[color="Red"]//[/color]SendUpdateObjectToAllExcept
so you can fix these errors
Index: src/game/OutdoorPvPEP.cpp
===================================================================
--- src/game/OutdoorPvPEP.cpp (revision 1)
+++ src/game/OutdoorPvPEP.cpp (working copy)
@@ -98,12 +98,12 @@
if(flag)
{
flag->SetGoArtKit(artkit);
[color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color]
}
if(flag2)
{
flag2->SetGoArtKit(artkit);
[color="Red"]- flag2->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag2->SendUpdateObjectToAllExcept(NULL);[/color]
}
@@ -273,12 +273,12 @@
if(flag)
{
flag->SetGoArtKit(artkit);
[color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color]
}
if(flag2)
{
flag2->SetGoArtKit(artkit);
[color="Red"]- flag2->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag2->SendUpdateObjectToAllExcept(NULL);[/color]
}
UpdateTowerState();
@@ -442,12 +442,12 @@
if(flag)
{
flag->SetGoArtKit(artkit);
[color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color]
}
if(flag2)
{
flag2->SetGoArtKit(artkit);
[color="Red"]- flag2->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag2->SendUpdateObjectToAllExcept(NULL);[/color]
}
UpdateTowerState();
@@ -612,12 +612,12 @@
if(flag)
{
flag->SetGoArtKit(artkit);
[color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color]
}
if(flag2)
{
flag2->SetGoArtKit(artkit);
[color="Red"]- flag2->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag2->SendUpdateObjectToAllExcept(NULL);[/color]
}
UpdateTowerState();
Index: src/game/OutdoorPvPHP.cpp
===================================================================
--- src/game/OutdoorPvPHP.cpp (revision 1)
+++ src/game/OutdoorPvPHP.cpp (working copy)
@@ -251,12 +251,12 @@
if(flag)
{
flag->SetGoArtKit(artkit);
[color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color]
}
if(flag2)
{
flag2->SetGoArtKit(artkit2);
[color="Red"]- flag2->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag2->SendUpdateObjectToAllExcept(NULL);[/color]
}
// send world state update
Index: src/game/OutdoorPvPNA.cpp
===================================================================
--- src/game/OutdoorPvPNA.cpp (revision 1)
+++ src/game/OutdoorPvPNA.cpp (working copy)
@@ -645,7 +645,7 @@
if(flag)
{
flag->SetGoArtKit(artkit);
[color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color]
}
UpdateHalaaWorldState();
Index: src/game/OutdoorPvPTF.cpp
===================================================================
--- src/game/OutdoorPvPTF.cpp (revision 1)
+++ src/game/OutdoorPvPTF.cpp (working copy)
@@ -344,7 +344,7 @@
if(flag)
{
flag->SetGoArtKit(artkit);
[color="Red"]- flag->SendUpdateObjectToAllExcept(NULL);[/color]
[color="Lime"]+ //flag->SendUpdateObjectToAllExcept(NULL);[/color]
}
UpdateTowerState();