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antz

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Bug Comments posted by antz

  1. I performed a fresh load of the db last night, the wolves in northshire abbey are hitting for at least 15, so it seems ok.

    We need specifics here, as discussed on the forum, most people are not having issues.

    If you can break this down a little to find out what is wrong with your db.

    Select an mob, the type .npcinfo and give us some id's to check.


    I will now close all the open forum posts and refer them to this tracker task.

  2. I'm sure of the reason behind why this should take that much longer in debug.

    In the Build process there is a definition _DEBUG which indicates that it's a debug build

    The issue with trying to do something with movemaps extractor itself is that it is called multiple times by the build scripts
    - so it cannot keep track of its overall status beyond the current run

    Olion has mentioned about setting and using the errorcode to flag the error during the run
    - This combined with a -DEBUGOVERRIDE flag, might do the trick


    As I see it, the logic flow would be this..

    Are we in Debug Mode ?
    No... Carry on as normal
    Yes....
    Do we have -DEBUGOVERRIDE set ?
    Yes... Carry on as normal
    No....
    Do we have an Errorcode >0
    No... Generate the Debug warning message and then set Errorcode to be greater then 0 and and Exit
    Yes.... Exit

    Thoughts ?

  3. We were attempting to fix a majority of the broken mobs in Zero (especially casters)

    I reviewed the changes and agreed they looked good to go.

    In light of you highlighting the potential issue with the change, we are reviewing it to see whether

    a) We need to revert it and reapplying with extra restrictions
    b) Apply a correction to the small number of mobs affected by the global change

    Anything you can add to this would be appreciated

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