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Bug Comments posted by Chucksta
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Changed Status to Completed
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Changed Status to Completed
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Changed Status to Confirmed
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I just went in game on m0 (mangos Zero), and found that you cannot cast spells when dead, as the action bar slots are disabled.
Can you give anymore details on when exactly it is that you have been able to cast a spell, jmishenko
Thanks
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Changed Assigned to Chucksta
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Changed Status to Completed
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Properly Fixed
Fault found to be that the setting of the Warden defaults resulted in the default values set prior to that being set to 0.
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Changed Status to Completed
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Fixed
Fault found to be that the setting of the Warden defaults resulted in the default values set prior to that being set to 0.
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Changed Status to Completed
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Fixed
Fault found to be that the setting of the Warden defaults resulted in the default values set prior to that being set to 0.
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Changed Type to Database
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Okay, values are being read in and the default values set, but by the time they are used they are set at 0.
It looks like the values are not accessible globally, or they are being reset at some point.
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It looks like this issue could be causing a number of nasty issue in game. I'd better look into this now.
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The fault here is the same as with health regen, the default value is not being read from the mangosd.conf file.
The warrior's rage is also not working, which makes sense, as this will no doubt affect all powers.
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I ran a packet sniffer on m3 and a private server to see what happened when I looted money, and found the size of the packet used for SMSG_LOOT_MONEY_NOTIFY to be the same.
The actual contents are also exactly the same, e.g. when looting 3 copper m3 and the private server's packets were:
03 00 00 00 01
Where 03 is the 3 copper
and 01 means "You looted ..." - non grouped loot
Therefore, the issue is not with the SMSG_LOOT_MONEY_NOTIFY opcode.
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Changing to a category of 'Minor' as the health now regenerates, but
The actual cause still needs to be fixed, which is that the regen rate is not being read correctly from the mangosd.conf file.
There may be other values that are also not being read from the mangosd.conf file, such as any related to Energy generation.
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The mangos.conf value for the health regen rate is obviously not being reead in properly.
As a temporary fix I have set the regen rate to 1, as it is in the conf file
// This needs fixing
HealthIncreaseRate = 1.0f; // having to do this as the above constantly results in 0 - mangosd.conf is obviously not being read properly
Temporary fix:
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float HealthIncreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_HEALTH);
That is not working, it constantly gives a result of 0
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I threw in some outputs to show what is happening when the toon is suppsoedly having its health regenerated, and it comes up saying that it is able to be regenerated (not in combat), but when it goes to call the modify health function - ModifyHealth(int32(addvalue)); - the value passed (addvalue) always holds 0.
I made it pass in a static value of 5.0, and the toon's health was regenerated.
Now to figure out why the actual regen value is not being calculated correctly!
Equip Container not working
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in Archived Reports (Three)(Resolved issues)
Posted
FIXED
https://github.com/mangosthree/server/pull/110