mrelfire
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Posts posted by mrelfire
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I am using cyberium repo and today we have a little compilation problem with a new mangos core modification
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It's ok for me. If Xeross want to integrate my code I have no problem with that.
By cons I think modifying the operation of some functions and add some others like Xeross do.
We just need to be more organized and have a common repo.
the common repo is a great idea !!!!
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I'm currently implementing the new LogFilter system in AHBot so I can just throw it full with debug info
Is their a difference with Cyberium (except the logfilter ?)
Do we have 2 versions of AHBOT (yours & Cyberium ?)
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Yes got them both set to 1
fallowed by account and charater, Both set to charater i wish to use
and yes blueboy has a AHbot besides playbot
perhaps you shoud use
http://github.com/cyberium/mangos/tree/ahbot
instead of blueboy ahbot, blueboy is more specialized in "playerbot"
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As a whishlist, Christmas is coming soon this year for ahbot (let's hope ), will it be possible to have a table with a column of item we do not want to be sold?
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Why not, i will implement it if it can be added safely.
Thank you, yes i think too it must be more tested in regard of the new feature.
I am using it since this morning.
I will keep you inform if I found something strange
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Can you not add another column to the auctions database to say that the auction is owned by an npc and NOT a player, and if the flag is set to true, branch off in to another section of code for that specific auction? or something lol.. ima shut up now..
Vladimir has requested a NPC ...
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Can't you all be interested in a single, multi-maintainer, fork from mangos with AHBot ?
If Cyberium is OK, i'll use its patch to make my ahbot work with all 3 factions.
If this helps, I can add users to my mangos fork on github wich is already ready for ahbot
very good idea !
By the way I have this "morning" 2 questions for all of you guys:
- my pourcentage for white items and greys items is 0 "but" I still have these items in the auction house (more than 1 )
- can not "we" "just" switch the user id of human holding the AH to a monster user id and make Vladimir happy ?
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its bool ChatHandler::HandleReloadAllCommand(char* args)
=> doesn't work
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it seems the code in http://daviper.pastebin.org/453749 is incomplete
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ok, Who has got a version working for all factions with latest core ?
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Look at:
table inside character databsase: auctionhousebot
mangods.conf : AuctionHouseBot.*
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Guys i tried like everythjing atleast 5 times.
recompiled my core 5 times - when with the patch it doesnt work...
also i use only UDB.. maybe someone could have a look at my conf or the patch itself?
double check your conf "section" and the table inside character database
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Your always welcome UncleNuke...maybe if I feel like it I'll post a patch somewhere like http://DaViper.pastebin.org but naw it would be too easy for that....
But if you want the patch for rev 10304 well then that might be a little harder... http://daviper.pastebin.org/437484...opppps there it is....I guess that was easier....
I am looking stupid, but their is nothing after line 1224 ?
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I just decided to download cyberium's patch from here http://www.mediafire.com/file/v680rcp53d4p68h/ahbot10271.patch and test, even though mine was working anyway.
It patched flawlessly to rev 10277. So to answer your statement mrelfire, we do have a working version and have done for many weeks. It just takes a little bit of brainpower and effort to make them work, but this patch by cyberium doesn't even require that. Patch and go....simple.
Perhaps you misanderstand me, Yes their is a working version, "but" it is under a files redepository, not a git one, where everybody can "improve" it.
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Yes I do understand,
but which bother me, is "we" do not have any version working since few weeks " downloadable" from a git redepository.
People are making patch not on a git redepository, but on a file redepository which is, for me , not good
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We ARE the team maintaining this mod
Sorry I thought only one guy was allowed / or able to access / or the guardian of the code
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I thought so too...but if he's waiting to update I can understand that too....with all of the changes going on I can see why Mod Dev's are waiting....
perhaps he can grant access to a team to maintain this mod ?
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I have seen a lot of people, which is good try to create their own patch since few weeks.
But I thought Xeros was the "guardian". We should have one guy centralized everything, isn't it ?
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I have tryed in VC100 but I encountered an error in compile
game.lib(Group.obj) : error LNK2019: unresolved external symbol "public: virtual __cdecl PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UEAA@XZ) referenced in function "public: virtual void * __cdecl PlayerbotMgr::`scalar deleting destructor'(unsigned int)" (??_GPlayerbotMgr@@UEAAPEAXI@Z)11>game.lib(Player.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UEAA@XZ)
11>game.lib(WorldSession.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UEAA@XZ)
11>game.lib(CharacterHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UEAA@XZ)
11>game.lib(Group.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotMgr::RemoveAllBotsFromGroup(void)" (?RemoveAllBotsFromGroup@PlayerbotMgr@@QEAAXXZ) referenced in function "public: unsigned int __cdecl Group::RemoveMember(unsigned __int64 const &,unsigned char const &)" (?RemoveMember@Group@@QEAAIAEB_KAEBE@Z)
11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: virtual __cdecl PlayerbotAI::~PlayerbotAI(void)" (??1PlayerbotAI@@UEAA@XZ) referenced in function "public: virtual void * __cdecl PlayerbotAI::`scalar deleting destructor'(unsigned int)" (??_GPlayerbotAI@@UEAAPEAXI@Z)
11>game.lib(WorldSession.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl PlayerbotAI::~PlayerbotAI(void)" (??1PlayerbotAI@@UEAA@XZ)
11>game.lib(ChatHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl PlayerbotAI::~PlayerbotAI(void)" (??1PlayerbotAI@@UEAA@XZ)
11>game.lib(QuestHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __cdecl PlayerbotAI::~PlayerbotAI(void)" (??1PlayerbotAI@@UEAA@XZ)
11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __cdecl Creature::LoadBotMenu(class Player *)" (?LoadBotMenu@Creature@@QEAAXPEAVPlayer@@@Z) referenced in function "public: void __cdecl Player::PrepareGossipMenu(class WorldObject *,unsigned int)" (?PrepareGossipMenu@Player@@QEAAXPEAVWorldObject@@I@Z)
11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: bool __cdecl Player::requiredQuests(char const *)" (?requiredQuests@Player@@QEAA_NPEBD@Z) referenced in function "public: void __cdecl Player::PrepareGossipMenu(class WorldObject *,unsigned int)" (?PrepareGossipMenu@Player@@QEAAXPEAVWorldObject@@I@Z)
11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotMgr::LogoutPlayerBot(unsigned __int64)" (?LogoutPlayerBot@PlayerbotMgr@@QEAAX_K@Z) referenced in function "public: void __cdecl Player::OnGossipSelect(class WorldObject *,unsigned int,unsigned int)" (?OnGossipSelect@Player@@QEAAXPEAVWorldObject@@II@Z)
11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: class Player * __cdecl PlayerbotMgr::GetPlayerBot(unsigned __int64)const " (?GetPlayerBot@PlayerbotMgr@@QEBAPEAVPlayer@@_K@Z) referenced in function "public: void __cdecl Player::OnGossipSelect(class WorldObject *,unsigned int,unsigned int)" (?OnGossipSelect@Player@@QEAAXPEAVWorldObject@@II@Z)
11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: __cdecl PlayerbotMgr::PlayerbotMgr(class Player * const)" (??0PlayerbotMgr@@QEAA@QEAVPlayer@@@Z) referenced in function "public: void __cdecl Player::OnGossipSelect(class WorldObject *,unsigned int,unsigned int)" (?OnGossipSelect@Player@@QEAAXPEAVWorldObject@@II@Z)
11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotMgr::Stay(void)" (?Stay@PlayerbotMgr@@QEAAXXZ) referenced in function "public: bool __cdecl Player::TeleportTo(unsigned int,float,float,float,float,unsigned int)" (?TeleportTo@Player@@QEAA_NIMMMMI@Z)
11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotMgr::UpdateAI(unsigned int)" (?UpdateAI@PlayerbotMgr@@QEAAXI@Z) referenced in function "public: virtual void __cdecl Player::Update(unsigned int)" (?Update@Player@@UEAAXI@Z)
11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotAI::UpdateAI(unsigned int)" (?UpdateAI@PlayerbotAI@@QEAAXI@Z) referenced in function "public: virtual void __cdecl Player::Update(unsigned int)" (?Update@Player@@UEAAXI@Z)
11>game.lib(Chat.obj) : error LNK2019: unresolved external symbol "protected: bool __cdecl ChatHandler::HandlePlayerbotCommand(char const *)" (?HandlePlayerbotCommand@ChatHandler@@IEAA_NPEBD@Z) referenced in function "protected: class ChatCommand * __cdecl ChatHandler::getCommandTable(void)" (?getCommandTable@ChatHandler@@IEAAPEAVChatCommand@@XZ)
11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotMgr::HandleMasterOutgoingPacket(class WorldPacket const &)" (?HandleMasterOutgoingPacket@PlayerbotMgr@@QEAAXAEBVWorldPacket@@@Z) referenced in function "public: void __cdecl WorldSession::SendPacket(class WorldPacket const *)" (?SendPacket@WorldSession@@QEAAXPEBVWorldPacket@@@Z)
11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotAI::HandleBotOutgoingPacket(class WorldPacket const &)" (?HandleBotOutgoingPacket@PlayerbotAI@@QEAAXAEBVWorldPacket@@@Z) referenced in function "public: void __cdecl WorldSession::SendPacket(class WorldPacket const *)" (?SendPacket@WorldSession@@QEAAXPEBVWorldPacket@@@Z)
11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotMgr::LogoutAllBots(void)" (?LogoutAllBots@PlayerbotMgr@@QEAAXXZ) referenced in function "public: void __cdecl WorldSession::LogoutPlayer(bool)" (?LogoutPlayer@WorldSession@@QEAAX_N@Z)
11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotAI::HandleTeleportAck(void)" (?HandleTeleportAck@PlayerbotAI@@QEAAXXZ) referenced in function "public: bool __cdecl WorldSession::Update(unsigned int)" (?Update@WorldSession@@QEAA_NI@Z)
11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotMgr::HandleMasterIncomingPacket(class WorldPacket const &)" (?HandleMasterIncomingPacket@PlayerbotMgr@@QEAAXAEBVWorldPacket@@@Z) referenced in function "public: bool __cdecl WorldSession::Update(unsigned int)" (?Update@WorldSession@@QEAA_NI@Z)
11>game.lib(CharacterHandler.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotMgr::OnBotLogin(class Player * const)" (?OnBotLogin@PlayerbotMgr@@QEAAXQEAVPlayer@@@Z) referenced in function "public: void __cdecl CharacterHandler::HandlePlayerBotLoginCallback(class QueryResult *,class SqlQueryHolder *)" (?HandlePlayerBotLoginCallback@CharacterHandler@@QEAAXPEAVQueryResult@@PEAVSqlQueryHolder@@@Z)
11>game.lib(ChatHandler.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotAI::HandleCommand(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class Player &)" (?HandleCommand@PlayerbotAI@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEAVPlayer@@@Z) referenced in function "public: void __cdecl WorldSession::HandleMessagechatOpcode(class WorldPacket &)" (?HandleMessagechatOpcode@WorldSession@@QEAAXAEAVWorldPacket@@@Z)
11>game.lib(QuestHandler.obj) : error LNK2019: unresolved external symbol "public: void __cdecl PlayerbotAI::AcceptQuest(class Quest const *,class Player *)" (?AcceptQuest@PlayerbotAI@@QEAAXPEBVQuest@@PEAVPlayer@@@Z) referenced in function "public: void __cdecl WorldSession::HandlePushQuestToParty(class WorldPacket &)" (?HandlePushQuestToParty@WorldSession@@QEAAXAEAVWorldPacket@@@Z)
it is working in vc900.
something particular to do in VC100 ? Am I the only one ?
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huge core upgrade => AH is broken
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bug fixed, but as i understand original poster want allow ignore this limitation for non-raid quests in raid.
I plan add config option for this.
[added]
config option added in [10169]
Thanks !!!
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it believe it was fixed in the core recently
with respect,
Axel
Are you sure ? I double check but I am surprised, it would be a good surprised
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mrelfire you could use my repo if you like it's current....
ok perfect thanks, I will used yours :
git://github.com/DaemonCantor/mangos.git vehicle ?
to extract vehicle branch ?
players disconnection problem
in OldBug reports
Posted
MaNGOS/0.17.0-DEV (* * Revision 10362 - *) for Win64 (little-endian) [world-daemon]
database : PSDB WotLK (r326) for 3.3.5a (Core r10353 / SD2 r1777)
server : windows server 2008 x64 core7
our players are kick every "10" minutes, but the server is still running, just a reconenct to do
I do not know at all if these deconnections are link to the crash below
some times I have crash with Ace like this
my ace aconfig is the default one