (i.e. contain core changes as well. Then, when you come to apply the patch the merge will complain bitterly that your trying to overite core files. Download an updated version of grep.exe from GNU and replace the files in the shell (As I remember the grep.exe comes with a couple of 'dll' files as well that also need to be copied across). You need at least version 2.5.4 to recognise the '-m' option. Hope this helps
  17. Related: http://getmangos.eu/community/topic/16132/cot1-doorways/
  18. Thanks for the link, i will look trhough it maybe I can fix my Problem with this or so.
  19. http://getmangos.eu/community/viewtopic.php?id=10273
  20. The coefficient is there somewhere, the real problem with unstable affliction dispel damage is level penalty which it gains... See :http://getmangos.eu/community/viewtopic.php?id=10268
  21. Thank you for reporting. Already reported and fixed, see http://getmangos.eu/community/topic/17424/fixedproblem-with-newest-core/
  22. What bug does the patch fix? What features does the patch add? Implement 20-sec hidden cooldown for dragonspine trophy trinket proc (according to wowhead data) For which SubVersion revision was the patch created? 6428+ Link to the Thread in the bug report section? http://getmangos.eu/community/viewtopic.php?id=27207 Who has been writing this patch Malah DELETE FROM spell_proc_event WHERE entry IN(34774); INSERT INTO `spell_proc_event` VALUES (34774,0,0,0,0,0x0000000000000000,0x00080001,1.5,20);
  23. ok kero i started a thread in the bug section so this thread could be closed. Please dont post here anymore take http://getmangos.eu/community/topic/16053/bug-same-spellstacking/.
  24. Hi KiriX, I tried to download the patch from filebeam but my antivirus blocked it, saying 'MALICIOUS URL BLOCKED' ! @meniacle I use the following bash script to create my playerbot patch, If you want to create a patch from the portal repo, then replace all instances of blueboy with portal. You do not need to know much about git to run this script from the command line. Please let us know
  25. Now we're getting somewhere!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use