mrelfire
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Posts posted by mrelfire
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@mrelfire: Try using a clean core. I have [11241]+SD2 1990, ahbot, mmaps and playerbot (branch flight) and can't reproduce freezing after clicking the calendar button (don't use that special addon).
Regards
Skirnir
Thanks for your help
I am still stuck, I go back to the "minimum" but still freeze
I have regenareted vmaps/ maps,...
I do not know where to look
P.S. "update"
I have founded :
all my characters database where corrutped during the reboot of my windows system due to the "windows update"
strange things than mysql where not stopped correctly or mangos did not flush all its data
but anyways no bugs at all !!!
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not sure Network.Threads is working because I have it setup with 1 and it says 4096 in my logs
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Mangos Version: Revision 11240 - 9b4ec1a7941ccf26a45fd5ccddc13f8a2d69396b) for Win64 (little-endian)
Custom Patches: vehicule / playerbot/ahbot
SD2 Version: ScriptDev2 (for MaNGOS 11167+)
Database Name and Version : YTDB_0.14.1_R588_MaNGOS_R11235_SD2_R1987_ACID_R308_RuDB_R38.7
/ Using creature EventAI: ACID 3.0.7 - Full Release for Mangos (3.3.5a Client)
How it SHOULD work:no freeze
How it DOES work: with the addons "GroupCalendar5" the wow client freeze after 5 seconds
If you do not use the addons, it freeze the client when you clck on the calendar and wait 5 seconds
It was not freezing with wednesday morning 6am (french time) compile with same add ons (except playerbot wich was updated this morning)
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A very good tool !!! thanks
As a suggestion, it would be nice to have extract/load of characters (like Pdump)
=> transfering characters accross multiple realms
and the most the same for guilds
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I am using
vehicles patch by zergtmn/rsahttp://paste2.org/followup/1261591 for MaNGOS [11195]
Last edited by traponinet (2011-02-22 14:54:27)
but it doesn't compile anymore
I did not manage to find a git source, did I miss it or a new "pastebin" sourcecode ?
thanks
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As as 'Customer', why not integrating 'quicker' 'mods', with options to switch on /off the mod
i.e autionhousebot more nearly 5 months in review mod and not integration or news
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thanks it is working this morning, I am using your redepository, not the portal one.
Is the "portal" the reference ? or should I keep your redepository as reference ?
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some few compilation problem with latest core
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I have tryed to use the ai branch from github redepository, but I do not manage to separate with "ahbot"
I prefer the new_"ahbot" from cyberium
Did I take the wrond redepository ?
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some few suggestions:
"I could use a drink" => the bot has got everything in its bags : what is the condition for this question please ?
He has got potion to improve armors, ... can he takes automatically for example in dungeons ?
raids: "annoying" to teleport manually each bots of each people because only one is master of the raid, and only the master can teleport people, any news on this please ?
magician : level 74 specialisation cold then fire, full of mana and he is attaking with its wand strange
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this is my config
AuctionHouseBot.Seller.Enabled = 1 AuctionHouseBot.Alliance.Items.Amount.Ratio = 100 AuctionHouseBot.Horde.Items.Amount.Ratio = 100 AuctionHouseBot.Neutral.Items.Amount.Ratio = 150 AuctionHouseBot.Name = "Greedy" AuctionHouseBot.MinTime = 1 AuctionHouseBot.MaxTime = 72 AuctionHouseBot.Items.Vendor = 1 AuctionHouseBot.Items.Loot = 1 AuctionHouseBot.Items.Misc = 1 AuctionHouseBot.Bind.No = 1 AuctionHouseBot.Bind.Pickup = 1 AuctionHouseBot.Bind.Equip = 1 AuctionHouseBot.Bind.Use = 1 AuctionHouseBot.Bind.Quest = 1 AuctionHouseBot.LockBox.Enabled = 1 AuctionHouseBot.ItemsPerCycle.Boost = 10000 AuctionHouseBot.ItemsPerCycle.Normal = 3000 AuctionHouseBot.BuyPrice.Seller = 1 AuctionHouseBot.BuyPrice.Buyer = 0 AuctionHouseBot.Alliance.Price.Ratio = 200 AuctionHouseBot.Horde.Price.Ratio = 200 AuctionHouseBot.Neutral.Price.Ratio = 400 AuctionHouseBot.Items.ItemLevel.Min = 0 AuctionHouseBot.Items.ItemLevel.Max = 0 AuctionHouseBot.Items.ReqLevel.Min = 0 AuctionHouseBot.Items.ReqLevel.Max = 0 AuctionHouseBot.Items.ReqSkill.Min = 0 AuctionHouseBot.Items.ReqSkill.Max = 0 AuctionHouseBot.Items.Amount.Grey = 0 AuctionHouseBot.Items.Amount.White = 10000 AuctionHouseBot.Items.Amount.Green = 12000 AuctionHouseBot.Items.Amount.Blue = 14000 AuctionHouseBot.Items.Amount.Purple = 14000 AuctionHouseBot.Items.Amount.Orange = 12000 AuctionHouseBot.Items.Amount.Yellow = 10000 AuctionHouseBot.Class.Consumable = 6 AuctionHouseBot.Class.Container = 4 AuctionHouseBot.Class.Weapon = 8 AuctionHouseBot.Class.Gem = 3 AuctionHouseBot.Class.Armor = 8 AuctionHouseBot.Class.Reagent = 1 AuctionHouseBot.Class.Projectile = 2 AuctionHouseBot.Class.TradeGood = 10 AuctionHouseBot.Class.Generic = 1 AuctionHouseBot.Class.Reciepe = 6 AuctionHouseBot.Class.Quiver = 1 AuctionHouseBot.Class.Quest = 1 AuctionHouseBot.Class.Key = 1 AuctionHouseBot.Class.Misc = 5 AuctionHouseBot.Class.Glyph = 3 # Buyer config AuctionHouseBot.Buyer.Enabled = 1 AuctionHouseBot.Buyer.Alliance.Enabled = 1 AuctionHouseBot.Buyer.Horde.Enabled = 1 AuctionHouseBot.Buyer.Neutral.Enabled = 1 AuctionHouseBot.Buyer.Recheck.Interval = 20 AuctionHouseBot.Buyer.Alliance.Chance.Ratio = 3 AuctionHouseBot.Buyer.Horde.Chance.Ratio = 3 AuctionHouseBot.Buyer.Neutral.Chance.Ratio = 3
hope it will help
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It looks, this morning, the code doesn't work with latest core
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some few modification to the latest core regarding losalisation of files has broken new_ahbot
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Since few weeks, I encounter some problems on my windows server 2008 R2 (12 meg of memory core I7)
I used to run 2 mangos server, and after 24 hours I run out of sockets under windows.
I was wondering if it is not linked to the latest ace upgrade.
I am looking if I am the only one who has got this kind of problems
in the same way, how to reduce the 4096 sockets used by mangos to 1024 for example
thanks in advance
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My test on little server ( <10 player) give me impression that all mob have a real reaction (better than blizz?). So it's time to think about moving this to underreview...
Thank you qsa and faramir118. You are my exemple
yes it seems it is ok to go under review
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I have this morning
2011-02-07 07:39:25 SQL: SELECT required_11058_01_mangos_spell_proc_event FROM db_version LIMIT 1 2011-02-07 07:39:25 query ERROR: Unknown column 'required_11058_01_mangos_spell_proc_event' in 'field list' 2011-02-07 07:39:25 The table `db_version` in your [WORLD] database indicates that this database is out of date! 2011-02-07 07:39:25 2011-02-07 07:39:25 [A] You have: --> `11115_01_mangos_command.sql` 2011-02-07 07:39:25 2011-02-07 07:39:25 [b] You need: --> `11058_01_mangos_spell_proc_event.sql` 2011-02-07 07:39:25 2011-02-07 07:39:25 You must apply all updates after [A] to [b] to use mangos with this database. 2011-02-07 07:39:25 These updates are included in the sql/updates folder. 2011-02-07 07:39:25 Please read the included [README] in sql/updates for instructions on updating.
but I am under 11115 version, is their a check problem somewhere, or I made a mistakes ?
thanks in advance
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I do not believe you can safely change the format of a raid group, while inside the instance.
Yes, but I have no choice but to leave the instance and reform the group. I said I can entirely close the client to resolve the 'Unknown' issue, but I want to find another more convenient way to fix it, and try to find out the reason to fix it in the code. So I tried reforming the group, but always fatality. Since you questioned, I also think it might be a cache issue, so I'm not sure if it's fixable in your code.
Yes you do it without no problems:
usually what we do is to put a human with all its bots inside a same raid group, I thing you are allowed to 8 groups
=> with that the bot chat only with its creator
the only boring problem is when you enter a raid dungeon the chief raid has to manually teleport all the bots because they are not allowed to enter by themselves
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it works perfect, thanks !!
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Some Few small compilation problem today with latest core modification
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I look stupid, it seems I do not have the end (it looks truncated)
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a little request about any progress ?
it is a very good patch
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I have no time for now to do this.
I think that cyberium having no time to continue developing and improving his AHBot branch means the odds of this patch being reviewed for acceptance into the core have worsened.
The Core Devs seem to be busy enough without having to finish another developer's work. Now, if cyberium or someone else can complete the bug fixes and features for AHbot, that would simplify matters, making it easier to review AHBot and add it into the core.
I never understood than the development wasn't finished, my apologised, but (always a but ) why not implementening some pieces, this developement is ongoing since many years, a lot of people have worked on it, and it is still suprising that it never attains the requirement to be integrated or reviewed, it is quite strange from an outside eye
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so any news about implementation ?
I think the question is : Is it started, any major problem ?
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It works with latest core and no db change, thanks !!!
Vehicles (Dev)
in OldCore modifications
Posted
Huge modification in creature.cpp today, which make quite difficult to adapt the code.
Any help please ?