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mrelfire

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Posts posted by mrelfire

  1. This implementation of Vehicles has a long, twisted, and messy history. I'm amazed it works as well as it does.

    What's needed is a fresh rewrite, using what is now known about opcodes and also fixing missing features in the core that's needed for Vehicles to work correctly.

    A lot of people are working on it, isn't it ? unfortunately perhaps alone on his side, perhaps we need a leader ? a "mangos developer" could take the lead ?

  2. usually I try to do a kind of merge between "pastebin" source files, michalpolko and przemratajczak redepository

    but now I am stuck I do not manage to make running a clean vehicles file, so I requesting some help for a latest patch please ? ;)

  3. The reason it's not in the core yet is because it doesn't match the MaNGOS coding standard, once that's finished it should be accepted.

    Are you sure about that ?

    if I remember the last problem was the generic seller , after 5 months in review, it seems their were no alerts regarding coding problems

    I suspect we wait a "free" slot from developers, isn't it right guys ?

  4. The integration of patches into the main repository mainly depends on the involvement of the community. The more testing, co-development, etc. the community provides, the higher the chance for a patch to become part of the main source tree.

    => I have never sayd their is no integration of patch, but not too much communication on them (is their somebody looking at one, for example)

    => regarding integration of patch I do not see any logic (=> "the more testing ", not so sure)

  5. Developers team make a very good job by creating / integrating / amending "10" corrections per days :) at minimum :)

    but sometimes I am surprised by the numbers of patch under review with no evolution / integration

    also some patch are under developement and they never been finished for month / years for many reasons

    my post is just to say that their is some lack of communication, and some communication from developers teams will be good to the community

    but it is my point of view ...

  6. I try to implement several pieces and I am lost, I do not know if I have a latest vverion of a module, do you plan Xfurry to do a full package ?,a succession of modules , a succession of underv review scripts (core + a module for each outdoor ) ?

    what I have found

    I am using git://github.com/xfurry/Mangos.git => for main core, git://github.com/xfurry/scriptdev2.git for scriptdev2

    I do not manage to see implementation for Vc 100, only vc80 & vc90

    I still have this kind of error:

    1>ScriptLoader.obj : error LNK2019: unresolved external symbol "void __cdecl AddSC_outdoor_pvp_eastern_plaguelands(void)" (?AddSC_outdoor_pvp_eastern_plaguelands@@YAXXZ) referenced in function "void __cdecl AddScripts(void)" (?AddScripts@@YAXXZ)
    1>ScriptLoader.obj : error LNK2019: unresolved external symbol "void __cdecl AddSC_outdoor_pvp_silithus(void)" (?AddSC_outdoor_pvp_silithus@@YAXXZ) referenced in function "void __cdecl AddScripts(void)" (?AddScripts@@YAXXZ)
    

    when compiling scriptdev2 with xfurry code

    any ideas please ?

  7. huum ok I did not understand everything but it does not matter. I normally put all files the debug for vehicle ;)

    if you want i can put an image

    are you sure ?, it seems it is not a diff file used for patching ?

    perhaps it is too early and I need coffee :rolleyes:

  8. you want only vehicule.cpp file in .diff ? The problem is that I'm having a hard time to do the patch file because I have not my old files

    You can't juste edite your sources? it's okay too you know

    I can copy your vehicule.cpp, it is not a problem, my concern is I try to use traponinet advice regarding spells, and I mess each time

    (but perhaps I am the only one) this is why I do this "request". I will try again to patch spells.cpp

  9. I have a slight compil problem but I do not know where I make a mistake, I have made modification regarding "IsCreatureOrVehicle" check but it seems not working anymore with recent build

    10>..\\..\\src\\game\\Spell.cpp(3382): error C2819: type 'Spell::TargetInfo' does not have an overloaded member 'operator ->'
    10>          d:\\users_sys\\games\\wow\\mangos\\git\\ahbot3\\src\\game\\Spell.h(575) : see declaration of 'Spell::TargetInfo'
    10>          did you intend to use '.' instead?
    10>  SpellHandler.cpp
    10>..\\..\\src\\game\\Spell.cpp(3382): error C2232: '->Spell::TargetInfo::targetGUID' : left operand has 'struct' type, use '.'
    10>..\\..\\src\\game\\Spell.cpp(3382): error C2228: left of '.IsCreatureOrVehicle' must have class/struct/union
    

    any suggestions please?

  10. What I really want to know is if there's a repository for the zergtmn/rsa patch that everyone keeps passing around through Pastebin?

    sart13, would you know of a repo where this code is being maintained? All these patch files are just confusing. I'd rather just use git fetch and be done with it.

    1. As far as I know, no.

    2. Yes, this is my repository. git:://github.com/rsa

    however, this does not help you. except vehicles in my repository a huge number of other developments...

    bad luck for us:)

  11. I manage to reproduce the problem !!!

    If you go to zul'haman again the problem occured (kill one boss) and again calendar problem with client freeze

    I dumped my character, so if someone has an idea :

    http://dl.free.fr/koLXjNKXD

    Can you check 1 thing for me? Is the raid timer lockout of ZA working properly i.e. every 3 days it will reset itself. To check this type this into your chat box /raidinfo. So if it works fine you see the ZA reset timer at less than 3 days.

    Why do I ask this is because I've been getting calendar + client freezes as well on chars who has at least 1 bugged raid timer. A bugged timer looks like this: 15K days until server will reset raid instead of 3 days for ZA. Tried this with a char without any raid lockout and I can open calendar without freezing the client.

    I think the occurence of this problem should be looked elsewhere.

    you were right the timer set 10841 days !!!!

    all other timers of my raids are set to 8041 days !!!

    is it a db bug ? a core bug ? a normal thing ?

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