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lillecarl

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Everything posted by lillecarl

  1. Sorry for asking but why aint this a article on the wiki, as Lynx3d said wikis is knowledge, and i count this as pure knowledge, also it is easier for other knowledged people to edit and add stuff if its on the wiki Wikied: http://getmangos.eu/wiki/FAQ credits given on top
  2. I think the edited guide i just added could be in better shape, modded for cmake, sd2 etc.... its just a few lines left to fix
  3. Everyone, there is still a bug with cmake and the ACE library (atleast on "one") Im not really sure what it is it just tells me that something were wrong.... I hope this helps a little bit, because i think cmake would be better if it were used with all platforms
  4. Eh just found out that mangos already got a damn scripting system , its just so uncomment it in cmake and then correct like 4 lines in the cmake file to get it working already started implenting some hooks and shit to it, its the old simple way ive always wanted it to be - LilleCarl
  5. Neo, you should make a repository to follow with this so we ca see how the progress is going, and for easier issue tracking not with github issues 2.0
  6. Wouldnt it be better to check for nearby targets, i mean a warrior can taunt on range as example and thereby he cannot be hit? - LilleCarl
  7. I started on making a squeeze guide, removed nano and grep from the packages to be installed since they are default packages in debian. http://getmangos.eu/wiki/Compile_MaNGOS_On_Linux_Debian_Squeeze
  8. Well basically i would like to know how to create a new "page" or article or what it is called on a wiki there is a install on debian lenny guide on the wiki, but im not sure if beginners would understand that the lenny guide would work with squeeze even better would possibly be to merge both linux guides into one, since its almost the package managers that diff on a basic mangos setup, just to make it easier for "newbies" to get started with mangos servers. As i know it many people nowadays is buying cheap linux VPS servers without even knowing what CLI is (lol) so a complete newbie friendly guide would be nice, i would happily help and make one, but since im only familiar with the APT package manager and the debian based distros i cannot really help out with centos etc.... So i would like to create a article without any link to just to write it up and then maby it could be added on the wikis main page when its ready and well checked for grammar/spelling etc... - LilleCarl
  9. in my opinion its easier to install wow servers via commandline, as long as you run a distro with precompiled packages it takes no even 10 times as long to set up a server on linux, also bash is good for writing backup scripts etc.... so for a redundant and self doing server you should stick with linux (maby BSD) This is ofc just my personal experience, anyone can have their own troughts about this - LilleCarl
  10. Okay all of you, I'm sorry, its not really like I'm a real cryptographer so sorry for that.
  11. @Lynx3d: I have not read any article about the real definition on the word "Wiki", i think DasBlub's explanation were much more easy to understand, i can go and help out with the documentation of mangos on the mangos wiki as long as I'm a registered user PS: I meant that the content on a specific page on the wiki were invalid/broken. PPS: Really immature that you wrote as you did, you understood what i meant and that should be enough I'm actually trying to help and you just push me down Anyways thank you for the explanations. - LilleCarl
  12. Xeross when you say "disabling a mod" you just mean stop it from running anymore right? i mean that could be made with just one public variable that you change with a gm command, but if you wanna make each script in its own "application extention" (.so, .dll) etc... and unload it from ram and such for later loading again, you should look at Xenos Scripts for tc2
  13. Well, you can be lucky and break it in a day or 2
  14. przemratajczak, so you mean that you can charge up against walls that are completely straight? That must be a bug then
  15. Dasblub, how would that work with arguments of the event? like players killing eachother (need attacker and victim as pointers) i mean you cannot hook a event like that on another hook etc..? In my eyes this is a really Difficult way of writing something simple?, but sure its good that you can hook up the same hook to trigger evens with same arguments etc....
  16. When im tryiing to generate projects with CMake (on windows) i get this damn error: MaNGOS-Core revision : 6aecf091700753fd594d00ebb07653a0645c52ca Install server to : C:/Program Files (x86)/MaNGOS Use PCH : Yes Build in debug-mode : No (default) CMake Error at src/realmd/CMakeLists.txt:55 (target_link_libraries): The "debug" argument must be followed by a library. Im not sure what it can be, im using VS10 if it could be related to that - LilleCarl
  17. Just looked into scriptdev2's source a bit, and they got a few hooks (see https://github.com/scriptdev2/scriptdev2/blob/master/ScriptMgr.h) bool (*pGossipHello )(Player*, Creature*); bool (*pGossipHelloGO )(Player*, GameObject*); bool (*pGossipSelect )(Player*, Creature*, uint32, uint32); bool (*pGossipSelectGO )(Player*, GameObject*, uint32, uint32); bool (*pGossipSelectWithCode )(Player*, Creature*, uint32, uint32, const char*); bool (*pGossipSelectGOWithCode )(Player*, GameObject*, uint32, uint32, const char*); uint32 (*pDialogStatusNPC )(Player*, Creature*); uint32 (*pDialogStatusGO )(Player*, GameObject*); bool (*pQuestAcceptNPC )(Player*, Creature*, Quest const*); bool (*pQuestAcceptGO )(Player*, GameObject*, Quest const*); bool (*pQuestAcceptItem )(Player*, Item*, Quest const*); bool (*pQuestRewardedNPC )(Player*, Creature*, Quest const*); bool (*pQuestRewardedGO )(Player*, GameObject*, Quest const*); bool (*pGOUse )(Player*, GameObject*); bool (*pItemUse )(Player*, Item*, SpellCastTargets const&); bool (*pAreaTrigger )(Player*, AreaTriggerEntry const*); bool (*pProcessEventId )(uint32, Object*, Object*, bool); bool (*pEffectDummyNPC )(Unit*, uint32, SpellEffectIndex, Creature*); bool (*pEffectDummyGO )(Unit*, uint32, SpellEffectIndex, GameObject*); bool (*pEffectDummyItem )(Unit*, uint32, SpellEffectIndex, Item*); bool (*pEffectAuraDummy )(const Aura*, bool); that is some kind of hooks, if i get it correct so it would just be to modify scriptdev2 a bit and then its done
  18. Yes Tiaquenes we should stick together, that why i would love to have the zero development forum here to, i mean they are under the "mangos user" on github, so they should be a part of the mangos community in my opinion atleast its the biggest pro of mangos, the community and the awesome and helpful people
  19. Well since i dont know much at all about how the "master" structure look i cannot really be sure, there are several new tables and columns added in WOTLK that do not exist in TBC so who can be sure
  20. Well still the PM limit should be raised in my opinion, its kinda silly to have a limit like that with today's web servers.
  21. Qsa, did you read my last post about marking the paths above 60 with a flag to let abilities go to 90 degrees, i think (but i'm not sure) that it would be correct (i cannot specify any source for the information i got) but i know that a friend of mine could charge up the walls in WSG sometimes - LilleCarl
  22. As i understood it warden does not support linux at the moment, i might be wrong, but thats how i understood it (still think warden should be build into mangosd instead of running as a separate daemon)
  23. In my opinion its kinda silly to set the limit so low, you should be able to have atleast 100 messages in your in/outbox, i dont really think your webserver will be overloaded if you raise the limit - LilleCarl
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