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Sephiroth1983

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Posts posted by Sephiroth1983

  1. About bladestorm if someone wants to fix the first effect

    Apply Aura: Add Creature Immunity (1733)

    This should mean immunity to Charm, Disarm, Root, Pacify, Sleep and Snare effects.

    Quoting again my post because you guys maybe don't understand... the first effect says which immunities it should grant, implementing the aura will fix them, is the same as creatures immunities.

    If is proven there should be some additional effect immunity like fear, only that needs to be hardcoded.

  2. Sorry for double post, one tester found an important information, is about the hidden cooldown of procs, it should be 1 second to avoid different procs at the same hit

    source

    Why you got slightly less then doubled procs is because the innate cooldown of SoC I think, as the 1 sec cooldown would prevent successive SoC procs from any hits you deal within 1 sec. Say your white hit and CS dealt damage within 1 sec then no matter how lucky you are, SoC would proc only once from then at most, which really hurts the damage of SoC. Furthermore, when you get better gear(I am sure Blizzard would still put some haste on them), your white attacks happen more often, which will have higher potential to block other ablities proccign SoC.
    -- Seal of Command proc hidden cooldown
    DELETE FROM `spell_proc_event` WHERE `entry` = 20375;
    INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES
    (20375, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 7, 0.000000, 1);

  3. This gives a real value only < lvl 70, and if you read the first page too, you notice that Vladimir told us that this cannot be considered as a soultion, and someone wrote that it caused lvl 80 players to hit for about ~500 holy dmg, what's not correct.

    Yeah, but I feel like it will be fixed in few days, hope it doesn't remain a sensation so I will find again interest in test PvP.

  4. There are some bugged procs that don't have their internal cooldowns,I'll some of them here:

    Lightweave Embroidery

    Swordguard Embroidery

    Darkglow Embroidery

    Tsunami Talisman

    Hourglass of The Unraveller

    Sextant of Unstable Currents

    Quagmiran's Eye

    Scarab of the Infinite Cycle

    Shiffar's Nexus-horn

    Tears of Bitter Anguish

    That's all I can think of now.

    -- moved to nos4 post

    The only doubt is about Tears of Bitter Anguish, should proc only on melee crits and UDB Wiki is outdated when is about procEx field so I used the procflag shown.

  5. I don't want to make another post, would like to ask if spell 60089 is currently casted when you use 16857 in Dire Bear and Bear Forms

    if code is still not doing, we can at least add the 0.05 attack power coefficient as said in the tooltip

    Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible. Deals [AP * 0.05 + 1] damage and additional threat when used in Bear Form or Dire Bear Form.
    in the case is needed and not managed by c++ code already:

    -- has been added to main post

  6. Developers of mangos core are just great, but the problem exists (time)

    hope some more developers will be added to the team (I want thenecromancer back to rock) who can AT LEAST give advices on the approach to use.

    Something like a filter Dev who will say to experienced Devs like Vladimir which patches are REALLY ready for review.

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