mrelfire
-
Posts
282 -
Joined
-
Last visited
-
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by mrelfire
-
-
I had found a way to do it through db, I do a reverse and test with your core modification & keep you inform (thanks in advance)
-
I have few questions:
Is it a fork of playerbot ?
so it is incompatible with "original" playerbot ?
do we have to choose or it ia patch above playerbot?
-
Contained in http://old.wowhead.com/item=44113
Looted item= 43016
If I remember correctly this item was discussed at UDB several times, and it was stated that the container and item both have correct values
but better double check
this is the right item
Items 29434, 41596 and 43016 have similar (and only its) -1 max count -1 stackable and its currences (bagmask 8192)
But item 29434 allowed by client to looting, and 2 other not allowed. None info send to server at error.
No see any special in dbc data also: first have currency idx 7, other 8 and 9 in middle indexes range.
that means it is a db problem, not a mangos problem and I should ask on YTDB forum ?
-
I have seen this post but I do not think it is the right solution.
Unfortunately it has worked, 2 our 3 months ago, not sure about the "exact day"
-
Mangos Version: latest : 1103
Custom Patches: AH+bot
SD2 Version: latest
Database Name and Version : YTDB 580
How it SHOULD work: you should be able to extract and sum in you "money" from your bag the cooking price obtains from quest, it is your price which at the end give you the master cooking hat
How it DOES work:it works worse and worse, now after 4 tryes, we can not extract anything it allways says I handle one on me (which is first not a problem, second I have one but should be able to add it )
=> hope it is clear
P.S.
in French : "prix de cuisine de Dalaran"
-
Hi mrelfire,
I may have a reason why some player rides prompt bots to mount and others do not. The 'auto mount' behaviour is triggered by a change in the players run speed (by capturing opcode SMSG_FORCE_RUN_SPEED_CHANGE). In my example, I compared the behaviour when the player mounts a 'Turtle' and also a 'Ram'. The 'Turtle does not change the players run speed and thus does not prompt bots to mount. I tested this by inserting a flag in the handler in PlayerbotAI.cpp @ ~line 618,
TellMaster("SMSG_FORCE_RUN_SPEED_CHANGE");You could do the same and check the behaviour of your player mounts.
If your player is on a slow mount, that does alter it's run speed, it would not be practical for the bots to mount faster rides.
Can you let me know whether this is true on your server.
Hope this helps
not sure it works all the time, I manage to find other problems like bot riding a air mount but doesn't fly: I try to find a generic rule to give you more details. I need to work on it .
-
in the "nice to have" things:
when we are in a raid / dungeon and we create a robot to repair, the bot doesn't repair which is sad
Addum:
it seems the automatic repair of bots when we repair doesn't work any more ?
-
I have a strange thing occured regarding my deathknight bot:
It seems it doesn't detect when I used a mount. Is their a parameter I miss, somewhere ?
Interesting! I tried this myself with two death knights, one player and one bot. The player had two mounts, "Riding Turtle" and a "Swift Brewfest Ram". The bot consistently automounted with the Ram (when the player mounts). However, it did not mount at all when the player mounts the Turtle. I didn't think mounting was effected by either class or mount type.
Leave it with me and I'll take a closer look.
Thanks, if you need more example, I can export my player as a test for you if needed, feel free to ask
-
I have a strange thing occured regarding my deathknight bot:
It seems it doesn't detect when I used a mount. Is their a parameter I miss, somewhere ?
-
a little compilation problem today with latest core modification with the file "AuctionHouseHandler.cpp"
-
It was working around 1 month ago (not sure about the date, not written in marbble )
=> hope this give you some ideas to look for
perhaps this bug has some consequence
but example : cavern of time, we face an invisible wall at the end of the quest => I have to investigate more and give you more facts
-
Mangos Version: 10957
Custom Patches: Ahbot & Playerbot
SD2 Version: 1924
Database Name and Version : YTDB 057
How it SHOULD work: you can go through doors after unmounting your mount
How it DOES work:
1/ be on a mount
2/ try to go through a door => rejected because you are too big (example being on a mamouth and going into a shop at orgrimmar)
3/ un mount
4/ you can not go through the door of the shop (still think you are on a mount ?)
-
-
a little compile problem this morning with latest update of core code:
10> PlayerDump.cpp
10>..\\..\\src\\game\\playerbot\\PlayerbotRogueAI.cpp(227): error C2065: 'RACE_UNDEAD_PLAYER' : undeclared identifier
10> PointMovementGenerator.cpp
10>..\\..\\src\\game\\playerbot\\PlayerbotWarriorAI.cpp(255): error C2065: 'RACE_UNDEAD_PLAYER' : undeclared identifier
-
I am stuck, blind, I do not see where to swithc off the message in the console
"next game event check in"...
thanks in advance
-
can we put this patch on the chrismast list ?
-
I work a lot with mangos and other emulator servers I think I do good for now, the ahbot.conf is in the folder where I have the compiled source. Ok Skirnir I will try this command thx for hint.
Updated: Ok i try .ahbot and dosen't work, command dosen't exist so I think I don't install corectyl. I do like this.
Download patch file then apply Addon/AHBot/ahbot.patch
Compile the mangos source and then the ScriptDev2 source... I think is from ScriptDev2 or because I use the latest revision of mangos?
Updated2: I try to apply patch again and I see now a error "patch failed: configure.ac:363" other error are for already existing
Updated3: I research the file configure.ac and I see there are no lines to add the AHBot script and I add myself from comparison with cyberium git. Thx for all who help me, the script is working fine now
you should use "new_ahbot": from git://github.com/cyberium/mangos.git
-
a slight little compilation problem today with "worldsession"
-
Yes I find this patch smart idea but I think I did not set well or I think it does not work properly. I applied this patch in the game command .auction works (I think it's the patch command), but nothing happens when you put in auction does not sell or buy.
the patch is working correctly, double check your config file (share it if you want help )
-
I have a small error today
10> PlayerbotRogueAI.cpp10>..\\..\\src\\game\\playerbot\\PlayerbotMgr.cpp(348): error C3861: 'GUID_LOPART': identifier not found
10>..\\..\\src\\game\\playerbot\\PlayerbotMgr.cpp(367): error C3861: 'GUID_LOPART': identifier not found
Did I miss something ?
(I am using portal code)
-
yes the fix is working ,but i requested a branch update because i was lazy to fix the code everytime i re-pull the branch
yes you are not the only one
-
Core modifications this morning which impact playerbot code => few small problem
-
yea making a bot-client would be a nice idea, or at least a protocol (SOAP?) to let more control ingame like a player would do
we have some code running following vladimir suggestions, so we just need a confirmation from mangos developers that we have a green or a red light
but at list something happening
-
any ideas of mangos developpers regarding difficulties to implement it, or rejecting it ?
AI Playerbot
in OldCore modifications
Posted
a question why not improving the "official" playerbot ?