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Chucksta

getMaNGOS Retired Staff
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Bug Comments posted by Chucksta

  1. It looks like this has been fixed since this issue was raised, as it worked for me. Damn skeles owned my toon's butt big time, as he ran through!

    There is a script for this in the creature_ai_scripts table, which is doing its job.

    Said creature_ai_scripts entry does not exist in Two though, so I'll now add that at least.

    Can I get a confirmation from someone that this now works on One :)

  2. Confirmed

    Warrior runs backwards a few feet, then forwards towards the target.

    All creatures that I attacked at range, first ran backwards or away from my toon (ran backwards or turned and ran), then turned and ran towards him.

    NOTE: tried this on Zero, and all fine there :)

  3. [quote=Evildead]Its working in Zero, fixed it sometime ago[/quote]

    Nice one; I should have checked that.

    Therefore strike what I said about UnitFlags. UnitFlags was set that way it was to stop the creature moving, fighting, etc.

    [B][COLOR="#008000"]FIX[/COLOR][/B] ([B]by Evildead[/B]):

    [B][COLOR="#0000FF"]INSERT INTO dbscripts_on_go_use (id, delay, command, datalong, datalong2, buddy_entry, search_radius, data_flags, dataint, dataint2, dataint3, dataint4, x, y, z, o, comments) VALUES
    (16775, 1, 3, 0, 0, 10992, 20, 0, 0, 0, 0, 0, -4680.1, -1439.24, -50.49, 5.77704, 'Panther Move'),
    (16775, 2, 22, 16, 49, 10992, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Panther set faction');[/COLOR][/B]

    I'll sort this on the morrow. Me brain is mush from many lagers, so best to avoid any erections, I mean cock-ups ;)

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