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kbz

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Posts posted by kbz

  1. Mangos Version:

    11044

    Custom Patches:

    none related

    SD2 Version:

    ScriptDev2 (for MaNGOS 10950+) Revision [2636]

    Database Name and Version :

    YTDB_0.14.1_R581_MaNGOS_R11043_SD2_R1952_ACID_R307_RuDB_R38.6

    How it SHOULD work:

    Player and creature spells which finished casting before dying should be updated after death (say this spell should land on target (its triggered on death)

    How it DOES work:

    well the behaviour is lil'bit strange:

    i can make creature cast it (on death)

    sometimes the visual will show sometimes not (random... idk why)

    even if the visual gets to us, we dont get hit by the spell (because its no longer updated)

    if you make creature respawn (and we are in the same grid) we will get hit out of nowhere by the spell

    the point is: even after death creature/player spells should be updated

  2. currently reflect and immunity checked on spell launch (finish casting), possibly need to move both to actual spell hit. Need someone to confirm if you cast bubble as paladin while some fireball is flying on you - will be immune to it?

    this may be a rather old post but:

    if a victim is immune and say you cast a fireball at it:

    victim loses immunity b4 the fireball hits

    fireball wil ldo damage

    currently it doesnt and its tagged as "immune"

  3. quoting the first 2 comments from wowhead:

    By ArgentSun on 11/06/2009 (Patch 3.2.2)

    Buff given to all party members in a group for a random dungeon/heroic.

    A couple of clarifications: it only works if you select random dungeon/random heroic. There is no random raid option anywhere.

    ReplyBy JohnsonQPew on 12/09/2009 (Patch 3.3.0)

    As I understand it, this buff is applied when your group has a random MEMBER from the LFG tool -- it does not matter if the dungeon itself is random. So as long as you filled one spot with the LFG tool, it was not bugged.

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