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Bug Comments posted by Tuker
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Far as i know pools bring some randomness in spawn and prevent gameobject to spawn at the same time.
not sure about how spawn points should be done, there isn’t a rule.
I think is ok to use available Public data (such ad wowhead), put it in the database and test it.
We can always tune it later If we find something oddif you have a full gather db and want to share with the community consider to make a post in the forum
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As suggested by @Necrovoice is it good to have pools for spawning Copper Ore vein. So we are actually producing a script to have 13 different pools.
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2 hours ago, Olion said:
Only respective sniffes give a solid ground to modify current protocol. While solution is efficient, it looks wrong at the same time. Try to buy an item with limited vendor quantity, for example the one from Tharynn Bouden (entry 66), and look at the item number present by the vendor.
Perhaps conditionally avoid to send the SMSG_QUESTUPDATE_ADD_ITEM packet after SMSG_BUY_ITEM is the proper way. I have no sniffes as well.
You are probably right.
it look wrong to me to, cause If it fit this behaviour, is not si clean in regular behaviour(i.e. A player buying things)Unfortunately from what can i see no relation in the code base between the two event, so far i’m not sure you can easily check if one message has been sent.
but i have like 0 experience with protocol and opcodes so i was just trying to figure it out.
what i think is that probably is wrong that at Client Side the message it’s triggered with the opcode SMSG_BUY_ITEM
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Changed Status to In Progress
Changed Assigned to Tuker
Changed Implemented Version to Unset
Changed Milestone to Unset
Changed Priority to New
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I'm working on creating all missing gameobject.
As soon as i have a working script i will add it to the repository. -
Planned some work to do for fix that.
Using this addon attached (tomtom + way) is it possible to use coordinate from wowhead.You just need to click on one of the pin point (in the map) and select TomTom Command (screenshot in attachment).
In your clipboard you will have something similar to this:
Quote/way #1420 74.5 53.6 Copper Vein
/way #1420 74.8 28.8 Copper Vein
/way #1420 75.4 44.1 Copper Vein
/way #1420 75.4 74.6 Copper Vein
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.you need to remove the Id after the command /way so the commands became
Quote/way 74.5 53.6 Copper Vein
/way 74.8 28.8 Copper Vein
/way 75.4 44.1 Copper Vein
/way 75.4 74.6 Copper Vein
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.one you use one of those command a Arrow will indicate you were to go for the exact location.
Once there you can use the following command to add a Copper Ore Vein.Quote
.gobject add 1731So the server will advice you that a gameobject have been added with a specific Guid.
Keep it safe so you can generate a list to export.
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3 minutes ago, Tuker said:
Is it shortage in tirisfal or maybe abundance in other places? Have you tried looking for some detail about blizzlike spawn points?
From what can i see here
its a shortage for sure
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Is it shortage in tirisfal or maybe abundance in other places? Have you tried looking for some detail about blizzlike spawn points?
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I’ll let you know tomorrow, thx for your feedback
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5 minutes ago, altronrain said:
Same behaviour could be seen during the quest "The Chill of Death" (quest=375) in Tirisfal Glades. Buying Coarse Thread leads to double player notification. But according to the info in description, both issues should have the same solution.
Have you tried commenting the send of packet?
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Hi samljer,
as you can see in http://wowwiki.wikia.com/wiki/Formulas:Mob_XP , in the zero difference section, is ok for you to receive xp from a 48 lvl creature.
As described in this link, only creature with -16 lvl will not give you xp at this lvl- 1
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Changed Status to Confirmed
Changed Assigned to Tuker
Changed Implemented Version to 22.1
Changed Milestone to 24
Changed Priority to Normal
Changed Type to Scripts (Eluna / SD3)
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Hi Nalal,
i've checked all Peons and sometimes happen that there is a Delay from Spawn of Peons and start of the Working/Sleeping routine, that's why you see them doing nothing, but if you wait a couple of minutes they should start working.
It should be an easy fix and i'm just working on it.
Btw, Peons react correctly to the Foreman's blackjack ONLY if sleeping of course.
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http://www.wowhead.com/npc=22487/greater-poison-cleansing-totem
Added in patch 2.2.0.7272
so it should be related to mangos one not mangos zero. -
2 hours ago, Talendrys said:
The script does only what you are asking to do.
If there are missing files/functions in Two, that's the cause of the build issue.
Tal'
Sure, but sometimes happens that scripts aren't updated after some folder structural changes.
It's happened even for database installer, so if you are not able to fix scripts Just go manually
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You are welcome.
Let we know if you are able to build master.
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Just take the Master and wait until other Dev branches are merged to Master.
Actually don't know how to let you build with SpellRewrite cause i think is a improvement/refactoring still not "stable" and maybe in developement.
Maybe @antz knows something about it, but usually it's fine to add bugs related to Master branch.
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I suggest you to try not using script and use git manually. Pretty sure that MaNGOS Two should build without any problems.
Can you have a try?
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Are you using --recursive on git clone for both database and server?
Example:
git clone https://github.com/mangostwo/server.git --recursive -
Changed Status to Completed
Changed Type to Core
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Changed Status to Not a bug
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Using the Virtual Machine everything works well, so it's obviously a problem with VS2015 installed on my machine.
Just in case someone can't reinstall it, just as me, a solution should be to set up a MaNGOS Development Machine.I'll close this ticket setting as "Not a Bug".
Ore shortage in Tirisfal Glades
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in Archived Reports (Zero)(Resolved issues)
Posted
Pooling on 13 different sub zones let you have a distribuited randomness.
Even because if you look the map the distribution is not equal on every zones.
I.e. using only one pool you risk to have all nodes in the right half of the map