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lillecarl

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Everything posted by lillecarl

  1. There shall only be one version in my opinion, would make the development easier;)
  2. Idk im out of info now, apply it manually or wait for another reply to a git reset --hard before if you dont have any modifications - LilleCarl
  3. cd .. git apply src/ahbot.patch (You were in wrong repository) - LilleCarl
  4. The command is git apply, but i have nver used it, if i would have been you i would have made a fork of mangos one and apply the patches on another system and push them to the debian server - LilleCarl
  5. I could possibly help you do some basics, but you cannot ask for "custom" help here since mangos is a project to reproduce a blizzlike 3.3.5 server - LilleCarl
  6. If you compile ace locally with the one provided by mangos there wont be any collision and if the ace globally installed is new enough it will work with mangos so there are no problems at all with that, since ace is just a library its cool ;D (Thats atleast how i understood it, try and see mt friend) ;D - LilleCarl
  7. What db guid? The players only have one guid or wtf?
  8. Did you compile the ad.exe yourself?
  9. else if (!GUID == 0) should be else if (GUID != 0) Thing is that the code does not check if the user exists before it starts running the code for jailing the player that does not exist ObjectGuid GUID = sObjectMgr.GetPlayerGuidByName(cname.c_str()); if (GUID == 0) { SendSysMessage(LANG_JAIL_WRONG_NAME); return true; } This is correct code as i can read, maby you shall just comment the line SendSysMessage(LANG_JAIL_WRONG_NAME); and instead use PSendSysMessage("The name does not exist go bang yo mom"); - LilleCarl
  10. No problem MaNGOS is to learn - LilleCarl
  11. Just tell me if it didnt work and i will investigate further into it EDIT: http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84 (That is if you have a 32 bit system) - LilleCarl
  12. You need to install the required windows package ro run mangos (i think vs 2010 redist package) - LilleCarl
  13. I think the warden client is the same for 2.4.3 and 3.3.5 just different modules if i get it correct
  14. Maby because they do not have the required reputation, or mangos thinks they dont have the required reputation, from wich revision did you update to and wich were your "updated revision"? - LilleCarl
  15. This might not fit at all, but even the trinity mmaps is stable (working on a trinity server:() So mangos mmaps should really be stable aswell, but yeah bug free is awhile to go Im not sure if it does matter at all but i mean for how long hasnt vmaps been developed and still not "bug free"? - LilleCarl
  16. But i do not understand, if the modules has to be run on the server, then their warden cannot be unix compiled, or its compiled platform independent or something, i see no reality in how you have to run windows modules on the server when only the client is windows and the server for sure is some kind of *nix platform i mean seriously? You must get my idea, the modules cannot be windows only if they are going to run on the blizz servers, and if blizzard aint running them on the server, then mangos wardend does not have to run them either, this problem must be solved to get warden into mangos/master
  17. That is false, the world is divided into instance servers, bg servers.. And i think each big map got its own server, anyways warden is only Windows atm so your answer did not clearify anything, i asked why warden were Windows only;) MaNGOS is built completly platform indepentent, so if warden is going into mangos main some time ut must be independent of platform(i apologise for my spelling, using my iphone atm)
  18. http://getmangos.eu/wiki/Creature_addon I hope that helps - LilleCarl
  19. Sorry if i might be posting in the wrong section, but im really curious about this wiki post i found here: http://getmangos.eu/wiki/New_Map_Format I would basically want to know if it is possible, what the benefits would be, and if it also would be able to add "MMAPS" lateron The only thing i could imagine is better with this is the storage, the overall file size would be smaller and then it would take less RAM while loaded, and on a blizzlike server (as mangos is indended to be)(But also not made for public servers (doh)) Then almost all maps/vmaps/mmaps would be loaded since there are people everywhere, so it would give a pretty big performance impact i think? Because i guess some variables would be stored twice (as it is right now) Im not sure tho, just brainstorming (im to bad at programming to see what the real pros/cons really would be (Doh) - LilleCarl
  20. It needs to be able to run Windows binaries (Warden modules). Heh, this has been in my head ever since you posted it... And i cannot understand how it must run the modules on the server? doesn't the server just throw them away to the clients and receive data? I mean i hardly think blizzard is running Windows servers for WoW, i mean they must have some kind of unix systems Sorry for might being rude questioning you but it has been so bothering i have been thinking on it alot - LilleCarl
  21. Im tired of everyone asking people with lets say vehicle branch to merge in anticheat and so on... so i were thinking.... hmm i can learn people how damn easy it is to do it themselves =) 1st You clone mangos (You probably already have but anyways... ) 2nd You choose a damn branch you like 3rd You do "cd" into the mangos clone, then you type this: git remote add REPONAME REPOURL (example: git remote add mmaps https://github.com/faramir118/mangos.git) 4th Type: git fetch REPONAME (example: git fetch mmaps) 5th Type: git merge REPONAME/BRANCHNAME (example: git merge mmaps/mmaps_rewrite) Now hopefully there are no confilcts, i cannot really be arsed to write a guide on how to resolve conflicts since i only know how to do it with raw files or tortoisegit but someone else might be able to help you with that - LilleCarl
  22. give us the character sql's for crashing chars and non crashin and we might be able to work something out? EDIT: Physical Memory: 1310192 KB (Available: 7716 KB) When mangos runs out of memory it crashes, might be that "older" chars have more data or smth idk EDIT: Wtf? Revision: * * 0096 *
  23. I think in characters there is a field called "Data" right? it contains alot of data for misc shit, if you go to http://oregoncore.com and look for "data blob" in the forum you will find info about how the data blob works, its also documented on the wiki etc... im not sure if mangos has extracted the data blob or not, if they have not i will do it when i begin my development again, it makes it much easier to do websites etc...
  24. Seems like its not 100% safe but thnx for contributing;)
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