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Bug Comments posted by Chucksta
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Issue is also on Zero, although no camp sparkles :)
Two is fine;working as intended, although I cannot swear that I have the latest server core.
So, problem exists on Zero and One -
Confirmed
Warrior runs backwards a few feet, then forwards towards the target.
All creatures that I attacked at range, first ran backwards or away from my toon (ran backwards or turned and ran), then turned and ran towards him.
NOTE: tried this on Zero, and all fine there :) -
You can't on my machine :) No aggro at all
No sword shows up until you set it to AtWar.
Anyone else out there can test this?
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As a test, I also checked Zero, and it works in exactly the same way on there, no aggro at aggro. NPCs do not react to my toon. -
Bumping to the top part of the list.
This thread fell down the list due to my sorting through all the issues in One's server issues/threads. -
Bumping to the top part of the list.
This thread fell down the list due to my sorting through all the issues in One's server issues/threads. -
Tested in-game with set to at war, and all is working as it should; the Booty Bay NPCs are totally ignoring my toon :)
************ silly me - GM ON!!!! -
[quote=cabfever]This is not correct chucky. You need to put them on "in war with" on the faction tab to be able to attack them.
This is not the blizzlike behavior.[/quote]
That's not what is stated in the original post. I can only act on the information given.
I'll test that now. -
It is working in-game though, which is what counts.
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Tested in-game, and issue is still there.
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[B][COLOR="#008000"][SIZE=3]Closing[/SIZE][/COLOR][/B], as no issue reported.
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That's valid. It requires that you are able to ride undead mounts, so either have to be Undead or Exalted with UC to be able to acquire their riding skill.
Closing issue -
Tested in-game, and issue is most definitely still there.
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Tested in-game (Goblin areas and Cenarians), and all worked as it should do.
[B][SIZE=3][COLOR="#008000"]Closing issue[/COLOR][/SIZE][/B] :) -
Tested in-game, and all working as it should now.
[B][SIZE=3][COLOR="#008000"]Closing this issue[/COLOR][/SIZE][/B] :) -
Tested in-game, and issue is still there.
[B][COLOR="#FF0000"][SIZE=3]Not fixed, as yet[/SIZE][/COLOR][/B] -
Tested in-game, and found to be working now :)
[B][B][SIZE=3][COLOR="#008000"]Closing issue.[/COLOR][/SIZE][/B][/B] -
Tested in-game and found to be working as intended.
[B][SIZE=3][COLOR="#008000"]Closing issue[/COLOR][/SIZE][/B] :) -
Tested in-game, and this issue still exists.
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[B][SIZE=3][COLOR="#008000"]Closing[/COLOR][/SIZE][/B].. tested in-game and it works as intended
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[B][SIZE=3][COLOR="#FF0000"]This is still an issue[/COLOR][/SIZE][/B]
Tested in-game, as per above, and the Murlock was still in-front of my toon when it performed a backstab. -
Tested in-game, and this is now working fine. Enemy casters are prevented from casting.
[B][COLOR="#008000"]Closing issue.[/COLOR][/B] -
Tested in-game, and this is no longer an issue.
[B][COLOR="#008000"]Closing issue.[/COLOR][/B] -
[B][COLOR="#008000"]FIX APPLIED:[/COLOR][/B]
[B]MaNGOS One:[/B]
[url]https://github.com/mangosone/database/pull/6[/url]
[B]MaNGOS Two:[/B]
[url]https://github.com/mangostwo/database/pull/24[/url] -
[quote=Evildead]Its working in Zero, fixed it sometime ago[/quote]
Nice one; I should have checked that.
Therefore strike what I said about UnitFlags. UnitFlags was set that way it was to stop the creature moving, fighting, etc.
[B][COLOR="#008000"]FIX[/COLOR][/B] ([B]by Evildead[/B]):
[B][COLOR="#0000FF"]INSERT INTO dbscripts_on_go_use (id, delay, command, datalong, datalong2, buddy_entry, search_radius, data_flags, dataint, dataint2, dataint3, dataint4, x, y, z, o, comments) VALUES
(16775, 1, 3, 0, 0, 10992, 20, 0, 0, 0, 0, 0, -4680.1, -1439.24, -50.49, 5.77704, 'Panther Move'),
(16775, 2, 22, 16, 49, 10992, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Panther set faction');[/COLOR][/B]
I'll sort this on the morrow. Me brain is mush from many lagers, so best to avoid any erections, I mean cock-ups ;)
Shadow Labyrinth: Tortured Skeleton should stand up when being aggro
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in Archived Reports (One)(Resolved issues)
Posted
It looks like this has been fixed since this issue was raised, as it worked for me. Damn skeles owned my toon's butt big time, as he ran through!
There is a script for this in the creature_ai_scripts table, which is doing its job.
Said creature_ai_scripts entry does not exist in Two though, so I'll now add that at least.
Can I get a confirmation from someone that this now works on One :)