Christian Schamara
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Everything posted by Christian Schamara
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Hmm Nice Can you Vote Duel ? Player 1 Vote 50 Honor, Player 2 Vote 50 Honoer, Player 1 Win Duel Player 1 become 100 Honer ?
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[Help] Implementing Vehicles
Christian Schamara replied to Auntie Mangos's topic in OldCore modifications
work perfect =) -
[Help] Implementing Vehicles
Christian Schamara replied to Auntie Mangos's topic in OldCore modifications
Thanks =) -
[Help] Implementing Vehicles
Christian Schamara replied to Auntie Mangos's topic in OldCore modifications
yes it comes with the new dbcs =) Drako can you pls upload the new patch from mangos.ru work 8648+ http://getmangos.ru/forum/attachment.php?attachmentid=10247&d=1255620156 Pls =) and this is fixx for 8649 By Waldemar -
[not working] Outdoor Pvp
Christian Schamara replied to Auntie Mangos's topic in OldCore modifications
[color="Red"]//[/color]SendUpdateObjectToAllExcept so you can fix these errors Index: src/game/OutdoorPvPEP.cpp =================================================================== --- src/game/OutdoorPvPEP.cpp (revision 1) +++ src/game/OutdoorPvPEP.cpp (working copy) @@ -98,12 +98,12 @@ if(flag) { flag->SetGoArtKit(artkit); [color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color] } if(flag2) { flag2->SetGoArtKit(artkit); [color="Red"]- flag2->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag2->SendUpdateObjectToAllExcept(NULL);[/color] } @@ -273,12 +273,12 @@ if(flag) { flag->SetGoArtKit(artkit); [color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color] } if(flag2) { flag2->SetGoArtKit(artkit); [color="Red"]- flag2->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag2->SendUpdateObjectToAllExcept(NULL);[/color] } UpdateTowerState(); @@ -442,12 +442,12 @@ if(flag) { flag->SetGoArtKit(artkit); [color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color] } if(flag2) { flag2->SetGoArtKit(artkit); [color="Red"]- flag2->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag2->SendUpdateObjectToAllExcept(NULL);[/color] } UpdateTowerState(); @@ -612,12 +612,12 @@ if(flag) { flag->SetGoArtKit(artkit); [color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color] } if(flag2) { flag2->SetGoArtKit(artkit); [color="Red"]- flag2->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag2->SendUpdateObjectToAllExcept(NULL);[/color] } UpdateTowerState(); Index: src/game/OutdoorPvPHP.cpp =================================================================== --- src/game/OutdoorPvPHP.cpp (revision 1) +++ src/game/OutdoorPvPHP.cpp (working copy) @@ -251,12 +251,12 @@ if(flag) { flag->SetGoArtKit(artkit); [color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color] } if(flag2) { flag2->SetGoArtKit(artkit2); [color="Red"]- flag2->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag2->SendUpdateObjectToAllExcept(NULL);[/color] } // send world state update Index: src/game/OutdoorPvPNA.cpp =================================================================== --- src/game/OutdoorPvPNA.cpp (revision 1) +++ src/game/OutdoorPvPNA.cpp (working copy) @@ -645,7 +645,7 @@ if(flag) { flag->SetGoArtKit(artkit); [color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color] } UpdateHalaaWorldState(); Index: src/game/OutdoorPvPTF.cpp =================================================================== --- src/game/OutdoorPvPTF.cpp (revision 1) +++ src/game/OutdoorPvPTF.cpp (working copy) @@ -344,7 +344,7 @@ if(flag) { flag->SetGoArtKit(artkit); [color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color] [color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color] } UpdateTowerState(); -
[Help] Implementing Vehicles
Christian Schamara replied to Auntie Mangos's topic in OldCore modifications
Pls Upload a new Patch for this
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