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Chucksta

getMaNGOS Retired Staff
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Everything posted by Chucksta

  1. Fixed Fault found to be that the setting of the Warden defaults resulted in the default values set prior to that being set to 0. https://github.com/mangosthree/server/pull/108
  2. The NPC Ragged Jong is missing from m2 and probably m0 and m1 as well. The character does exist on m3 http://www.wowhead.com/npc=56899/ragged-jong
  3. Okay, values are being read in and the default values set, but by the time they are used they are set at 0. It looks like the values are not accessible globally, or they are being reset at some point.
  4. Changed Status to In Progress Changed Assigned to Chucksta Changed Category to Show Stopper
  5. It looks like this issue could be causing a number of nasty issue in game. I'd better look into this now.
  6. The fault here is the same as with health regen, the default value is not being read from the mangosd.conf file. The warrior's rage is also not working, which makes sense, as this will no doubt affect all powers.
  7. I ran a packet sniffer on m3 and a private server to see what happened when I looted money, and found the size of the packet used for SMSG_LOOT_MONEY_NOTIFY to be the same. The actual contents are also exactly the same, e.g. when looting 3 copper m3 and the private server's packets were: 03 00 00 00 01 Where 03 is the 3 copper and 01 means "You looted ..." - non grouped loot Therefore, the issue is not with the SMSG_LOOT_MONEY_NOTIFY opcode.
  8. This is only an assumption at this point in time, but it appears that not all of the values are being read in properly from the mangosd.conf file. e.g. health regen anything to do with rogue energy.
  9. Changing to a category of 'Minor' as the health now regenerates, but The actual cause still needs to be fixed, which is that the regen rate is not being read correctly from the mangosd.conf file. There may be other values that are also not being read from the mangosd.conf file, such as any related to Energy generation.
  10. The mangos.conf value for the health regen rate is obviously not being reead in properly. As a temporary fix I have set the regen rate to 1, as it is in the conf file // This needs fixing HealthIncreaseRate = 1.0f; // having to do this as the above constantly results in 0 - mangosd.conf is obviously not being read properly Temporary fix: https://github.com/mangosthree/server/pull/107
  11. float HealthIncreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_HEALTH); That is not working, it constantly gives a result of 0
  12. I threw in some outputs to show what is happening when the toon is suppsoedly having its health regenerated, and it comes up saying that it is able to be regenerated (not in combat), but when it goes to call the modify health function - ModifyHealth(int32(addvalue)); - the value passed (addvalue) always holds 0. I made it pass in a static value of 5.0, and the toon's health was regenerated. Now to figure out why the actual regen value is not being calculated correctly!
  13. I'll look at this right away, seeing as it most definitely makes the game unplayable, or at least playable only for as long as the toon has any life (3 or 4 bouts of combat), lol
  14. I tested the output in the game window when solo and grouped, and it got the correct messages when looting money: "You received 2 copper" "Your shares is 1 copper" Therefore the opcode is being received by the client. Perhaps there should be another opcode sent that tells the client to update the total money displayed?
  15. Duplicate - closing and archiving Original issue: This has been fixed. Issue was that the loading of Warden's default settings was resulting in all previously read in settings for everything else, being set to 0.
  16. The rogue's energy does not work as it should do. It stay at 100% all the time, and is not useable.
  17. The rogue's energy does not work as it should do. It stay at 100% all the time, and is not useable.
  18. The player's character's health never recovers. Tested this on a Pala and rogue, and health did not recover for either of them. Note: mana for the pala did recover. Rogues power is also broken, but I'll put that issue in another thread.
  19. I just checked the characters table, and the total amount of money is correct under "money" for the characters. So, just need to figure out how the client is told the amount of money the character has.
  20. Changed Assigned to Chucksta Changed Category to Core Crash
  21. When buying equipment and looting, the items go into the bag slots, but you cannot move the items around; they are stuck in the slot they first go into.
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