Sephiroth1983
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Posts posted by Sephiroth1983
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There shall only be one version in my opinion, would make the development easier;)
In fact there is only one version now, and I pointed you the repository.
The old version is deprecated.
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Yes that one is also wrong.
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Yes, seems the dupes are only the ones with check = 243.
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I'll provide it to my friend that is bothering me often about his warden problems and will let you know if it prevented Lua Protection Remover.
Edit: He says it worked like magic, thanks.
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As I know with this version of warden you don't need to run it on wine, it's in mangosd:
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Hi TOM_RUS, firstly BIG thanks for amazing work.
I am testing on local, and i have questions, my gm account continue been banned by warden without any third program...
Here examples of this bans
2011-06-29 06:09:31 RESULT PAGE_CHECK fail, CheckId 800 account Id 5
2011-06-29 06:36:40 RESULT PAGE_CHECK fail, CheckId 261 account Id 7
2011-06-29 06:36:40 RESULT PAGE_CHECK fail, CheckId 88 account Id 7
2011-06-29 06:36:42 RESULT PAGE_CHECK fail, CheckId 261 account Id 5
2011-06-29 15:45:56 RESULT PAGE_CHECK fail, CheckId 799 account Id 5
2011-06-29 15:56:00 RESULT PAGE_CHECK fail, CheckId 799 account Id 5
2011-06-29 16:17:59 RESULT PAGE_CHECK fail, CheckId 261 account Id 5
2011-06-29 18:53:57 RESULT PAGE_CHECK fail, CheckId 88 account Id 5
2011-06-30 00:48:43 RESULT PAGE_CHECK fail, CheckId 261 account Id 5
2011-06-30 03:19:02 RESULT PAGE_CHECK fail, CheckId 799 account Id 5
2011-06-30 03:53:15 RESULT PAGE_CHECK fail, CheckId 134 account Id 5
2011-06-30 04:36:18 RESULT PAGE_CHECK fail, CheckId 261 account Id 11
2011-06-30 17:12:57 RESULT PAGE_CHECK fail, CheckId 782 account Id 11
2011-06-30 17:58:36 RESULT PAGE_CHECK fail, CheckId 88 account Id 11
Thanks for any reply man
There are false positives indeed. A friend of mine told me warden is banning for having Ati Tray Tools opened, which only changes Anti Aliasing and other graphic stuff.
This quite screws up everything if not fixed. Checks that found Ati Tray Tools as cheat are page ckecks with id 88, 261 and 783 (with `address` = 174688 AND `length` = 37)
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but Macbook Pro itself and my decent C++ skills are always ready to help.
I can guarantee that this guy has more than decent skills with C++
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The link looks to have been replaced now.
About mac support, I found all modules for it some weeks ago, here they are
For more informations about Warden on mac, you can consult this detailed guide http://blog.tanaris4.com/tag/os-x/
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The system is only valid for 71 players? or even if you have 71 keys has nothing to do?
Where I have to copy the keys? or what is its use?
Warden can be installed as a service? (if it is closed)
Greetings
P.D: Sorry for my bad English, I'm Spanish
As I know each module is an anti-cheat definition, it's obviously not related to the number of players checked.
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Some guidstypes recently moved and will be moved more into per-map mode.
This for example meaning that each map will have own guid counter and in general will affect only specific map/instance copy until unload. Ofc continents still moslty loaded always, but and in continent this also help slowdown guid counters increase.
Not implemented yet move guid generationfor creatures/GOs to per-map mode also let not generate dynamic guids for static instance spawn, that also slow creature/GO guid counter grow.
Possible item guids can be per-player. I not reseach this case but i think this possible and not remember real need in global item guids counting.
Global guid counters still need for : player guids, pet numbers (maybe per player), guild ids, and auction ids (maybe per auctionhouse).
I know this topic is old, but this approach is very interesting and needs to be brought up, at least someone will read it and think about a way to implement it, I am sure it's the guid generating used in most games.
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New death bug, very frequent in latest revision
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We need both
Multiprocessing for battlegroups and Multithreading inside every server instance.
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Was this patch added in some form or still waiting for further development?
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Mangos Version: 9782
Custom Patches: not relevant
SD2 Version: not relevant
Database Name and Version : UDB 390
Non-implemented feature: Dungeon finder and its extra rewards
In 3.3.2 the Dungeon Finder was introduced, and can be used for all instances, but you can only get emblems from the lvl70+ dungeons. Any dungeons outside of WotLK would give you a bag of gear, and some gold after completing the "quest".
The way it works is like a match making system. It picks random players to fill in spots for your group that need to be filled, and it does it as fast as it can.
You click DPS if you're DPS, and the Tank button if you're a Tank... easy enough.
Not only does it work as a match making system, but also like an infinite daily quest with extra rewards.
The First Heroic You Do During The Lock-Out Period Will Give You 2 Emblems of Frost** and some gold.
Now, you can keep getting these "daily heroic dungeon quests" but after your first one, you would get less gold and but instead of EoF you would get 2 Emblems of Triumph.
If you start the dungeon finder for a non-heroic dungeon, you would only get 2 Emblems of Triumph, but, you can start doing these at lvl68 with Utgarde Keep/The Nexus.
And no, you don't get an emblem for defeating each boss in the instance on normal. You only get the emblem after defeating the last boss, and only if you had used the dungeon finder to start the instance.
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I suggest to accept this fix.
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Maybe DB problem in missing graveyard link, or a map glitch in detecting an existing one.
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Weekly quests are not yet supported by mangos :\\
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I doubt mangos added level 80 correct base health values for each class. Just for level 70 were perfect as I remember (DiSlord fixed those).
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Can we know more about the custom patches you guys use or settings to have such a big number of online testers?
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balrok are you already working on wintergrasp outdoor pvp? if yes let me join development there
Yeah please work on Wintergrasp as soon as this patch is ready
to testers/users: TEST!
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Thanks for all the structure patches you are sharing
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M8 put this is under review
this should be applied i put it on standard settings and the server works perfectly no crashes with this on
Then I can't wait for it to be accepted either.
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A coefficient of zero is the correct way to show no bonus from coefficients, at least for now. Having a negative coefficient will result in the spell's damage decreasing as a result of spell power, or having the spell treated as a miss, or in some cases, having the spell's damage wrap around and causing damage orders of magnitude too high.
Probably my friend modified his core to have it not use any benefit when value is negative, not even buffs or other ways than spell power.
Warden - The definitive anti-cheat system
in OldCore modifications
Posted
I don't think Tom_Rus intented to be rude by posting his 2010 version. The versions were fairly different, with dinstict approaches. Unluckily one approach is far better than the previous only because of structure, since it's more viable. Your version, Neo, was very good in ideas, coding and progress, so you don't need to feel bad for how the situation in this thread evolved. You are a very clever person that contributed a lot to research of wow development and to database progress, please rethink of your decision and just make it as a summer pause required to let people understand that some actions, even if not meant to be offensive, can lead to misunderstandings.
Coding in our days is all about sharing and analyzing the code together to make it better, don't let the dramas win - leave that to MMoRPG's players.