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Bug Comments posted by antz
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By stan84:
according to your suggestion i make small check. two ewents
I - 21:00 - 5:00 worgens
II - 5:00 - 21:00 humans
there are 2 sets of creatures which are diplayed depend of event
[URL="http://pastebin.com/k18DSJFQ"]http://pastebin.com/k18DSJFQ[/URL] -
By danielsreichenbach:
There is no game event defined for this. Needs proper timing, models used and faction changes too, since the Curse of Worgen event would make them hostile towards both factions. -
By DanielSReichenbach:
Those with a lantern would be creatures which should have been part of the Stormwind Nights event. Usually the guards should have a lantern during night time. -
By MadMax:
Hey,
Looking into this myself.
The following have shields but lack swords:
Stormwind Royal Guard (Patrolling) - Entry: 1756 / GUID: 10527
Stormwind Royal Guard (Patrolling) - Entry: 1756 / GUID: 10528
Stormwind City Patroller (Patrolling) - Entry:1976 / GUID: 12088
Stormwind City Patroller (Patrolling) - Entry:1976 / GUID: 79690
Stormwind City Patroller (Patrolling) - Entry:1976 / GUID: 79670
Stormwind City Patroller (Patrolling) - Entry:1976 / GUID: 79675
Stormwind City Patroller (Patrolling) - Entry:1976 / GUID: 90438
Stormwind City Patroller (Patrolling) - Entry:1976 / GUID: 79814
Stormwind City Patroller (Patrolling) - Entry:1976 / GUID: 79807
Stormwind City Patroller (Patrolling) - Entry:1976 / GUID: 79792
This one patrols with a lantern in hand, I would think they should have the sword in ther belt.
Also we need to explore removing the lantern during daytime since they currently still patrol with it lit during daylight,
Stormwind City Guard (Patrolling) - Entry: 68 / GUID: 79666
Stormwind City Guard (Patrolling) - Entry: 68 / GUID: 79689
Stormwind City Guard (Patrolling) - Entry: 68 / GUID: 79857
Stormwind City Guard (Patrolling) - Entry: 68 / GUID: 79859
Northshire Guard - Entry: 1642 / GUID: 79927 -
By stan84:
all creatures with entry #1976 - Stormwind City patroller.
also Stormwind city guards with guids: 79689, 79666, 79857.
I know this is cosmetic, but always makes more blizzlike. -
By DanielSReichenbach:
Can you please run .npc info on these guards, and paste their GUIDs? That would be great. -
By danielsreichenbach:
This all would require support via the script library, and can not be solved via the database. -
By The-Great-Sephiroth:
A related bug with this is that I can kill the mobs without breaking the stones and get credit. Heck, most of the stones cannot be broken to begin with! -
By danielsreichenbach:
The should be killable when a player has the quest [URL="http://www.wowhead.com/quest=2681"]The Stones That Bind Us [/URL]in his/her quest log by clicking on the crystals nearby when their health is below 5%.
Without the quest they indeed should not be killable. -
This needs some further testing to see if they ever move !
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By DanielSReichenbach:
[URL="http://www.wowhead.com/npc=3658"]Lizzarik[/URL] and [URL="http://www.wowhead.com/npc=3659"]Jorb[/URL] pathed between Crossroads and would take a break in both areas for an unknown time period to sell their goods. -
By The-Great-Sephiroth:
No problem, links are below. I resized the images from 1600x1200 to 800x600 for faster viewing. I have the originals if you want them in full size, however.
[URL="http://dhta.oesm.org/WoWScrnShot_093013_220600.jpg"]http://dhta.oesm.org/WoWScrnShot_093013_220600.jpg[/URL]
[URL="http://dhta.oesm.org/WoWScrnShot_093013_220659.jpg"]http://dhta.oesm.org/WoWScrnShot_093013_220659.jpg[/URL]
[URL="http://dhta.oesm.org/WoWScrnShot_093013_220810.jpg"]http://dhta.oesm.org/WoWScrnShot_093013_220810.jpg[/URL]
[URL="http://dhta.oesm.org/WoWScrnShot_093013_220840.jpg"]http://dhta.oesm.org/WoWScrnShot_093013_220840.jpg[/URL]
[URL="http://dhta.oesm.org/WoWScrnShot_093013_220916.jpg"]http://dhta.oesm.org/WoWScrnShot_093013_220916.jpg[/URL]
[URL="http://dhta.oesm.org/WoWScrnShot_093013_220920.jpg"]http://dhta.oesm.org/WoWScrnShot_093013_220920.jpg[/URL]
[URL="http://dhta.oesm.org/WoWScrnShot_093013_220940.jpg"]http://dhta.oesm.org/WoWScrnShot_093013_220940.jpg[/URL]
Oh and as for undead size, a human-controlled Undead player comes up to the height of a female Tauren's breasts. Yes, let the motorboat puns commence... -
By DanielSReichenBach:
I have to request that you provide visual proof aka screenshots or videos showcasing the real size. -
By DanielSReichenbach:
[URL="https://github.com/mangoszero/database/issues/42"]Issue #42: [quest] Cluck! (3861) [/URL] -
@Azelen Thanks for these bug reports
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By Tbayart:
I would like to suggest this update to fix the issue :
update creature_template set unit_flags = 0 where entry = 16844; // fix Crust Burster
update creature_template set unit_flags = 0 where entry = 16857; // fix Marauding Crust Burster -
@Hikarii - Do you think you can get this fixed up so that we can attempt testing on it ?
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By Hikarii:
I've some suggestions for the new system. I've read blizzards article about refer a friend and I've found that there are more conditions which are missing in the current system.
•CONFIG_UINT32_RAF_MAXGRANTLEVEL should also affect CONFIG_FLOAT_RATE_RAF_XP. Above the given level there will be no longer bonus xp.
•CONFIG_UINT32_RAF_MAXGRANTLEVEL should also affect the summonig spell. players with level equal or lower than the value can be summoned. Above not.
•If the level difference between the players ar bigger than 3 (former it was 4, which includes tbc), then only the lower one gain bonus xp the other gain normal xp.
•You can only grant a level to a character which is below your own level.
•The bonus xp of the refer a friend system should be shown in the combat log (like the rested bonus).
These informations are from blizzards system for Mist of Pandaria. Whether this matchs the situation back in The Burning Crusade... I don't know. -
By Hikarii:
I see your demur. Unfortunately I'm not familiar enough with the core, to write a new system. -
By Salja:
yes that's what I mean =) and i think some we can make better in the code some more clean etc. -
By Hikarii:
You talk about the target bug by summoning a friend by using the corresponding context menu option, while targeting another player, NPC or creature, which leads to fail the spell, right? -
By Salja:
some more need fixed the patch make a traget bug i think the patch need a full rewirte -
By Rochet2:
This commit fixes this issue
[URL="https://github.com/mangosone/server/commit/7e8581fe222c6cfca9228d61b36fad93d251350f"]https://github.com/mangosone/server/commit/7e8581fe222c6cfca9228d61b36fad93d251350f[/URL] -
By Jotac0:
so a bit detail: you mine copper ore, expected behavior : get copper ore and Rough Stone and continue playing
what happens: the server crashes, and when it is backup you got nothing and ore vein gone, and does not come back
how to reproduce: get a char, get mining skill, mine copper (or anything?)
tried in Dun Morogh and in Elwynn Forest.
Pyrewood village residents not changing into worgens at night.
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in Archived Reports (Zero)(Resolved issues)
Posted
By danielsreichenbach:
For reference, there is [URL="http://wowpedia.org/Pyrewood_Village"]http://wowpedia.org/Pyrewood_Village[/URL] which describes the event a bit more, and [URL="http://wowpedia.org/Moonrage"]http://wowpedia.org/Moonrage[/URL] specifically dealing with the members of the cursed roaming Pyrewood
danielsreichenbach referenced this issue from a commit
- [URL="https://github.com/mangoszero/database/commit/ced0fee0da1c288b142e30a2bb6640df03321e56"]Added a few hints for #122 to prepare a fix.… ced0fee[/URL]
[URL="https://github.com/mangoszero/server/issues/137"] Issue #137: NPCs of Pyrewood have no wolf state [/URL]