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Chucksta

getMaNGOS Retired Staff
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Everything posted by Chucksta

  1. Fix has already been applied to One by SylvainNeau: 20000_32_Fel_Stalker_issue_fix.sql Fix has now been applied to Two: [url]https://github.com/mangostwo/database/pull/27[/url]
  2. I think this has been fixed, although maybe broken on Two... checking now... Yep, by our man SylvainNeau :) 20000_32_Fel_Stalker_issue_fix.sql Checking Two now... Yep, issue is on Two... will create/copy fix and credit SylvainNeau
  3. Fix has already been applied to One: 20000_33_Tortured_skeleton_issue_fix.sql by SylvainNeau Fix now applied to Two: [url]https://github.com/mangostwo/database/pull/26[/url]
  4. Ah ha, someone has posted a fix for this. I'll get the details then post it here. EDIT: Hmm, I cannot locate who submitted the fix for One: 20000_33_Tortured_skeleton_issue_fix.sql oo, idea Fixer was SylvainNeau :) I'll credit him when I submit the fix for Two.
  5. It looks like this has been fixed since this issue was raised, as it worked for me. Damn skeles owned my toon's butt big time, as he ran through! There is a script for this in the creature_ai_scripts table, which is doing its job. Said creature_ai_scripts entry does not exist in Two though, so I'll now add that at least. Can I get a confirmation from someone that this now works on One :)
  6. Issue is also on Zero, although no camp sparkles :) Two is fine;working as intended, although I cannot swear that I have the latest server core. So, problem exists on Zero and One
  7. Confirmed Warrior runs backwards a few feet, then forwards towards the target. All creatures that I attacked at range, first ran backwards or away from my toon (ran backwards or turned and ran), then turned and ran towards him. NOTE: tried this on Zero, and all fine there :)
  8. You can't on my machine :) No aggro at all No sword shows up until you set it to AtWar. Anyone else out there can test this? ---------------------------------------------- As a test, I also checked Zero, and it works in exactly the same way on there, no aggro at aggro. NPCs do not react to my toon.
  9. Bumping to the top part of the list. This thread fell down the list due to my sorting through all the issues in One's server issues/threads.
  10. Bumping to the top part of the list. This thread fell down the list due to my sorting through all the issues in One's server issues/threads.
  11. Tested in-game with set to at war, and all is working as it should; the Booty Bay NPCs are totally ignoring my toon :) ************ silly me - GM ON!!!!
  12. [quote=cabfever]This is not correct chucky. You need to put them on "in war with" on the faction tab to be able to attack them. This is not the blizzlike behavior.[/quote] That's not what is stated in the original post. I can only act on the information given. I'll test that now.
  13. It is working in-game though, which is what counts.
  14. [B][COLOR="#008000"][SIZE=3]Closing[/SIZE][/COLOR][/B], as no issue reported.
  15. That's valid. It requires that you are able to ride undead mounts, so either have to be Undead or Exalted with UC to be able to acquire their riding skill. Closing issue
  16. Tested in-game, and issue is most definitely still there.
  17. Tested in-game (Goblin areas and Cenarians), and all worked as it should do. [B][SIZE=3][COLOR="#008000"]Closing issue[/COLOR][/SIZE][/B] :)
  18. Tested in-game, and all working as it should now. [B][SIZE=3][COLOR="#008000"]Closing this issue[/COLOR][/SIZE][/B] :)
  19. Tested in-game, and issue is still there. [B][COLOR="#FF0000"][SIZE=3]Not fixed, as yet[/SIZE][/COLOR][/B]
  20. Tested in-game, and found to be working now :) [B][B][SIZE=3][COLOR="#008000"]Closing issue.[/COLOR][/SIZE][/B][/B]
  21. Tested in-game and found to be working as intended. [B][SIZE=3][COLOR="#008000"]Closing issue[/COLOR][/SIZE][/B] :)
  22. Tested in-game, and this issue still exists.
  23. Mage is casting the Arcane Missile on itslef The Mage's Arcane Missile is being cast on the Mage itself! Datass has linked the following, which may help in the solving of this issue: From Dev/Team chat [QUOTE][09:32:12] DatAss: cant remember exactly but I fixed that issue in TC some where around 2010ish and again in cata when I was with voragine [09:51:33] ah think I found it [09:51:33] DatAss: [url]https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Spells/Spell.cpp#L2892[/url] [09:51:38] DatAss: some where around there? [09:55:59] DatAss: [url]https://github.com/mangoszero/server/blob/develop21/src/game/WorldHandlers/Spell.cpp#L445[/url][/QUOTE]
  24. The bundle sparkles and can be interacted with even without the quest The bundles of wood near Eastvale Logging camp in Elwynn Forest, are showing sparkles and are interactable, even without having the quest. Bundles of Wood: Entry: 176793 Quest: A Bundle of Trouble Entry: 5545 Note: it is still not lootable, which is correct in this situation EDIT: In Northshire Abbey, Milly's Harvest conatiners are also sparkly and interactable
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