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mostlikely

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Everything posted by mostlikely

  1. Using attached eluna script will only trigger for items recieved by materloot. In \src\game\WorldHandlers\LootHandler.cpp: sEluna->OnLootItem is called in HandleLootMasterGiveOpcode but not in HandleAutostoreLootItemOpcode The fix that seems to work is to include: #ifdef ENABLE_ELUNA sEluna->OnLootItem(player, newitem, item->count, lguid); #endif /* ENABLE_ELUNA */ right below player->SendNewItem(newitem, uint32(item->count), false, false, true); in HandleAutostoreLootItemOpcode. AutoEquipItem.lua
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