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  • PLAYER_EVENT_ON_LOOT_ITEM only triggers for masterlooted items (possible fix included)

    • Status: Completed
      Main Category: Script (Eluna / SD3)
      Sub-Category: Looting
      Version: 21.14 Milestone: Unset Priority: New
      Implemented Version: Unset

    Using attached eluna script will only trigger for items recieved by materloot. 

    In \src\game\WorldHandlers\LootHandler.cpp:

    sEluna->OnLootItem is called in HandleLootMasterGiveOpcode but not in HandleAutostoreLootItemOpcode

    The fix that seems to work is to include:

            #ifdef ENABLE_ELUNA
                sEluna->OnLootItem(player, newitem, item->count, lguid);
            #endif /* ENABLE_ELUNA */

    right below player->SendNewItem(newitem, uint32(item->count), false, false, true); 

    in HandleAutostoreLootItemOpcode.


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