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Everything posted by Chucksta
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It looks like this has been fixed since this issue was raised, as it worked for me. Damn skeles owned my toon's butt big time, as he ran through! There is a script for this in the creature_ai_scripts table, which is doing its job. Said creature_ai_scripts entry does not exist in Two though, so I'll now add that at least. Can I get a confirmation from someone that this now works on One :)
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Confirmed Warrior runs backwards a few feet, then forwards towards the target. All creatures that I attacked at range, first ran backwards or away from my toon (ran backwards or turned and ran), then turned and ran towards him. NOTE: tried this on Zero, and all fine there :)
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Bumping to the top part of the list. This thread fell down the list due to my sorting through all the issues in One's server issues/threads.
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[Rogue - Stealth/Vanish]
Chucksta commented on antz's bug in Archived Reports (One)(Resolved issues)
It is working in-game though, which is what counts. -
Spell Casters do not pull when they loose LOS (line of sight)
Chucksta commented on antz's bug in Mangos One
Tested in-game, and issue is still there. -
Paladin Judgement of Justice
Chucksta commented on Sistine's bug in Archived Reports (One)(Resolved issues)
[B][COLOR="#008000"][SIZE=3]Closing[/SIZE][/COLOR][/B], as no issue reported. -
Horn of the Skeletal Mount
Chucksta commented on madmax's bug in Archived Reports (One)(Resolved issues)
That's valid. It requires that you are able to ride undead mounts, so either have to be Undead or Exalted with UC to be able to acquire their riding skill. Closing issue -
Tested in-game, and issue is most definitely still there.
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Tested in-game, and all working as it should now. [B][SIZE=3][COLOR="#008000"]Closing this issue[/COLOR][/SIZE][/B] :)
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Tested in-game, and issue is still there. [B][COLOR="#FF0000"][SIZE=3]Not fixed, as yet[/SIZE][/COLOR][/B]
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Guild bank not functioning
Chucksta commented on madmax's bug in Archived Reports (One)(Resolved issues)
Tested in-game, and found to be working now :) [B][B][SIZE=3][COLOR="#008000"]Closing issue.[/COLOR][/SIZE][/B][/B] -
[Rogue - Stealth/Vanish]
Chucksta commented on antz's bug in Archived Reports (One)(Resolved issues)
Tested in-game and found to be working as intended. [B][SIZE=3][COLOR="#008000"]Closing issue[/COLOR][/SIZE][/B] :) -
Tested in-game, and this issue still exists.
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Mage is casting the Arcane Missile on itslef The Mage's Arcane Missile is being cast on the Mage itself! Datass has linked the following, which may help in the solving of this issue: From Dev/Team chat [QUOTE][09:32:12] DatAss: cant remember exactly but I fixed that issue in TC some where around 2010ish and again in cata when I was with voragine [09:51:33] ah think I found it [09:51:33] DatAss: [url]https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Spells/Spell.cpp#L2892[/url] [09:51:38] DatAss: some where around there? [09:55:59] DatAss: [url]https://github.com/mangoszero/server/blob/develop21/src/game/WorldHandlers/Spell.cpp#L445[/url][/QUOTE]
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The bundle sparkles and can be interacted with even without the quest The bundles of wood near Eastvale Logging camp in Elwynn Forest, are showing sparkles and are interactable, even without having the quest. Bundles of Wood: Entry: 176793 Quest: A Bundle of Trouble Entry: 5545 Note: it is still not lootable, which is correct in this situation EDIT: In Northshire Abbey, Milly's Harvest conatiners are also sparkly and interactable
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